CORE Tremor +1 - Page 8

CORE Tremor +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Tremor +1

Post by MR.D »

Ok guys, fire up Upspring and give it a good look over.

I provided an opened up .s3o (cortrem-o.s3o) in the package so you guys don't have to move parts around to see the unfolded stage of the unit.

Let me know asap if you notice any major errors in the texture ect that I may have missed, so I can get it fixed for you guys.

*********************************************
http://www.mrd.str8-6.com/files/cortrem_MRD_1.zip
*********************************************

**
cortrem-o.s3o is only for viewing the model in its opened state, it is an unfinished s30, use cortrem.s3o for the ingame scripted model.
**

I worked out the basic movements that will happen during the script to save you guys some time.

Phase-1 (lid slides forward)
"bay2" 16.5 to -0.5 Z

Phase-2 (bay forward, doors open)
"bay1" 0.0 to 15.693 Z
"door1" rotate 0.0 to 105 Z
"door2" rotate 0.0 to -105 Z

Phase-3 (turret raise)
"turret" 0.0 to 8 Y

Phase-4 (barrel extend)
"barrel1-3" 0.5 to 15 Z

Firing sequence
"triple" rotate 120 Z each shot fired to cycle barrels

(recoil movements)
"bolt" -1 to -3.8 Z (then back to -1)
"barrel" (whichever is being fired) 15 to 8 Z (then back to 15)

"shell" (for shell particle ejection, smoke ect.. if needed for effects in the breech during firing)
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Tremor +1

Post by MR.D »

knew I forgot something ^^ heh

Whoever does the script for it, I forgot to smooth a few parts, if you would be so kind as to run the smoothing so I don't have to re-upload the model, I would appreciate it.

base + bay1 + bay2 +door1 +door2, recalculate at 28

tracks1-4 recalculate at 64

thanks.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: CORE Tremor +1

Post by Evil4Zerggin »

CA'd.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Tremor +1

Post by MR.D »

Sweet, everything is working good on it, thanks much Zerggin it turned out great.

Might just be me, but my Tremor almost looks small compared to some of the other units :-) , you can easily recognize it in a group of other units, so I think we're all set.

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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: CORE Tremor +1

Post by Acidd_UK »

I came
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: CORE Tremor +1

Post by Gota »

There is one annoying factor in these pics...the ugly commander.
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: CORE Tremor +1

Post by Crayfish »

Wow. That looks amazing in game.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: CORE Tremor +1

Post by clericvash »

Gota wrote:There is one annoying factor in these pics...the ugly commander.
Yeah it's arms aren't even attached heh.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: CORE Tremor +1

Post by Peet »

Gota wrote:There is one annoying factor in these pics...the ugly commander.
Do you seriously think that the washing machine-esque 3do com looks better?
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Tremor +1

Post by MR.D »

He was the first unit I modeled for Spring, gimme a break ffs.

And incase you can't, I'd like to see you do better, k thx :mrgreen:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: CORE Tremor +1

Post by AF »

Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: CORE Tremor +1

Post by smoth »

MR.D wrote:He was the first unit I modeled for Spring, gimme a break ffs.

And incase you can't, I'd like to see you do better, k thx :mrgreen:
he never will. :P

looking good as always mr d
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: CORE Tremor +1

Post by Gnomre »

AF wrote:Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
IT'S NOT A SKIRT, IT'S A KILT! A WAR KILT!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: CORE Tremor +1

Post by 1v0ry_k1ng »

I remember the kilt boy, but the new model is better
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: CORE Tremor +1

Post by Hoi »

Gnome wrote:
AF wrote:Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
IT'S NOT A SKIRT, IT'S A KILT! A WAR KILT!
+1 for comdropping :P
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CORE Tremor +1

Post by Saktoth »

The com looks fine and his arms are attatched, they're just the same colour as the sky.

I thought it looked smaller too mr.d, but its just that its not so tall as the other one. Its actually broader than it.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: CORE Tremor +1

Post by Argh »

Gorgeous stuff, D. Lots of character on this one, really feels quirky and evil. You need to try a K-Bot soon :-)
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Tremor +1

Post by MR.D »

Well there are only 4 vehicles left, being the jammer, radar, ConVeh T2, and the T2 lab.

I might redo the Raider tank too, now that I finally found the only existing cavedog screen of it.

After those are done, I really want to try something easier like doing a few structures, then back to something more complex like Air & maybe a few Kbots..

I get nightmares thinking about Kbots tho :wink: , I'm pretty horrible with bipeds, not to mention just finding somebody to get the scripts working on the 1 Biped I did (Core Commander), took like.. 2 1/2 months.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: CORE Tremor +1

Post by Evil4Zerggin »

I'd be willing to try a kbot script. Not sure how good I'd be at it though, since I've never done one before.
daan 79

Re: CORE Tremor +1

Post by daan 79 »

very very very nice
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