Spring 0.78.1.1 is out - Page 3

Spring 0.78.1.1 is out

Discuss Spring news, such as fresh releases and press coverage, here.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.78.1.1 is out

Post by imbaczek »

sse is one of the candidates for those weird sync errors for now ;p
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring 0.78.1.1 is out

Post by zwzsg »

Please have a sane naming scheme. Don't go from 0.78.1 to 0.78.1.1, instead go from 0.78 to 0.79, even if it's minor.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: Spring 0.78.1.1 is out

Post by NOiZE »

What will happen if we would reach 1.0 then O_o
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Spring 0.78.1.1 is out

Post by Evil4Zerggin »

0.99 -> 0.100
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Spring 0.78.1.1 is out

Post by KaiserJ »

noticed a few things...

only had a chance to play BA, so i can fully understand if these problems are BA related, im just too ignorant to know if they are so i will post them here.

-clock is broken
-seems like in each game i played (generally with 10 or more players) at least one person desynced... including me, which rarely happens. When i've desynced before it was because of a spike in my connection (i assume) because the whole game would freeze for a few seconds and then recover and sort of speed ahead to the point where it should have been at... the desync i had yesterday, the game continued on normally and i was able to see what was going on, but was unable to issue commands for about a minute; then when i recovered, a sync error that announced its presence for the rest of the game.
-color of buildings in production were randomly chosen (didn't they always reflect your army color, or were red? i know it was different before)
-no buildsounds (pretty certain that's BA though)

apart from that, it ran well... seemed to have fairly consistent, smooth performance throughout... i liked that all of the graphs are working again! kudos to your continued efforts spring team, it's great to see new updates; and even if this one had a few gremlins, i have the utmost confidence that you'll get to the bottom of it!

one more thing... it seemed like windows users had a lot less chance of a desync than ubuntu / linux guys, but maybe that's just my own distorted perspective.
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zwzsg
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Re: Spring 0.78.1.1 is out

Post by zwzsg »

[quote="NOiZE"]What will happen if we would reach 1.0 then O_o[/quote]Then we'd follow by either 2.0 or 1.2.
bashar
Posts: 152
Joined: 03 Dec 2006, 23:06

Re: Spring 0.78.1.1 is out

Post by bashar »

Seems I can't see a replay anymore => I have the loadscreen then I m entering in the game but all name stay red except the hoster one and nothing else happend...

Apart of that it seems that is gj from the team :)
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zwzsg
Kernel Panic Co-Developer
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Re: Spring 0.78.1.1 is out

Post by zwzsg »

The color of the bit shots switch between yellow(???) to blue(what should be) depending on the parity of the number of time I alt-tab. Meanwhile pointer shot trail do the opposite.

But beside that bug that after all doesn't impact the game, KP3.1 work as it is without anything broken (that I found so far), not even a single new error in the infolog, so good job on not breaking stuff with that release.
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Spring 0.78.1.1 is out

Post by lurker »

I made a new 0.78.1 exe with the non-sync-related fixes in git, most notably not crashing on emit from a null piece. http://64.86.28.46/spring-0.78.1.g9454a37.zip
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Spring 0.78.1.1 is out

Post by Acidd_UK »

Great job :-)
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Spring 0.78.1.1 is out

Post by Acidd_UK »

Could we make this an official 0.78.1.2 release? Linux ppl don't have anything yet...
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Spring 0.78.1.1 is out

Post by imbaczek »

ask somebody to fetch lurker's branch and package it, just as yokozar did with my branch on 76b1.
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zwzsg
Kernel Panic Co-Developer
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Re: Spring 0.78.1.1 is out

Post by zwzsg »

When I turn on reflectivity, the FX are all garbled (and also, the alpha transparency is wrong, those trojan shouldn't play invisible man with only edge visible).

I did try with Lurker's spring too, same problem. It used to work fine in 77b5.

I have a Radeon X1900 something.
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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.78.1.1 is out

Post by imbaczek »

zwzsg could you report bugs on mantis or help&bugs forum (mantis preferable?) it's hard to keep track of bugs when they're all over the place.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Spring 0.78.1.1 is out

Post by thesleepless »

how can i play online using lurker's branch? or is that impossible?
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Spring 0.78.1.1 is out

Post by imbaczek »

the exe is a drop-in replacement. just copy it over the one from the installer.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Spring 0.78.1.1 is out

Post by thesleepless »

sorry, i'm talking compiling here...
on linux.

anyway, i think i figured it out, just changed rts/Game/GameVersion.cpp, hopefully that'll work without any sync errors
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Spring 0.78.1.1 is out

Post by imbaczek »

not that simple, you need to pull and checkout lurker's branch: http://github.com/Dylan16807/spring/tree/0.78.1+fixes
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Spring 0.78.1.1 is out

Post by lurker »

He might have gotten that. I didn't commit the gameversion change because it would change the hash.

New release with more fixes than ever! http://64.86.28.46/spring-0.78.1.g14367ed.zip
ksf
Posts: 10
Joined: 05 Sep 2008, 16:22

Re: Spring 0.78.1.1 is out

Post by ksf »

What about splitting the versioning scheme into two parts, the first one being the sync version and the rest non-sync bumps?
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