Nuclear Launch Detected!
Moderator: Moderators
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Nuclear Launch Detected!
obviously a mod thing, this would be a nice feature,
when an enemy launches a nuclear weapon everyone would get informed of it, and perhaps show the rough location of it on the minimap
this way ppl know they're about to get nuked and can start moving their units away from bases etc and know that they need to build antinukes in future, also, they'll know why they got killed, far too often i've had my entire base obliterated but not known how it happened
when an enemy launches a nuclear weapon everyone would get informed of it, and perhaps show the rough location of it on the minimap
this way ppl know they're about to get nuked and can start moving their units away from bases etc and know that they need to build antinukes in future, also, they'll know why they got killed, far too often i've had my entire base obliterated but not known how it happened
Re: Nuclear Launch Detected!
look on the minimap and u see, when a n uke starts
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Nuclear Launch Detected!
There should be a pirate unit. He can steal metal from commanders in dropships, and he throws flaming bears.
Re: Nuclear Launch Detected!
Make it so no1SwiftSpear wrote:There should be a pirate unit. He can steal metal from commanders in dropships, and he throws flaming bears.
Re: Nuclear Launch Detected!
Every tiem the enemy builds a unit, it should sound a 1 minute long klaxon to alert you of the fact you may be attacked at some point in the near future.
Re: Nuclear Launch Detected!
Also, when an opponent starts building a wonder you should be able to see it's location.
Re: Nuclear Launch Detected!
anytime someone starts a non-ta mod spring deletes that mod and loads ba.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Nuclear Launch Detected!
trolling rly funny
Re: Nuclear Launch Detected!
yeah I was surprised to see this thread go that way but is seems everyone is doing it in good fun. he is asking for "do it in lua" anyway..
everytime a player combombs, spring auto downloads a virus.
everytime a player combombs, spring auto downloads a virus.
Re: Nuclear Launch Detected!
Every time a player is named gota/BasiC/etc his screen explodes and covers him in glass shrapnel.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Nuclear Launch Detected!
I just thought it was funny that someone requests a feature in general discussion, and then blatantly admits in that very post that it's a mod specific feature. Many spring games don't have nukes. Those that do, some of them would be significantly screwed over by "EMERGENCY! BUILD ANTINUKE!"
Re: Nuclear Launch Detected!
Any time someone builds a bomber, it should maek a free fighter and that fighter should go kill the bomber, and should be immune to other fighters and should also kill enemy air lab by shooting it with antinukes.
Re: Nuclear Launch Detected!
KP has what's close enough to a nuke, micro modules has an early max-difficulty swarm, evo has the orbital cannon.... and I can't think of a single game that would be hurt at all by a nuke warning. What are you thinking of when you write that?SwiftSpear wrote:I just thought it was funny that someone requests a feature in general discussion, and then blatantly admits in that very post that it's a mod specific feature. Many spring games don't have nukes. Those that do, some of them would be significantly screwed over by "EMERGENCY! BUILD ANTINUKE!"
I would love that game. Because, to be fair, the bombers would be much better for cost. Then I set up the proper non-fighter AA to kill the superfighters, make bombers, and use their raw power to seriously harm my opponent.YHCIR wrote:Any time someone builds a bomber, it should maek a free fighter and that fighter should go kill the bomber, and should be immune to other fighters and should also kill enemy air lab by shooting it with antinukes.
- [TS]Lollocide
- Posts: 324
- Joined: 30 Nov 2007, 18:24
Re: Nuclear Launch Detected!
Someone should make a mod that randomises the weapon a unit spawns with when it is built, so a flea could spawn with an penetrator lazar and a Bertha could fire EMG (But at the same ranges as before).
Re: Nuclear Launch Detected!
Would work much better if all weapons had appropriate costs, but sounds fun.
Re: Nuclear Launch Detected!
Is this sarcasm or some such thing?lurker wrote:KP has what's close enough to a nuke, micro modules has an early max-difficulty swarm, evo has the orbital cannon.... and I can't think of a single game that would be hurt at all by a nuke warning. What are you thinking of when you write that?
Re: Nuclear Launch Detected!
No. Plenty of spring games have attacks that are appropriate for a 'nuke siren', and I literally cannot think of one where you could counter in the time it takes to hit.
Re: Nuclear Launch Detected!
The time it takes to hit the spot after it launches is enough to move away a whole army in BA.lurker wrote:No. Plenty of spring games have attacks that are appropriate for a 'nuke siren', and I literally cannot think of one where you could counter in the time it takes to hit.
Re: Nuclear Launch Detected!
But you have no idea what the target is.
Re: Nuclear Launch Detected!
Your base will now be nuked. Coordinates 2593 8273. Time of contact is 1.2 seconds. Thank you.. for reading this diversion.
BOOOOMMM!!!
BOOOOMMM!!!