I'll try to collect all bugs in this first post aswell as mark anything that has been fixed so that devs have a better overview.
Engine:
- Selecting enemy units as a spec is broken addressed in r6898, r6913
- The imperator in THIS still is missing its main body for some reason.addressed in r7208
- Still crashes when resizing window to smaller than 125x282 (either width or height) addressed in r6903
- End game graphs first 4 stats dont work addressed in r6889
- Still same weird bug as in this thread (appears randomly when in F5 mode)
- Still this bug
- It would be cool if you could fix the start positioning (fixed=random). Thanks! addressed in r6869
- The game scroll is not as fluid as used to be
- Mode3 water shader also needs to stop applying refraction to units above the water, and fix custom collision spheres as well. sounds complicated; probably not this release
- Certain maps give you a strange error parsing the smd file. (see this thread)
- When having several units selected and trying to give them patrol points the patrol mode for clicking gets reset to the standard move/attack/reclaim cursor and so you have to select the patrol mode again after setting up a point... (see this thread)
- IceUI console doesn't show anything (does AddConsoleLine work?) addressed in r6890
- IceUI can't load its profile anymore seems to work
- The minimap start boxes lua script bugs: team 1 box fills whole screen + draws the box in its place. Is this lua fixed already? in BA65 mod it still appears... please send noize the fix if its fixed...
- TASClient: Single player skin default.ssk not found
- KAIK still doesn't build any units for me.. it builds a lab and then stops.. (tested on TitanDuel+BA6.5)works with 1000 energy
- AAI crashed on exit: stacktrace addressed in r6907