Spring 0.77b6 testing - Page 4

Spring 0.77b6 testing

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Spring 0.77b6 testing

Post by TradeMark »

I forgot again, where were all the different SVN builds?

Shouldnt this site include a link to that page... i cant find anywhere

Note to myself: http://planetspring.free.fr/spring/executable/
Last edited by TradeMark on 05 Nov 2008, 18:05, edited 1 time in total.
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Beherith
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Re: Spring 0.77b6 testing

Post by Beherith »

/j #buildserv points to latest
http://planetspring.free.fr/spring/
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

please change the FPS back to that what it was before. (or add second FPS counter which acts like the old one) watching 60fps or below doesnt give any information about my performance...

and why its waiting for "Enemy" player when i just run spring.exe and play alone? STOP ADDING BUGS :d
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FLOZi
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Re: Spring 0.77b6 testing

Post by FLOZi »

Beherith wrote:The lua call gl.Text no longer works the same way it used to. Its now not anti aliased, and also, it stretches when using anything other than 4:3 ratio resolutions.
It also seems to ignore gl.Color
Auswaschbar
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Re: Spring 0.77b6 testing

Post by Auswaschbar »

TradeMark wrote:please change the FPS back to that what it was before. (or add second FPS counter which acts like the old one) watching 60fps or below doesnt give any information about my performance...
Nobody changed it iirc. You are running at 60fps, and it shows 60fps. If you want more fps, disable vsync.
TradeMark wrote:and why its waiting for "Enemy" player when i just run spring.exe and play alone? STOP ADDING BUGS :d
Not a bug, its a feature. Go read this thread http://spring.clan-sy.com/phpbb/viewtop ... 81#p316381
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

Auswaschbar wrote:Nobody changed it iirc. You are running at 60fps, and it shows 60fps. If you want more fps, disable vsync.
Oh shit, you are right. I didnt touch anything, but the settings have been changed... so is that "v-sync = on" default in newer versions?
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AF
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Re: Spring 0.77b6 testing

Post by AF »

vsync in spring settings may be irrelevant, as you can force it on or off in your drivers, overriding whatever spring is told.

Either way there's no point getting 120fps if its physically impossible for your monitor to run at 120Hz. You'll just end up with tearing.
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

Yeah i have v-sync forced on by drivers (who doesnt?), which why i wonder how the hell is this spring v-sync made then?

I just want to see whats my performance, if its near 60 FPS then i know my cpu/gpu are having hard time... + when i have 450fps at start, i know everything is alright.

More to say, I always have to zoom in/out to boost my FPS at the start of game. Is that an engine bug or just drivers bug? would be nice if i didnt need to do that...
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AF
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Re: Spring 0.77b6 testing

Post by AF »

If you have vsync set to force-on in your drivers then spring cannot change vsync. The settings for vsync in spring settings will eb totally ignored by the drivers because it is under instructions to force vsync on all programs.

Thus you should go into your driver settings. Its like complaining your core 2 duo cpu isn't running faster than a pentium 2 even though you went into the BIOS and under clocked it to 50Mhz
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

I dont have a problem, no need to go to driver settings, its alright. Everything is just fine.
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Wisse
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Re: Spring 0.77b6 testing

Post by Wisse »

Game runs better at higher FPS. It doesn't mater how fast ur screen (refreshing) is game just feels smoother.
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lurker
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Re: Spring 0.77b6 testing

Post by lurker »

AF wrote:You'll just end up with tearing.
Only if there is something horribly broken in the drivers.
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AF
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Re: Spring 0.77b6 testing

Post by AF »

Like disabled vsync?
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lurker
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Re: Spring 0.77b6 testing

Post by lurker »

Disabled vsync is no excuse for changing the output buffer mid-frame.
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AF
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Re: Spring 0.77b6 testing

Post by AF »

Still it is pretty pointless going for a frame rate higher than your monitor is physically capable of for game play purposes, since most frames would simply be discarded
Tobi
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Re: Spring 0.77b6 testing

Post by Tobi »

Rationally it is pointless yeah, however gamers like to brag about their FPS and this is no fun if it is artificially limited to 60 frames per second.
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

bug: buffer overflow

Since new spring update, ive heard this "buffer overflow" error from many people, many times. I think it occurs when the game starts making huge net lag.

Is it fixed in new spring?
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

Sometimes the chat sounds are louder, is this bug, or am i just havin illusions?

Havent tested with newest releases though...
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Acidd_UK
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Re: Spring 0.77b6 testing

Post by Acidd_UK »

lurker wrote:Disabled vsync is no excuse for changing the output buffer mid-frame.
Isn't turning off vsync exactly that?
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TradeMark
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Re: Spring 0.77b6 testing

Post by TradeMark »

Why my nanos doesnt assist these fake dragonteeth units in BA? (when in patrol mode) is it engine bug or mod bug? how to fix?
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