CORE Tremor +1
Moderators: MR.D, Moderators
Re: CORE Tremor +1
Ok guys, fire up Upspring and give it a good look over.
I provided an opened up .s3o (cortrem-o.s3o) in the package so you guys don't have to move parts around to see the unfolded stage of the unit.
Let me know asap if you notice any major errors in the texture ect that I may have missed, so I can get it fixed for you guys.
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http://www.mrd.str8-6.com/files/cortrem_MRD_1.zip
*********************************************
**
cortrem-o.s3o is only for viewing the model in its opened state, it is an unfinished s30, use cortrem.s3o for the ingame scripted model.
**
I worked out the basic movements that will happen during the script to save you guys some time.
Phase-1 (lid slides forward)
"bay2" 16.5 to -0.5 Z
Phase-2 (bay forward, doors open)
"bay1" 0.0 to 15.693 Z
"door1" rotate 0.0 to 105 Z
"door2" rotate 0.0 to -105 Z
Phase-3 (turret raise)
"turret" 0.0 to 8 Y
Phase-4 (barrel extend)
"barrel1-3" 0.5 to 15 Z
Firing sequence
"triple" rotate 120 Z each shot fired to cycle barrels
(recoil movements)
"bolt" -1 to -3.8 Z (then back to -1)
"barrel" (whichever is being fired) 15 to 8 Z (then back to 15)
"shell" (for shell particle ejection, smoke ect.. if needed for effects in the breech during firing)
I provided an opened up .s3o (cortrem-o.s3o) in the package so you guys don't have to move parts around to see the unfolded stage of the unit.
Let me know asap if you notice any major errors in the texture ect that I may have missed, so I can get it fixed for you guys.
*********************************************
http://www.mrd.str8-6.com/files/cortrem_MRD_1.zip
*********************************************
**
cortrem-o.s3o is only for viewing the model in its opened state, it is an unfinished s30, use cortrem.s3o for the ingame scripted model.
**
I worked out the basic movements that will happen during the script to save you guys some time.
Phase-1 (lid slides forward)
"bay2" 16.5 to -0.5 Z
Phase-2 (bay forward, doors open)
"bay1" 0.0 to 15.693 Z
"door1" rotate 0.0 to 105 Z
"door2" rotate 0.0 to -105 Z
Phase-3 (turret raise)
"turret" 0.0 to 8 Y
Phase-4 (barrel extend)
"barrel1-3" 0.5 to 15 Z
Firing sequence
"triple" rotate 120 Z each shot fired to cycle barrels
(recoil movements)
"bolt" -1 to -3.8 Z (then back to -1)
"barrel" (whichever is being fired) 15 to 8 Z (then back to 15)
"shell" (for shell particle ejection, smoke ect.. if needed for effects in the breech during firing)
Re: CORE Tremor +1
knew I forgot something ^^ heh
Whoever does the script for it, I forgot to smooth a few parts, if you would be so kind as to run the smoothing so I don't have to re-upload the model, I would appreciate it.
base + bay1 + bay2 +door1 +door2, recalculate at 28
tracks1-4 recalculate at 64
thanks.
Whoever does the script for it, I forgot to smooth a few parts, if you would be so kind as to run the smoothing so I don't have to re-upload the model, I would appreciate it.
base + bay1 + bay2 +door1 +door2, recalculate at 28
tracks1-4 recalculate at 64
thanks.
Re: CORE Tremor +1
Sweet, everything is working good on it, thanks much Zerggin it turned out great.
Might just be me, but my Tremor almost looks small compared to some of the other units
, you can easily recognize it in a group of other units, so I think we're all set.





Might just be me, but my Tremor almost looks small compared to some of the other units






Re: CORE Tremor +1
There is one annoying factor in these pics...the ugly commander.
Re: CORE Tremor +1
Wow. That looks amazing in game.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CORE Tremor +1
Yeah it's arms aren't even attached heh.Gota wrote:There is one annoying factor in these pics...the ugly commander.
Re: CORE Tremor +1
Do you seriously think that the washing machine-esque 3do com looks better?Gota wrote:There is one annoying factor in these pics...the ugly commander.
Re: CORE Tremor +1
He was the first unit I modeled for Spring, gimme a break ffs.
And incase you can't, I'd like to see you do better, k thx
And incase you can't, I'd like to see you do better, k thx

Re: CORE Tremor +1
Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
Re: CORE Tremor +1
he never will.MR.D wrote:He was the first unit I modeled for Spring, gimme a break ffs.
And incase you can't, I'd like to see you do better, k thx

looking good as always mr d
Re: CORE Tremor +1
IT'S NOT A SKIRT, IT'S A KILT! A WAR KILT!AF wrote:Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: CORE Tremor +1
I remember the kilt boy, but the new model is better
Re: CORE Tremor +1
+1 for comdroppingGnome wrote:IT'S NOT A SKIRT, IT'S A KILT! A WAR KILT!AF wrote:Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs

Re: CORE Tremor +1
The com looks fine and his arms are attatched, they're just the same colour as the sky.
I thought it looked smaller too mr.d, but its just that its not so tall as the other one. Its actually broader than it.
I thought it looked smaller too mr.d, but its just that its not so tall as the other one. Its actually broader than it.
Re: CORE Tremor +1
Gorgeous stuff, D. Lots of character on this one, really feels quirky and evil. You need to try a K-Bot soon 

Re: CORE Tremor +1
Well there are only 4 vehicles left, being the jammer, radar, ConVeh T2, and the T2 lab.
I might redo the Raider tank too, now that I finally found the only existing cavedog screen of it.
After those are done, I really want to try something easier like doing a few structures, then back to something more complex like Air & maybe a few Kbots..
I get nightmares thinking about Kbots tho
, I'm pretty horrible with bipeds, not to mention just finding somebody to get the scripts working on the 1 Biped I did (Core Commander), took like.. 2 1/2 months.
I might redo the Raider tank too, now that I finally found the only existing cavedog screen of it.
After those are done, I really want to try something easier like doing a few structures, then back to something more complex like Air & maybe a few Kbots..
I get nightmares thinking about Kbots tho

- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: CORE Tremor +1
I'd be willing to try a kbot script. Not sure how good I'd be at it though, since I've never done one before.