Music Development
Moderator: Moderators
Music Development
Reeeet
Me and a close friend of mine are willing to create a whole album for spring to use as a sound track, didnt know who to directly approach, so Ill say it here, well do it for free, as long as you plaster our names about :idea:
any thoughts??
Me and a close friend of mine are willing to create a whole album for spring to use as a sound track, didnt know who to directly approach, so Ill say it here, well do it for free, as long as you plaster our names about :idea:
any thoughts??
- adin_panther
- Posts: 164
- Joined: 06 Jan 2009, 14:14
Re: Music Development
"For Spring" ?
Hm. Are you talking about Ambient music, or something among the original TA soundtrack ? Maybe a dynamic setup, too, with battle music/general ambience ?
Also, what style are we talking in general ?
ANYWAY :O
I LOVE the idea. :)
Hm. Are you talking about Ambient music, or something among the original TA soundtrack ? Maybe a dynamic setup, too, with battle music/general ambience ?
Also, what style are we talking in general ?
ANYWAY :O
I LOVE the idea. :)
Re: Music Development
sounds good!!!
more info!!
more info!!
Re: Music Development
talk to Tobi or Imbaczek.
none of my business but it isn't rap is it?
none of my business but it isn't rap is it?
Re: Music Development
basically, it'll be a mixture of ambient, minimal, techno, psytrance, Korean pop. I specialize in experimental music, my friend likes his ambience's more, so theres a huge mix of electronic music.
I don't believe we should follow in OTA's musical footsteps because this is Spring not OTA
new game = new sound
EDIT : when the game is finally realeased I cant see it being called Complete annihilation or Xtaids (althought thats sounds cooler
) so spring was the sensible option 
I don't believe we should follow in OTA's musical footsteps because this is Spring not OTA
new game = new sound
EDIT : when the game is finally realeased I cant see it being called Complete annihilation or Xtaids (althought thats sounds cooler


Re: Music Development
welcome!
here's something you could easily implement yourself... accele made springfm... a streaming radio station aimed at spring players, trying to mix in music that meshed with the gameplay (currently down)
if you join the lobby channel #springfm there's a link of a tutorial on how to start your own station... and i was thinking about this earlier today, because TASclient can be extended to read html (was just made aware of this) so you could likely (but im not certain) have a lobby extension where when somebody signs in, your music mix plays automatically from an internal browser based player... and i'm sure it wouldnt be too hard to code it so that the music begins when the game starts, and ends when the game finishes
AFAIK somebody was developing a widget that would play and mix songs according to the events of the battle you are playing; maybe you could get involved with that too? would make it more of an actual "soundtrack" than a net radio station for sure.... but it seems that without some tricky coding, the user of the widget would have to download the music beforehand, which might be a turnoff... although i'm sure as musicians, especially ones of the genres you are into, could make some pretty awesome tracks to blend together.
i can't neglect to mention that i've seen a number of requests for sound artists from spring modders about making sound effects.
give us some samples to listen to! i'd love to hear, sounds like something i would enjoy and that would work well with RTS gameplay.
here's something you could easily implement yourself... accele made springfm... a streaming radio station aimed at spring players, trying to mix in music that meshed with the gameplay (currently down)
if you join the lobby channel #springfm there's a link of a tutorial on how to start your own station... and i was thinking about this earlier today, because TASclient can be extended to read html (was just made aware of this) so you could likely (but im not certain) have a lobby extension where when somebody signs in, your music mix plays automatically from an internal browser based player... and i'm sure it wouldnt be too hard to code it so that the music begins when the game starts, and ends when the game finishes
AFAIK somebody was developing a widget that would play and mix songs according to the events of the battle you are playing; maybe you could get involved with that too? would make it more of an actual "soundtrack" than a net radio station for sure.... but it seems that without some tricky coding, the user of the widget would have to download the music beforehand, which might be a turnoff... although i'm sure as musicians, especially ones of the genres you are into, could make some pretty awesome tracks to blend together.
i can't neglect to mention that i've seen a number of requests for sound artists from spring modders about making sound effects.
give us some samples to listen to! i'd love to hear, sounds like something i would enjoy and that would work well with RTS gameplay.
Re: Music Development
I was thinking even deeper than that
as in writing it into the spring Programme and the Clients
A widget wouldn't have the right sound qualities etc
If its implemented into the power fullest thing on the game, the less resources it will take unless i am wrong lol
check out my latest project on here, I'm thinking of the songs on here (bar belching tables as its a demo of how weird and complex my sounds can actually get) its
http://www.myspace.com/enragedfilattio
chao
EDIT: I will also be willing to create sounds for weapons and animations if i have the extra time to do so
as in writing it into the spring Programme and the Clients
A widget wouldn't have the right sound qualities etc
If its implemented into the power fullest thing on the game, the less resources it will take unless i am wrong lol
check out my latest project on here, I'm thinking of the songs on here (bar belching tables as its a demo of how weird and complex my sounds can actually get) its
http://www.myspace.com/enragedfilattio
chao
EDIT: I will also be willing to create sounds for weapons and animations if i have the extra time to do so
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Music Development
We're keen to get hold of people to make sound effects for us over at http://www.imperialwinter.com
Re: Music Development
Warlord Zsinj wrote:We're keen to get hold of people to make sound effects for us over at http://www.imperialwinter.com
as in star wars sounds?
wouldnt you be allowed to use the oridginals due to there fan art laws etc???????????????????
