Is there any way (like in SY's Demo recorder for OTA) like .time you can find out what time/frame everyone is on?.. i know the desync message means they have dropped out.. but is there any way to find out exactly how far they have lagged behind??
Thanks for your help.
Skintkingle
Frames
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Re: Frames
Check the ingame-pings:skintkingle wrote:Is there any way (like in SY's Demo recorder for OTA) like .time you can find out what time/frame everyone is on?.. i know the desync message means they have dropped out.. but is there any way to find out exactly how far they have lagged behind??
Thanks for your help.
Skintkingle
Each 33 miliseconds is equivalent to one frame the client is behind the server. Reduce the amount of frames by 2 or 3 (for network latency of 100ms) to take the time into account the message needs to arrive at the server.
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Re: Frames
ok thanks alot for that information. :D