Content Error: Error at position 69?
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- Posts: 3
- Joined: 01 Nov 2008, 11:05
Content Error: Error at position 69?
Hey guys, first time on the forums.
So, here is my problem: I run the "Test Spring" shortcut on the Spring folder in the Windows Menu. I try running with ANY mod, ANY script, ANY map and it does exactly the same thing. It just gives me the following error during the loading screen:
Content error
Error at position 69 near "
TEMP temp;
TEMP shadow,tempC" when loading fragment program file
groundFPshadow.fp
Also before you ask , I DID TRY DISABLING SHADOWS, but it still does the same error.
Here are my specs:
Windows Vista (TM) Home Premium
Intel(R) Pentium(R) Dual CPU T2310 @ 1.46 GHz
Mobile Intel 965 Express Chipset Family (with latest drivers)
1 GB of RAM
I hope you guys can help me with this. I was really hoping to play this game for a long time.
So, here is my problem: I run the "Test Spring" shortcut on the Spring folder in the Windows Menu. I try running with ANY mod, ANY script, ANY map and it does exactly the same thing. It just gives me the following error during the loading screen:
Content error
Error at position 69 near "
TEMP temp;
TEMP shadow,tempC" when loading fragment program file
groundFPshadow.fp
Also before you ask , I DID TRY DISABLING SHADOWS, but it still does the same error.
Here are my specs:
Windows Vista (TM) Home Premium
Intel(R) Pentium(R) Dual CPU T2310 @ 1.46 GHz
Mobile Intel 965 Express Chipset Family (with latest drivers)
1 GB of RAM
I hope you guys can help me with this. I was really hoping to play this game for a long time.
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- Posts: 3
- Joined: 01 Nov 2008, 11:05
Re: Content Error: Error at position 69?
3 days later and still not a single answer? *sigh* I REALLY NEED HELP HERE. Please, if you know this can be solved, let me know. I cannot find a solution anywhere for this problem.
Also, I don't know if this helps a lot, but this error occurs after it starts loading the "ground shaders".
Also, I don't know if this helps a lot, but this error occurs after it starts loading the "ground shaders".
Re: Content Error: Error at position 69?
You could check the disable sm3 shaders option? I don't know.
Re: Content Error: Error at position 69?
(hurr position 69)
I think your springcontent.sdz might be corrupted...there are no " characters in groundFPshadow.fp
I think your springcontent.sdz might be corrupted...there are no " characters in groundFPshadow.fp
Re: Content Error: Error at position 69?
I think spring is trying to say the error is near
TEMP temp;
TEMP shadow,tempC
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- Posts: 3
- Joined: 01 Nov 2008, 11:05
Re: Content Error: Error at position 69?
Wow, thanks for the fast response guys.
errors during the installation...
Also, I checked this guy's problem:http://spring.clan-sy.com/phpbb/viewtop ... 11&t=16730
It seems he has exactly the same problem as I do, AND he has the same graphics card as mine. Could it be a connection here? Perhaps it's a bug with the graphics card...
Again any help would be appreciated.
No, I tried that already. No difference.lurker wrote:You could check the disable sm3 shaders option? I don't know.
Well I don't think that's actually the problem... the windows installer didn't report anyPeet wrote:(hurr position 69)
I think your springcontent.sdz might be corrupted...there are no " characters in groundFPshadow.fp
errors during the installation...
Also, I checked this guy's problem:http://spring.clan-sy.com/phpbb/viewtop ... 11&t=16730
It seems he has exactly the same problem as I do, AND he has the same graphics card as mine. Could it be a connection here? Perhaps it's a bug with the graphics card...
Again any help would be appreciated.
Re: Content Error: Error at position 69?
Trry disabling reflective units? Or just disable *all* graphical features to make sure it's not any of them...
Re: Content Error: Error at position 69?
Ah, didn't see the GPU. It is quite likely that it doesn't like compiling shaders, probably just in a particular range of driver versions.
Re: Content Error: Error at position 69?
I can only say that a very similar setup works perfectly for me (vista, intel 965, etc.) Detail level set to the lowest preset.
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- Posts: 1
- Joined: 13 Dec 2008, 22:38
Re: Content Error: Error at position 69?
Same bug. It starts from 0.77b, in earlier versions all works fine.
