Nuclear Launch Detected!

Nuclear Launch Detected!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Nuclear Launch Detected!

Post by thesleepless »

obviously a mod thing, this would be a nice feature,

when an enemy launches a nuclear weapon everyone would get informed of it, and perhaps show the rough location of it on the minimap

this way ppl know they're about to get nuked and can start moving their units away from bases etc and know that they need to build antinukes in future, also, they'll know why they got killed, far too often i've had my entire base obliterated but not known how it happened
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Nuclear Launch Detected!

Post by manolo_ »

look on the minimap and u see, when a n uke starts
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Nuclear Launch Detected!

Post by SwiftSpear »

There should be a pirate unit. He can steal metal from commanders in dropships, and he throws flaming bears.
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Soul
Posts: 178
Joined: 12 May 2006, 15:35

Re: Nuclear Launch Detected!

Post by Soul »

SwiftSpear wrote:There should be a pirate unit. He can steal metal from commanders in dropships, and he throws flaming bears.
Make it so no1
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Nuclear Launch Detected!

Post by Acidd_UK »

Every tiem the enemy builds a unit, it should sound a 1 minute long klaxon to alert you of the fact you may be attacked at some point in the near future.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Nuclear Launch Detected!

Post by SinbadEV »

Also, when an opponent starts building a wonder you should be able to see it's location.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Nuclear Launch Detected!

Post by smoth »

anytime someone starts a non-ta mod spring deletes that mod and loads ba.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Nuclear Launch Detected!

Post by 1v0ry_k1ng »

trolling rly funny
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Nuclear Launch Detected!

Post by smoth »

yeah I was surprised to see this thread go that way but is seems everyone is doing it in good fun. he is asking for "do it in lua" anyway..


everytime a player combombs, spring auto downloads a virus.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Nuclear Launch Detected!

Post by KDR_11k »

Every time a player is named gota/BasiC/etc his screen explodes and covers him in glass shrapnel.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Nuclear Launch Detected!

Post by SwiftSpear »

I just thought it was funny that someone requests a feature in general discussion, and then blatantly admits in that very post that it's a mod specific feature. Many spring games don't have nukes. Those that do, some of them would be significantly screwed over by "EMERGENCY! BUILD ANTINUKE!"
YHCIR
Posts: 190
Joined: 12 Aug 2006, 23:06

Re: Nuclear Launch Detected!

Post by YHCIR »

Any time someone builds a bomber, it should maek a free fighter and that fighter should go kill the bomber, and should be immune to other fighters and should also kill enemy air lab by shooting it with antinukes.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Nuclear Launch Detected!

Post by lurker »

SwiftSpear wrote:I just thought it was funny that someone requests a feature in general discussion, and then blatantly admits in that very post that it's a mod specific feature. Many spring games don't have nukes. Those that do, some of them would be significantly screwed over by "EMERGENCY! BUILD ANTINUKE!"
KP has what's close enough to a nuke, micro modules has an early max-difficulty swarm, evo has the orbital cannon.... and I can't think of a single game that would be hurt at all by a nuke warning. What are you thinking of when you write that?
YHCIR wrote:Any time someone builds a bomber, it should maek a free fighter and that fighter should go kill the bomber, and should be immune to other fighters and should also kill enemy air lab by shooting it with antinukes.
I would love that game. Because, to be fair, the bombers would be much better for cost. Then I set up the proper non-fighter AA to kill the superfighters, make bombers, and use their raw power to seriously harm my opponent.
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: Nuclear Launch Detected!

Post by [TS]Lollocide »

Someone should make a mod that randomises the weapon a unit spawns with when it is built, so a flea could spawn with an penetrator lazar and a Bertha could fire EMG (But at the same ranges as before).
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Nuclear Launch Detected!

Post by lurker »

Would work much better if all weapons had appropriate costs, but sounds fun.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Nuclear Launch Detected!

Post by Regret »

lurker wrote:KP has what's close enough to a nuke, micro modules has an early max-difficulty swarm, evo has the orbital cannon.... and I can't think of a single game that would be hurt at all by a nuke warning. What are you thinking of when you write that?
Is this sarcasm or some such thing?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Nuclear Launch Detected!

Post by lurker »

No. Plenty of spring games have attacks that are appropriate for a 'nuke siren', and I literally cannot think of one where you could counter in the time it takes to hit.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Nuclear Launch Detected!

Post by Regret »

lurker wrote:No. Plenty of spring games have attacks that are appropriate for a 'nuke siren', and I literally cannot think of one where you could counter in the time it takes to hit.
The time it takes to hit the spot after it launches is enough to move away a whole army in BA.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Nuclear Launch Detected!

Post by lurker »

But you have no idea what the target is.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Nuclear Launch Detected!

Post by Pendrokar »

Your base will now be nuked. Coordinates 2593 8273. Time of contact is 1.2 seconds. Thank you.. for reading this diversion.


BOOOOMMM!!!
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