I want 0.77b6 (split from: Make Spring depend on unitsync?)

I want 0.77b6 (split from: Make Spring depend on unitsync?)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

I want 0.77b6 (split from: Make Spring depend on unitsync?)

Post by Satirik »

and what about just fixing the bugs of the current version to make a stable release for once, instead of adding new stuff ?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: random thought: Make Spring depend on unitsync?

Post by Tobi »

That's entirely off topic, besides that, the possible change discussed here wouldn't add a single new feature.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: random thought: Make Spring depend on unitsync?

Post by Masure »

Tobi wrote:That's entirely off topic, besides that, the possible change discussed here wouldn't add a single new feature.
New bugs probably :?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: random thought: Make Spring depend on unitsync?

Post by Argh »

and what about just fixing the bugs of the current version to make a stable release for once, instead of adding new stuff ?
I would be in favor of releasing one more bugfix, a lot of the reported bugs have been squished... and I'd get to use my nifty lighting code and not have to sentence anybody who wants to play P.U.R.E. to a secret Gulag of test-servers again ;)

Seriously though, that's an argument to have in another thread... say, the b6 one...
On the topic of changing this relationship, it would be nice if Spring loaded its settings through unitsync rather than using whatever it was compiled with.
+1000, and just stick the defaults in there (oh, wait... it already has defaults, heh).
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: random thought: Make Spring depend on unitsync?

Post by AF »

Argh wrote:I would be in favor of releasing one more bugfix, a lot of the reported bugs have been squished... and I'd get to use my nifty lighting code and not have to sentence anybody who wants to play P.U.R.E. to a secret Gulag of test-servers again ;)

Seriously though, that's an argument to have in another thread... say, the b6 one...
This is one reason I harped on so much about installers. You argh have your own P.U.R.E installer, meaning you can decouple P.U.R.E from the spring release cycle and use any build of spring you wish. Granted this would be much easier if you had your own lobby server or the lobby server supported multiple engine versions.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: random thought: Make Spring depend on unitsync?

Post by Argh »

I'm fairly tempted to set up a Lobby server at some point, so that I can be officially de-coupled and keep all players of the game on the same page. Bit of a mess for Linux users, though- I'd have to say, "this is the SVN revision you need to compile to play with Windows people, tough luck if it doesn't work for some strange reason".

Not yet time for that, though, I'm still building the actual game and building an initial audience, and that's more important than worrying about support infrastructure. But yeah, I think that that's going to be the way to go- I don't see much point in staying with an official release version in the long term, I'd rather have control over the entire environment, what's in the package, Lobby clients etc., for a customized feel. I'll look into what it's going to take to host a Lobby server after RC4 is done, since RC5+ is where, with single-player missions and custom maps built with World Builder are the main focus... I think that the game will be ready to push hard at that point.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: I want 0.77b6 (split from: Make Spring depend on unitsync?)

Post by Masure »

up

I've been afraid to read something about a 0.78 version in the subversion forum.
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