GPU: Intel X3100
Log:
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz; 2039MB RAM, 3408MB pagefile
Using read-write data directory: C:\gms\Spring\
Scanning: C:\gms\Spring\maps
Scanning: C:\gms\Spring\base
Scanning: C:\gms\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.5009
[ 0] GL: Intel
[ 0] GL: Intel 965/963 Graphics Media Accelerator
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server using number 0
[ 0] Became player 0
[ 0] Using map Sands of War v2.smf
[ 0] Recording demo demos/local_20081213_233509_Sands of War v2_0.77b5 (spring_0.77b5-R6842).sdf
[ 0] Using script Commanders
[ 0] Using mod Kernel Panic 3.0
[ 0] Connecting to server .
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.096000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Caught content exception: Error at position 69 near "
[ 0]
GPU: Intel X3100
Log:
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz; 2039MB RAM, 3408MB pagefile
Using read-write data directory: C:\gms\Spring\
Scanning: C:\gms\Spring\maps
Scanning: C:\gms\Spring\base
Scanning: C:\gms\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.5009
[ 0] GL: Intel
[ 0] GL: Intel 965/963 Graphics Media Accelerator
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server using number 0
[ 0] Became player 0
[ 0] Using map Sands of War v2.smf
[ 0] Recording demo demos/local_20081213_233509_Sands of War v2_0.77b5 (spring_0.77b5-R6842).sdf
[ 0] Using script Commanders
[ 0] Using mod Kernel Panic 3.0
[ 0] Connecting to server .
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.096000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Caught content exception: Error at position 69 near "
[ 0]
Re: Content Error: Error at position 69?
The same error.
I enclose Print Screen and infolog.txt
I enclose Print Screen and infolog.txt
- Attachments
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- infolog.txt
- infolog
- (1.16 KiB) Downloaded 126 times
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- bug.jpg
- PrtScr
- (11.83 KiB) Downloaded 46 times
Re: Content Error: Error at position 69?
I suppose I have disabled ALL.ZellSF wrote:Trry disabling reflective units? Or just disable *all* graphical features to make sure it's not any of them...
My Settings:
- Attachments
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- PrtSc.zip
- Print Screen of Settings
- (163.26 KiB) Downloaded 32 times
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- springsettings.txt
- springsettings.conf
- (89 Bytes) Downloaded 47 times
Re: Content Error: Error at position 69?
There is an old but little-known workaround available for this problem
(unsupported by the springsettings program AFAIK). You will need to
edit your registry at HKEY_CURRENT_USER\Software\SJ\spring and
change the 'Shadows' value to -1 (if negative values are not allowed,
enter 4294967295 or 0xFFFFFFFF). Don't assume to be free of other
glitches related to your GPU and / or drivers even if this trick helps
though.
(unsupported by the springsettings program AFAIK). You will need to
edit your registry at HKEY_CURRENT_USER\Software\SJ\spring and
change the 'Shadows' value to -1 (if negative values are not allowed,
enter 4294967295 or 0xFFFFFFFF). Don't assume to be free of other
glitches related to your GPU and / or drivers even if this trick helps
though.
Re: Content Error: Error at position 69?
Kloot, thanks. It worked with 0.77b5, but how to deal with this problem in 0.78.1 ?
Re: Content Error: Error at position 69?
Replace the registry part of my last post by "springsettings.cfg" (stored in "C:\Documents and Settings\username\Local Settings\Application Data" or some similar hideous path).
Re: Content Error: Error at position 69?
Hi there,
got a similary Problem. Using latest Spring Release (self compiled), latest springlobby (self compiled), latest BA Release and the Maps "Eye of Horus" and "DeltaSiegeDry", i'm getting this error message shortly after the game actually splashed up for a moment:
lspci -v of my graphics card:
I've turned all graphics options to the lowest possible option, didn't change something. Problem occurs right after spring loads "ground textures", or at least i think that was what i had seen rightly before spring exits.
Any advice? Oh, and i'm a spring beginner for the matter. :)
EDIT:
CPU: Intel 1.8 Ghz Duo
RAM: 1 GB, should be DDR2, but not shure.
