Spring 0.78.1.1 is out
Re: Spring 0.78.1.1 is out
sse is one of the candidates for those weird sync errors for now ;p
Re: Spring 0.78.1.1 is out
Please have a sane naming scheme. Don't go from 0.78.1 to 0.78.1.1, instead go from 0.78 to 0.79, even if it's minor.
Re: Spring 0.78.1.1 is out
What will happen if we would reach 1.0 then O_o
Re: Spring 0.78.1.1 is out
noticed a few things...
only had a chance to play BA, so i can fully understand if these problems are BA related, im just too ignorant to know if they are so i will post them here.
-clock is broken
-seems like in each game i played (generally with 10 or more players) at least one person desynced... including me, which rarely happens. When i've desynced before it was because of a spike in my connection (i assume) because the whole game would freeze for a few seconds and then recover and sort of speed ahead to the point where it should have been at... the desync i had yesterday, the game continued on normally and i was able to see what was going on, but was unable to issue commands for about a minute; then when i recovered, a sync error that announced its presence for the rest of the game.
-color of buildings in production were randomly chosen (didn't they always reflect your army color, or were red? i know it was different before)
-no buildsounds (pretty certain that's BA though)
apart from that, it ran well... seemed to have fairly consistent, smooth performance throughout... i liked that all of the graphs are working again! kudos to your continued efforts spring team, it's great to see new updates; and even if this one had a few gremlins, i have the utmost confidence that you'll get to the bottom of it!
one more thing... it seemed like windows users had a lot less chance of a desync than ubuntu / linux guys, but maybe that's just my own distorted perspective.
only had a chance to play BA, so i can fully understand if these problems are BA related, im just too ignorant to know if they are so i will post them here.
-clock is broken
-seems like in each game i played (generally with 10 or more players) at least one person desynced... including me, which rarely happens. When i've desynced before it was because of a spike in my connection (i assume) because the whole game would freeze for a few seconds and then recover and sort of speed ahead to the point where it should have been at... the desync i had yesterday, the game continued on normally and i was able to see what was going on, but was unable to issue commands for about a minute; then when i recovered, a sync error that announced its presence for the rest of the game.
-color of buildings in production were randomly chosen (didn't they always reflect your army color, or were red? i know it was different before)
-no buildsounds (pretty certain that's BA though)
apart from that, it ran well... seemed to have fairly consistent, smooth performance throughout... i liked that all of the graphs are working again! kudos to your continued efforts spring team, it's great to see new updates; and even if this one had a few gremlins, i have the utmost confidence that you'll get to the bottom of it!
one more thing... it seemed like windows users had a lot less chance of a desync than ubuntu / linux guys, but maybe that's just my own distorted perspective.
Re: Spring 0.78.1.1 is out
[quote="NOiZE"]What will happen if we would reach 1.0 then O_o[/quote]Then we'd follow by either 2.0 or 1.2.
Re: Spring 0.78.1.1 is out
Seems I can't see a replay anymore => I have the loadscreen then I m entering in the game but all name stay red except the hoster one and nothing else happend...
Apart of that it seems that is gj from the team :)
Apart of that it seems that is gj from the team :)
Re: Spring 0.78.1.1 is out
The color of the bit shots switch between yellow(???) to blue(what should be) depending on the parity of the number of time I alt-tab. Meanwhile pointer shot trail do the opposite.
But beside that bug that after all doesn't impact the game, KP3.1 work as it is without anything broken (that I found so far), not even a single new error in the infolog, so good job on not breaking stuff with that release.
But beside that bug that after all doesn't impact the game, KP3.1 work as it is without anything broken (that I found so far), not even a single new error in the infolog, so good job on not breaking stuff with that release.
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Re: Spring 0.78.1.1 is out
I made a new 0.78.1 exe with the non-sync-related fixes in git, most notably not crashing on emit from a null piece. http://64.86.28.46/spring-0.78.1.g9454a37.zip
Re: Spring 0.78.1.1 is out
Could we make this an official 0.78.1.2 release? Linux ppl don't have anything yet...
Re: Spring 0.78.1.1 is out
ask somebody to fetch lurker's branch and package it, just as yokozar did with my branch on 76b1.
Re: Spring 0.78.1.1 is out
When I turn on reflectivity, the FX are all garbled (and also, the alpha transparency is wrong, those trojan shouldn't play invisible man with only edge visible).
I did try with Lurker's spring too, same problem. It used to work fine in 77b5.
I have a Radeon X1900 something.
I did try with Lurker's spring too, same problem. It used to work fine in 77b5.
I have a Radeon X1900 something.
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Re: Spring 0.78.1.1 is out
zwzsg could you report bugs on mantis or help&bugs forum (mantis preferable?) it's hard to keep track of bugs when they're all over the place.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Spring 0.78.1.1 is out
how can i play online using lurker's branch? or is that impossible?
Re: Spring 0.78.1.1 is out
the exe is a drop-in replacement. just copy it over the one from the installer.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Spring 0.78.1.1 is out
sorry, i'm talking compiling here...
on linux.
anyway, i think i figured it out, just changed rts/Game/GameVersion.cpp, hopefully that'll work without any sync errors
on linux.
anyway, i think i figured it out, just changed rts/Game/GameVersion.cpp, hopefully that'll work without any sync errors
Re: Spring 0.78.1.1 is out
not that simple, you need to pull and checkout lurker's branch: http://github.com/Dylan16807/spring/tree/0.78.1+fixes
Re: Spring 0.78.1.1 is out
He might have gotten that. I didn't commit the gameversion change because it would change the hash.
New release with more fixes than ever! http://64.86.28.46/spring-0.78.1.g14367ed.zip
New release with more fixes than ever! http://64.86.28.46/spring-0.78.1.g14367ed.zip
Re: Spring 0.78.1.1 is out
What about splitting the versioning scheme into two parts, the first one being the sync version and the rest non-sync bumps?