Or AF will have developed EPIC AI which will go out of spring and destroy all humanity.
Truthfully spring will downgrade it's graphics so that 100000 units could go against 100000 units.
On the other hand I don't look that far!

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psh. i released TWENTY buildings a month ago, and i havent seen any maps with them onsmoth wrote:We will likely have a great amount of resources in the form of skyboxes, models and base textures for mappers to use on the newly completed sm3.
Pressure Line wrote:psh. i released TWENTY buildings a month ago, and i havent seen any maps with them onsmoth wrote:We will likely have a great amount of resources in the form of skyboxes, models and base textures for mappers to use on the newly completed sm3.
I am personally avoiding them for gundam because of the microsoft license on them. I will be doing my own buildings but also you have to give mappers time to use them. Agorm made great palm trees but people still make maps using my palm tree for some reason.Pressure Line wrote:psh. i released TWENTY buildings a month ago, and i havent seen any maps with them onsmoth wrote:We will likely have a great amount of resources in the form of skyboxes, models and base textures for mappers to use on the newly completed sm3.
Win.Best yet IMO.Shame we will all die in 2012.KaiserJ wrote:complicated widgets will rule the gameplay; build a base in a single clickdrag, wave the pointer near the enemy, and sit back to watch the automated battle!
the korean starcraft community will discover spring and claim it as their own; you wont be able to play a game for longer than 5 minutes before getting zerged ridiculously. pro spring players will wear flashy vinyl jackets and appear on international TV. new lobby rankings will be enstated, for 120k hours (a smileyface), then 240k hours (an angryface), then 1 million hours, which will be a picture of a duck.
as far as the mods go, player cap will be upped to 64. BA will re-introduce OP jeffies and weasels. CA will use models of a minimum of 10k polys. SWIW interest will drop, when hover cars and planes become readily available IRL on eBay. Planetwars will have grown to the point where people feel they have to play it constantly in order to just keep up; children will be neglected and die of malnutrion. PURE will be released soon.
"maps" will become obsolete, as every game will be played on delta siege dry.
Imho, we have a winrar.Hoi wrote:td will not be released ... there will be more autohosts than players.
business as usual then. nothing to see here folks, move along.Hoi wrote:td will not be released ... there will be more autohosts than players.
I hate you.panzeriv2 wrote:BA, just the same as AA, will dissapear, in the face of people wanting more eyecandy,Hoi wrote:100% nonsencepanzeriv2 wrote:Total Annihilation-based mods will disappear and the only one left is CA, which itself has turned into a "stand-alone game" by Warlord Zsinj's standards, P.U.R.E is dead, SWIW is dead, alot of stand-alone games will pop up, Spring: 1944 is dead, Fog-of-War is correctly, a no crappy interface.
MA, will disappear because of lack of popularity,
XTA, will disappear because of lack of popularity and an over-defensive (and annoying) supporter,
CA will triumph because I said so...just joking because of their popularity and eyecandy and patient developers.
P.U.R.E., after many years being maintained by a single person, that single person has finally found his dream job (of working beside Chris Taylor) and quit Spring mod developing.
Spring: 1944: Will either triumph or decline, we shall see.
SWIW, the world's interest in Star Wars has faded. George Lucas is bankrupt, and so is every Star War-related material.
Fog-of-War, will be correctly implemented or face decline in popularity because nearly all modern RTSes have Fog-of-War
A no crappy interface, will not be achieved, because I added that as a filler.
A last of all, Hoi gets a cookie.