Re: Music Development
In the end, it's neary guaranteed to be a widget controlling the sound files. The question is where this widget goes and how people download the music files. It's possible to spread them as an installer option, in mods, via web downloads or torrent system, or, the fun one, ingame. A host with a robust connection could allow ingame transfers to expand everyone's libraries.
Re: Music Development
I think we need to be realistic tbh.
atm spring should have at least one sound track for all mods
mostly cus It'd be far too much for us to do for free.
I could make about 16 tracks with another artist that we would release and spread word of SPRING, and spring would spread word of us,
otherwise We'll end up with a back catalouge of about 500 tracks
atm spring should have at least one sound track for all mods
mostly cus It'd be far too much for us to do for free.

I could make about 16 tracks with another artist that we would release and spread word of SPRING, and spring would spread word of us,
otherwise We'll end up with a back catalouge of about 500 tracks
Re: Music Development
from my merrt Tom
"My ideas rihgt now are to have a prominent ambience, similar to OTA, whilst still retainning a very electronic sound. This will of course become more climactic and powerful during battles, but i mean thats to do with coding. Basically, with all my repect for the OTA music system and its quality of composition, i really want to get this right so me and my compadre here will work our asses off. It might help if someone gives us a list of tracks needed, for example Battle1, battle 2, building sequence one, maybe a few notes"
This is me ;D
I know as much as us all that there are alot of diferent scenes in gameplay, but were willing to get for it, make many different tracks for different times, maby different tracks for the core and arm, say a more natural yet electronic sound for the arm and an Imperial sound for the Core?
EDIT: Toms profile http://www.myspace.com/2cbromodragonfly
"My ideas rihgt now are to have a prominent ambience, similar to OTA, whilst still retainning a very electronic sound. This will of course become more climactic and powerful during battles, but i mean thats to do with coding. Basically, with all my repect for the OTA music system and its quality of composition, i really want to get this right so me and my compadre here will work our asses off. It might help if someone gives us a list of tracks needed, for example Battle1, battle 2, building sequence one, maybe a few notes"
This is me ;D
I know as much as us all that there are alot of diferent scenes in gameplay, but were willing to get for it, make many different tracks for different times, maby different tracks for the core and arm, say a more natural yet electronic sound for the arm and an Imperial sound for the Core?
EDIT: Toms profile http://www.myspace.com/2cbromodragonfly
Re: Music Development
werdo, you may also have a look at this topic:
viewtopic.php?f=21&t=17094
Linus seems to have vanished these forums since back then,
and therefore also my work on this was kind of halted, but if you are also interested in that.. well tell me.
viewtopic.php?f=21&t=17094
Linus seems to have vanished these forums since back then,
and therefore also my work on this was kind of halted, but if you are also interested in that.. well tell me.
:/werdo wrote:... Korean pop ...
Re: Music Development
ahahawerdo wrote:... Korean pop ...
Was waiting for someone to notice that
thats a load of balls no such thing lol
well PM me with the programmes and plugins etc that you use?
Ill see what I can do
Re: Music Development
not entirely I have some kpop that I listen to on the youtube.
Re: Music Development
1. There is no "one game" to develop music for.
2. You pretty much have to use a Widget. But there's already one available.
3. Sharing music between clients would lead to copyright-infringement issues in a real hurry, and would probably be a Very Bad Idea.
2. You pretty much have to use a Widget. But there's already one available.
3. Sharing music between clients would lead to copyright-infringement issues in a real hurry, and would probably be a Very Bad Idea.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Music Development
Using sound effects ripped from other star wars game is a big legal grey area that we'd rather avoid.
Re: Music Development
I like your work, keep it up!
- adin_panther
- Posts: 164
- Joined: 06 Jan 2009, 14:14
Re: Music Development
That gives it a moral twist that was not given in OTA. The big joke in the storyline is that technicly both sides have very good and valid reasons for what they are doing, so there is no good vs. evil. I would go for more organic sound/ambient percussion for the arm and 100% artificial sound for the core.werdo wrote:say a more natural yet electronic sound for the arm and an Imperial sound for the Core?
Good inspiration for the core might be the soundtrack to Egosofts X3, specificly the tracks that deal with the Xenon, they are wonderfully mechanical, often a big manacing, spomping, sounding industrial.
Re: Music Development
release it as mp3 and hope somebody will make a winamp-plugin as lua