Disable dgun for the first 60secs to avoid dgun teammates

Disable dgun for the first 60secs to avoid dgun teammates

Requests for features in the spring code.

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bunny
Posts: 7
Joined: 11 Jun 2008, 14:48

Disable dgun for the first 60secs to avoid dgun teammates

Post by bunny »

You know the drill, 2 players place on the same metal cluster.
dgun madness ensures.

Dgun has no uses for the first 60secs, until the first air fac is up, and u atlas ur way to the enemy base.

So, disable dgun for the first 60secs of a game, and there wont be anymore dgunning teammates.

Problem solved, less player anger & i get a carrot.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Pressure Line »

or just kickban people who do that?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by lurker »

This is trivial to do in lua, and pretty much only applies to BA. Go to the BA thread.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Gota »

It applies to several mods actually but the best solution would be to just prosecute such behavior.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by lurker »

Like what? Doesn't apply to CA or NOTA, I really doubt its going into XTA, nothing else based on TA is played much.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by [Krogoth86] »

You even don't really need Lua - just make a variable in the Com's script that blocks the D-Gun's aiming function until you've set that variable to 1 or whatever you want. Then you'll only need a simple function you put in Create() that sleeps for a couple of seconds and then sets the variable to the desired value...

You wouldn't have a comfortable on/off option to switch though...
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by caldera »

dont force everyone to use this please, playing on maps like tinyMe u need the dgun really fast...
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Wisse »

I dgun trees.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by KDR_11k »

caldera wrote:dont force everyone to use this please, playing on maps like tinyMe u need the dgun really fast...
It's not going to happen anyway. Dgun only after 60 secs would mean people start dgunning allies after that time is up (never mind that if someone is intent on ruining the game for his allies there are myriads of ways and no game rule is going to stop them) and I don't think Noize likes the idea of arbitrary restrictions on the dgun anyway.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by zerver »

KDR_11k wrote:Dgun only after 60 secs would mean people start dgunning allies after that time is up
I agree, 1 min limit makes it even worse because then it takes a minute before you find out there is a moron in the game. If the game is going to be restarted, you want to do it ASAP.

Disabled friendly fire (optional) might be a better solution to this problem. Units would also have to be impervious to "friendly explosions" :mrgreen:
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Wisse »

You can't make game retard proof. There's no point in dumbing it down.

Play 1v1, you can't dgun yourself in foot anyway.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Pressure Line »

Or asshole proof for that matter.

If someone is only in the game to ruin it, they are going to ruin it regardless of a 60 second rule on d-gunning.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by CarRepairer »

Wisse wrote:Play 1v1, you can't dgun yourself in foot anyway.
Maybe you should be able to.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by KDR_11k »

That's the CTRL modifier when you select the command via keyboard.
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by MDV »

Don't disable it (because it can be useful in first 60 secs) but make it's damage very low. I mean charging (with progress bar ?) D-Gun during first minute which supports with increasing of it's damage and when minute ends D-Gun is ready.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Hoi »

make teammates immune to dgun.
Last edited by Hoi on 06 Jan 2009, 14:31, edited 1 time in total.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by Tobi »

Hoi don't spam.

Removed spamposts.
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danuker
Posts: 53
Joined: 04 Feb 2008, 22:37

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by danuker »

How about letting the other players ban somebody's dgun ability by voting?
Democracy ftw
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by KDR_11k »

If you have to do that you can just as well kick him.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Disable dgun for the first 60secs to avoid dgun teammates

Post by caldera »

make teammates immune to dgun.
hois idea isnt bad...could be a nice "checkbox-option"
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