Complete Annihilation News - Page 59

Complete Annihilation News

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Complete Annihilation News

Post by Tribulexrenamed »

SANTA COMS!!!11!1!!one!!!!


K, im definitely going to wait out that 40 minute CA-downloader update this time.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Complete Annihilation News

Post by Acidd_UK »

MAH LAZOR

OMFG
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Complete Annihilation News

Post by Otherside »

Tribulex wrote:SANTA COMS!!!11!1!!one!!!!


K, im definitely going to wait out that 40 minute CA-downloader update this time.
40 minutes O_o what planet are you on
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Complete Annihilation News

Post by Otherside »

some new screens ingame

Image

Image

Image

Image

use view image to see in full resolution also shows off the new arm orbital laser weapon
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ScarySquirrel
Posts: 82
Joined: 29 Apr 2007, 04:25

Re: Complete Annihilation News

Post by ScarySquirrel »

The mission pages, which use some HTML, might benefit from the easy inclusion of a version of the star map from the following link:

http://kisd.de/~krystian/starmap/
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Complete Annihilation News

Post by Warlord Zsinj »

Chuck the third one on the spring site, it's a winner
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Complete Annihilation News

Post by Tribulexrenamed »

The first and third images demonstrate that lack of consistent design theory in CA that I really hate so much.

Other than that they are fucking awesome.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Complete Annihilation News

Post by Saktoth »

Tribulex wrote:The first and third images demonstrate that lack of consistent design theory in CA that I really hate so much.

Other than that they are fucking awesome.
Make us some models with consistent design plox.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Complete Annihilation News

Post by Gota »

Otherside wrote:some new screens ingame

Image

Image

Image

Image

use view image to see in full resolution also shows off the new arm orbital laser weapon

Oh man.That advanced fusion looks like it needs to be like 5 times bigger when you look how detailed it is compared to a solar or a metal extractor.looks absolutly rediculeous.

It looks like a building with people in it cause of the lights.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Complete Annihilation News

Post by Hoi »

You mean the regular fusion? :wink:

Hmm, I dunno, I think it's fine.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Complete Annihilation News

Post by REVENGE »

It could be a little bigger, or maybe smaller windmills, but otherwise texture looks fine.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Complete Annihilation News

Post by Pxtl »

I gotta agree - the fusion is (graphically) comedically tiny compared to those cheap buildings.

Part of the problem is probably that the physical, voluminous part of the model has such a small footprint within the model's overall footprint, so it looks very tiny even though it takes up a lot more space than the buildings that look to be of similar size.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Complete Annihilation News

Post by CarRepairer »

I would like it if fusions and factories were double their dimensions (i.e. 8x their volume). It would really give you a feel for the distinction between base structures and moving units. Issue would be making it playable for the majority of maps.
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Complete Annihilation News

Post by lurker »

And normal fusions are only 1k.
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Re: Complete Annihilation News

Post by Scikar »

A CA is fusion is only 30x more E than a solar, not 50x more like in BA. I do think it should be a bit bigger but the advanced fusion is already huge. Maybe reduce the size of the solar at the same time since they're only 1 E now.
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chillaaa
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Joined: 16 Mar 2005, 00:12

Re: Complete Annihilation News

Post by chillaaa »

It needs to be at least.... THREE times bigger. /zoolander
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Complete Annihilation News

Post by Pxtl »

If you shrink the solars you also have to consider the similarly priced units and their scale - the mexes, the windgens, etc.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Complete Annihilation News

Post by Saktoth »

One of CA's visual goals is to have units reflect their cost in their size.

But you gotta make some exceptions, especially for buildings, otherwise the mex, solar and wind would be half the size of a flash.

Given that a fusion costs 25x a solar though yeah, i agree, could be much bigger.
El Capitano
Posts: 156
Joined: 13 Oct 2006, 10:48

Re: Complete Annihilation News

Post by El Capitano »

Making Fusions as big as an XBox would also help discourage people from spamming them. Want to spam fusions? Well, you'd better make sure you own half the map ;)
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Complete Annihilation News

Post by CarRepairer »

Otherside wrote:
Image

use view image to see in full resolution also shows off the new arm orbital laser weapon
It is the Fuck in Sky laser (FiS).

This is the key to what we've been looking for. This is the answer to all our questions here on this forum. The great explorer emmanuel discovered it and shortly thereafter went mad. No one had since understood a thing he's said. But now we know the truth.
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