Music Development

Music Development

Discuss sound effects, game music, and the creation thereof.

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werdo
Posts: 32
Joined: 01 Jan 2008, 23:30

Music Development

Post by werdo »

Reeeet

Me and a close friend of mine are willing to create a whole album for spring to use as a sound track, didnt know who to directly approach, so Ill say it here, well do it for free, as long as you plaster our names about :idea:

any thoughts??
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adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: Music Development

Post by adin_panther »

"For Spring" ?

Hm. Are you talking about Ambient music, or something among the original TA soundtrack ? Maybe a dynamic setup, too, with battle music/general ambience ?

Also, what style are we talking in general ?

ANYWAY :O

I LOVE the idea. :)
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Music Development

Post by hoijui »

sounds good!!!
more info!!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Music Development

Post by smoth »

talk to Tobi or Imbaczek.

none of my business but it isn't rap is it?
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werdo
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Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

basically, it'll be a mixture of ambient, minimal, techno, psytrance, Korean pop. I specialize in experimental music, my friend likes his ambience's more, so theres a huge mix of electronic music.
I don't believe we should follow in OTA's musical footsteps because this is Spring not OTA

new game = new sound

EDIT : when the game is finally realeased I cant see it being called Complete annihilation or Xtaids (althought thats sounds cooler :P) so spring was the sensible option 8)
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Music Development

Post by KaiserJ »

welcome!

here's something you could easily implement yourself... accele made springfm... a streaming radio station aimed at spring players, trying to mix in music that meshed with the gameplay (currently down)

if you join the lobby channel #springfm there's a link of a tutorial on how to start your own station... and i was thinking about this earlier today, because TASclient can be extended to read html (was just made aware of this) so you could likely (but im not certain) have a lobby extension where when somebody signs in, your music mix plays automatically from an internal browser based player... and i'm sure it wouldnt be too hard to code it so that the music begins when the game starts, and ends when the game finishes

AFAIK somebody was developing a widget that would play and mix songs according to the events of the battle you are playing; maybe you could get involved with that too? would make it more of an actual "soundtrack" than a net radio station for sure.... but it seems that without some tricky coding, the user of the widget would have to download the music beforehand, which might be a turnoff... although i'm sure as musicians, especially ones of the genres you are into, could make some pretty awesome tracks to blend together.

i can't neglect to mention that i've seen a number of requests for sound artists from spring modders about making sound effects.

give us some samples to listen to! i'd love to hear, sounds like something i would enjoy and that would work well with RTS gameplay.
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werdo
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Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

I was thinking even deeper than that
as in writing it into the spring Programme and the Clients
A widget wouldn't have the right sound qualities etc
If its implemented into the power fullest thing on the game, the less resources it will take unless i am wrong lol

check out my latest project on here, I'm thinking of the songs on here (bar belching tables as its a demo of how weird and complex my sounds can actually get) its

http://www.myspace.com/enragedfilattio

chao


EDIT: I will also be willing to create sounds for weapons and animations if i have the extra time to do so
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Music Development

Post by Warlord Zsinj »

We're keen to get hold of people to make sound effects for us over at http://www.imperialwinter.com
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werdo
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Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

Warlord Zsinj wrote:We're keen to get hold of people to make sound effects for us over at http://www.imperialwinter.com


as in star wars sounds?
wouldnt you be allowed to use the oridginals due to there fan art laws etc???????????????????
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Music Development

Post by lurker »

In the end, it's neary guaranteed to be a widget controlling the sound files. The question is where this widget goes and how people download the music files. It's possible to spread them as an installer option, in mods, via web downloads or torrent system, or, the fun one, ingame. A host with a robust connection could allow ingame transfers to expand everyone's libraries.
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werdo
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Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

I think we need to be realistic tbh.
atm spring should have at least one sound track for all mods
mostly cus It'd be far too much for us to do for free.
:|
I could make about 16 tracks with another artist that we would release and spread word of SPRING, and spring would spread word of us,
otherwise We'll end up with a back catalouge of about 500 tracks
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werdo
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Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

from my merrt Tom

"My ideas rihgt now are to have a prominent ambience, similar to OTA, whilst still retainning a very electronic sound. This will of course become more climactic and powerful during battles, but i mean thats to do with coding. Basically, with all my repect for the OTA music system and its quality of composition, i really want to get this right so me and my compadre here will work our asses off. It might help if someone gives us a list of tracks needed, for example Battle1, battle 2, building sequence one, maybe a few notes"

This is me ;D

I know as much as us all that there are alot of diferent scenes in gameplay, but were willing to get for it, make many different tracks for different times, maby different tracks for the core and arm, say a more natural yet electronic sound for the arm and an Imperial sound for the Core?


EDIT: Toms profile http://www.myspace.com/2cbromodragonfly
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Music Development

Post by hoijui »

werdo, you may also have a look at this topic:
viewtopic.php?f=21&t=17094

Linus seems to have vanished these forums since back then,
and therefore also my work on this was kind of halted, but if you are also interested in that.. well tell me.
werdo wrote:... Korean pop ...
:/
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werdo
Posts: 32
Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

werdo wrote:... Korean pop ...
ahaha
Was waiting for someone to notice that
thats a load of balls no such thing lol
well PM me with the programmes and plugins etc that you use?
Ill see what I can do
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Music Development

Post by smoth »

not entirely I have some kpop that I listen to on the youtube.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Music Development

Post by Argh »

1. There is no "one game" to develop music for.

2. You pretty much have to use a Widget. But there's already one available.

3. Sharing music between clients would lead to copyright-infringement issues in a real hurry, and would probably be a Very Bad Idea.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Music Development

Post by Warlord Zsinj »

Using sound effects ripped from other star wars game is a big legal grey area that we'd rather avoid.
Caradhras
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Joined: 31 Jul 2006, 21:49

Re: Music Development

Post by Caradhras »

I like your work, keep it up!
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adin_panther
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Joined: 06 Jan 2009, 14:14

Re: Music Development

Post by adin_panther »

werdo wrote:say a more natural yet electronic sound for the arm and an Imperial sound for the Core?
That gives it a moral twist that was not given in OTA. The big joke in the storyline is that technicly both sides have very good and valid reasons for what they are doing, so there is no good vs. evil. I would go for more organic sound/ambient percussion for the arm and 100% artificial sound for the core.
Good inspiration for the core might be the soundtrack to Egosofts X3, specificly the tracks that deal with the Xenon, they are wonderfully mechanical, often a big manacing, spomping, sounding industrial.
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Music Development

Post by manolo_ »

release it as mp3 and hope somebody will make a winamp-plugin as lua
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