BA:Chicken Defence Trailer - Page 2

BA:Chicken Defence Trailer

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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TitanTree
Posts: 10
Joined: 05 Dec 2008, 05:21

Re: BA:Chicken Defence Trailer

Post by TitanTree »

Yes, thanks for the map.

I think the map is what made it straight forward to capture.
Drop me a line when you have some more to try out. :)

TT
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Idleking
Posts: 28
Joined: 23 Dec 2008, 18:40

Re: BA:Chicken Defence Trailer

Post by Idleking »

Holy Sh*t! :shock:

Gotta try this :lol:

I just wonder whether they're vulnerable to EMP attacks?
Because then it would be a lot easier to keep them away from your base making the job for vulcans/buzzsaws a lot easier too :wink:
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: BA:Chicken Defence Trailer

Post by 1v0ry_k1ng »

if your making vulcans/buzzsaws, your doin it wrong
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: BA:Chicken Defence Trailer

Post by Gota »

Awsome vid.
by the way,are chickens playable?is it planned?
Would be cool to play the bag guys.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: BA:Chicken Defence Trailer

Post by Otherside »

Gota wrote:Awsome vid.
by the way,are chickens playable?is it planned?
Would be cool to play the bag guys.
In CA u can play as chickens
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA:Chicken Defence Trailer

Post by TheFatController »

You can control them if you comshare with the chicken team, however I need to make it so you can't just self-D the burrows to spawn the queen early :p

(turn off 'add queen anger' in modoptions I guess)
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: BA:Chicken Defence Trailer

Post by KaiserJ »

it is quite hilly... but i tried to make sure that there would be a lot of viable paths running east-west so that the chickens don't get stuck (which they did in my previous chickens map of a similar style) so even though some of those hills look a bit steep, tanks etc still can move on them without a penalty AFAIK.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: BA:Chicken Defence Trailer

Post by Gota »

Otherside wrote:
Gota wrote:Awsome vid.
by the way,are chickens playable?is it planned?
Would be cool to play the bag guys.
In CA u can play as chickens
True,but than id have to play CA and i prefer BA.
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Idleking
Posts: 28
Joined: 23 Dec 2008, 18:40

Re: BA:Chicken Defence Trailer

Post by Idleking »

Well, seriously, the chickens queen really kicks ass :lol: :mrgreen:
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: BA:Chicken Defence Trailer

Post by Saktoth »

KaiserJ wrote:it is quite hilly... but i tried to make sure that there would be a lot of viable paths running east-west so that the chickens don't get stuck (which they did in my previous chickens map of a similar style) so even though some of those hills look a bit steep, tanks etc still can move on them without a penalty AFAIK.
Its not about them getting stuck, its about pathing hundreds of units at once from once side of the map to the other. With large distances to travel and obstacles, that = lag.
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