How do you think the spring project will look in 2012? - Page 6

How do you think the spring project will look in 2012?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: How do you think the spring project will look in 2012?

Post by Hoi »

kids? You need to hurry then :wink:
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: How do you think the spring project will look in 2012?

Post by imbaczek »

maybe he knows something you don't ;p
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: How do you think the spring project will look in 2012?

Post by TradeMark »

Dragon45 wrote:i'll be married with a wife and kids :\
isnt it illegal to marry your kids?
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Soul
Posts: 178
Joined: 12 May 2006, 15:35

Re: How do you think the spring project will look in 2012?

Post by Soul »

I think that my demands of making spring work better with biological units, thus making a retro starcraft mod in the spring engine "possible", will finaly give some result.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: How do you think the spring project will look in 2012?

Post by Pressure Line »

If you know what you are doing (ie if you are Nemo or zwzsg **) organic unit scripting is completely possible. Given the code that Argh released earlier in the week SC style buildtrees are possible.

so stfu and get modeling ;)

[edit] ** hell, even if you are a mid-level coder you could do it.
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Soul
Posts: 178
Joined: 12 May 2006, 15:35

Re: How do you think the spring project will look in 2012?

Post by Soul »

Chill

I didn't mean to make someone upset, i simply said that i wanted a starcraft mod that looked good by 2012 :wink:

And iirc there was some problems with the movement and animations of biological units, atleast to make it look good.
(I'm not sure exactly what it was but it was some scipting or something, i think it was braindamage that said it would be alot of work to "fix")

So if Arghs coding have made all previous problems with biological units vanish, then I see no problem.

And i supose i "could" make som models for zergs etc, although i am not very keen on making a complete mod myself.
Atleast not at this time.
This was simply somthing of a dream or hope i had, which would have been realy neat if it would come true.
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