Map Release : StormSiege v3 (pictures : 56k warning) - Page 2

Map Release : StormSiege v3 (pictures : 56k warning)

All map release threads should be posted here

Moderator: Moderators

User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by hunterw »

KaiserJ wrote:dams, one for either side, running along the back of the pools of water to allow the previously "trans up here at the start or forget about it" hills to be more accessible.
my original design had this 8) but out of land not dams
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by KaiserJ »

hunterw wrote:my original design had this 8) but out of land not dams
heheh what caused their omission? (papag3: "if you make a bridge there how am i supposed to porc!?!" haha jk) currently i've got the hmap about half done... looks like it could be pretty decent when it's completed. the theme i'm using is rocky shores & icebergs surrounding a frozen lake.

back on topic, stormsiege_v4 is pretty much ready to get released, perhaps tonight...

-fixed the mex graphics... now they are... sort of triangular... a bit like the rims you see on an early 90s geo metro.
-fixed the road graphics. they are now similar in texture to the rocky hills, and contrast a lot less with the rest of the map... i also changed the texture of the big muddy areas to fit with the theme.
-inserted the metal spot i missed the first time around, that cheeky bugger.

still to do:
-adjustment of the SMD for lighting / ambience.
-possibly add preshadowing to greater convey the relative heights of the hills and terrain.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by hunterw »

KaiserJ wrote:
hunterw wrote:my original design had this 8) but out of land not dams
heheh what caused their omission?
i worried that would make that start too powerful - gives it a narrow, high-ground land path to middle, while the base itself is hard to raid anyway

if i was to change one thing bout tabula i would just move the big spot closer to that start
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by PicassoCT »

How about making the Dirtroads only as two Darkend Tiretrails? They just dont fit in were they go over the Rock.. or make the off smashed, small stones.. otherwise nice Map
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by CarRepairer »

MidKnight wrote:Some problems, though:
the texture is a little too busy, making it hard to tell the difference between it and the gui :| . maybe for later maps of this type make it a little simpler, and less brownish?
No! This is a flaw of your gui then. Map is awesome.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by KaiserJ »

watched some nice romps last night on this map...

unfortunately i couldn't partake as i had a guest over, but i liked the gameplay that i saw, and everyone seemed to enjoy the map although the concensus from some of the veteran players was that it's a bit thin.

oh wells... releasing the "re-skin" tonight i think, the roads are much more subtle and the dirt areas are gone.... so it's time to finalize.

also... a duo version is possibly in the works.

again, thanks everyone for all of the kind comments and suggestions! after all, im making maps for everyone to enjoy, makes me warm and fuzzy inside when i have a success!

ps. thanks so much exe-rs for uploading my map, didn't even realize it was on there, a very pleasant surprise.
User avatar
adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by adin_panther »

pwnage !
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by MidKnight »

CarRepairer wrote:
MidKnight wrote:Some problems, though:
the texture is a little too busy, making it hard to tell the difference between it and the gui :| . maybe for later maps of this type make it a little simpler, and less brownish?
No! This is a flaw of your gui then. Map is awesome.
No! This is a flaw of your gui!
I keep the chicken widget on ALL THE TIME cause it looks pretty and the map clashes with the purple!!!1!1!1!!! Same with nubtron and same with nametags! I also know that you're zerggin's smurf and so I blame you for nested menus and lockcamera too!!1!1!!

:-) lol jk

On a (dubiously) related note: great map! Can't wait to play v4!
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by KaiserJ »

update : v4 complete

say goodbye to the muddy poop areas.

> detail of basin, showing revised textures for the underlay and mex graphics

Image

> map overview, showing revised "dirt roads" that are now made of gravel

Image

> birds eye view... the contrast between the elements of the map seems a lot less now IMO... and i altered the sun angle to display more meaningful shadows... and i hope the map is less visually busy so that it's easier to tell exactly whats going on.

Image

missing mex spot is now fixed.

i considered doing more to revise this map, but it seems like my time and effort would be better off spent creating something new... i hope v4 has ironed out many of the bugs people found about v3.

i will upload as soon as jobjol returns my lost password... i've been waiting for almost 24 hours lol
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by CarRepairer »

:idea: Idea!
Mirror this map over to be double size as a 16x16. I bet you didn't think of that did you. I wish more maps looked like this.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by Peet »

Also I'd love a scaled+mirrored version at 32x32 for lolpork games.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by Pxtl »

Looks fantastic - stick a fork in it, it's done. If you want to keep playing with it, just make new variants (a double-one, a deluxe-size one, one with added geotherms and a green monochrome palette-swap for KP)... but call it done and move on.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by Hoi »

Hoi wrote:You know, if you mirror it to be a 16x16, and then make it smaller, like 12x12 it's a very cool 8 (+) player ffa map.
CarRepairer wrote::idea: Idea!
Mirror this map over to be double size as a 16x16. I bet you didn't think of that did you. I wish more maps looked like this.
Idea stealer! :mrgreen:

It's a good idea imo, and easy to do.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by CarRepairer »

Sorry I didn't see that you said that already. Although I was half joking since the map itself is so obviously suited to be mirrored, which I'd love to see in full 16x16.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by smoth »

I love the changes, but I also sympathize with the mirror requests.. can it be circle is now complete tiem?
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by Pxtl »

smoth wrote:I love the changes, but I also sympathize with the mirror requests.. can it be circle is now complete tiem?
You just want it to be big enough for Gundam.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by smoth »

gundam needs large flat areas for bases.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by KaiserJ »

i'm nervous about trying to maek circles :( my computer may die.

attempts will be made this evening.

*edit* if i fail because of not enough RAM, i'll be more than glad to make the sauce available if somebody would like to take a crack at it
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by Hoi »

Also, if you rotate it 90 degrees to the right you have a nice dsd remake :P
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Post by smoth »

if you just need the textures and heightmap mirrored I can do it for you tonight.
Post Reply

Return to “Map Releases”