got a similary Problem. Using latest Spring Release (self compiled), latest springlobby (self compiled), latest BA Release and the Maps "Eye of Horus" and "DeltaSiegeDry", i'm getting this error message shortly after the game actually splashed up for a moment:
Using Debian Testing from ~2 Weeks ago, running Kernel 2.6.27.7 self compiled.Error at position 41 near "ARB_fragment_program_shadow;
" when loading fragment program file groundFPshadow.fp
lspci -v of my graphics card:
This is a HP Notebook.00:00.0 Host bridge: Intel Corporation Mobile GME965/GLE960 Memory Controller Hub (rev 0c)
Subsystem: Hewlett-Packard Company Device 30d8
Flags: bus master, fast devsel, latency 0
Capabilities: <access denied>
Kernel driver in use: agpgart-intel
Kernel modules: intel-agp
00:02.0 VGA compatible controller: Intel Corporation Mobile GME965/GLE960 Integrated Graphics Controller (rev 0c) (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device 30d8
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at e4400000 (64-bit, non-prefetchable)
Memory at d0000000 (64-bit, prefetchable)
I/O ports at 4000
Capabilities: <access denied>
00:02.1 Display controller: Intel Corporation Mobile GME965/GLE960 Integrated Graphics Controller (rev 0c)
Subsystem: Hewlett-Packard Company Device 30d8
Flags: bus master, fast devsel, latency 0
Memory at e4500000 (64-bit, non-prefetchable)
Capabilities: <access denied>
I've turned all graphics options to the lowest possible option, didn't change something. Problem occurs right after spring loads "ground textures", or at least i think that was what i had seen rightly before spring exits.
Any advice? Oh, and i'm a spring beginner for the matter. :)
EDIT:
CPU: Intel 1.8 Ghz Duo
RAM: 1 GB, should be DDR2, but not shure.
Re: Content Error: Error at position 69?
Well, after setting the Shadows option in springrc to -1, spring works. But, are shadows actually turned on in some Way? Springlobby is saying Shadows would be enabled when i'm going to "Spring settings". And the Game is really slow, even with just about 0 Graphic Options turned on.
Re: Content Error: Error at position 69?
it runs only barely acceptably on windows with this gfx hardware, and presumably linux drivers are slower than that. need a better computer.
Re: Content Error: Error at position 69?
Trying out Spring on Linux for tinkering purposes. Same bug. Shadows = -1 remove the error message, I just get a straight out no-message crash. Intel G33 (aka 3100) chipset.
infolog:
infolog:
Code: Select all
LogOutput initialized.
Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script /home/martin/.spring//script.txt
using configuration source "/home/martin/.springrc"
OS: Linux
Using read-write data directory: /home/martin/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /home/martin/.spring/maps
Scanning: /home/martin/.spring/base
Scanning: /home/martin/.spring/mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.13
[ 0] GL: 1.4 Mesa 7.4
[ 0] GL: Tungsten Graphics, Inc
[ 0] GL: Mesa DRI Intel(R) G33 GEM 20090326 2009Q1 RC2 x86/MMX/SSE2
[ 0] GLEW: 1.5.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map Marble_Madness_Map.smf
[ 0] Recording demo demos/20090503_014608_Marble_Madness_Map_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Kernel Panic 3.2
[ 0] Using mod archive Kernel_Panic_3.2.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] OpenAL: 1.1
[ 0] OpenAL: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[ 0] OpenAL: sounds/button9.wav has data length 291939 greater than actual data length 16388
[ 0] ReadWAV: Invalid Value
[ 0] Parsing unit icons
[ 0] removing homebaseshieldgood from Security Hole
[ 0] removing homebaseshieldbad from Security Hole
[ 0] removing minifacshieldgood from Window
[ 0] removing minifacshieldbad from Window
[ 0] removing minifacshieldgood from Small Circle
[ 0] removing minifacshieldbad from Small Circle
[ 0] removing homebaseshieldgood from Carrier
[ 0] removing homebaseshieldbad from Carrier
[ 0] removing minifacshieldgood from socket
[ 0] removing minifacshieldbad from socket
[ 0] removing minifacshieldgood from Window
[ 0] removing minifacshieldbad from Window
[ 0] removing minifacshieldgood from Port
[ 0] removing minifacshieldbad from Port
[ 0] removing homebaseshieldgood from Magical Circle
[ 0] removing homebaseshieldbad from Magical Circle
[ 0] removing homebaseshieldgood from Security Hole
[ 0] removing homebaseshieldbad from Security Hole
[ 0] removing minifacshieldgood from obelisk
[ 0] removing minifacshieldbad from obelisk
[ 0] removing homebaseshieldgood from kernel
[ 0] removing homebaseshieldbad from kernel
[ 0] removing minifacshieldgood from Firewall
[ 0] removing minifacshieldbad from Firewall
[ 0] removing minifacshieldgood from terminal
[ 0] removing minifacshieldbad from terminal
[ 0] Loading all definitions: 0.062000
[ 0] shadows disabled or required OpenGL extension missing
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading