Next version

Next version

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Next version

Post by Hoi »

What's going to be the priority of the next version? (I don't mean a possible bugfix version) I request finishing sm3, then do some testing to really get it bug free, and then a release, releasing when a major new thing is done / release early release often sounds great and would prevent major bugs like this release.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Next version

Post by AF »

I would suggest a 0.77b4 in the very near future, if we end up in a long term dev cycle again we need a strong rock solid release to work off of, and this current release isn't quite there.

As for 0.78b1 we have the new AI interface. Once that is doen I would say a 0.78b1 release should be made available as a release candidate and the new interface pushed out as soon as possible for bugfixing
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Next version

Post by imbaczek »

there will be a 77b4 soon I hope; I'm not excluding a 77b5. no new major features are planned for those releases, mostly bugfixes.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Next version

Post by Hoi »

AF wrote:As for 0.78b1 we have the new AI interface. Once that is doen I would say a 0.78b1 release should be made available as a release candidate and the new interface pushed out as soon as possible for bugfixing
But what about sm3? It's nearly finished right?

Also, ai's should become unsynced.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Next version

Post by AF »

AIs technically ARE unsynched. I can have an AI and add it to a game that nobody else has. Only lua AIs need to be running on every single players machine.
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Hoi
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Re: Next version

Post by Hoi »

Hmm I used to have sync errors when I was playing on my own with ai using spring.exe :roll:
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Next version

Post by Licho »

Well for me the biggest issues are slowdowns and broken aircraft fuel (since it breaks CA/NOTA gameplay - in case of CA it makes all bombers useless)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Next version

Post by AF »

Hoi wrote:Hmm I used to have sync errors when I was playing on my own with ai using spring.exe :roll:
Delayed sync message != desync
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Next version

Post by el_matarife »

imbaczek wrote:there will be a 77b4 soon I hope; I'm not excluding a 77b5. no new major features are planned for those releases, mostly bugfixes.
A really 100% rock solid "no known bugs" release would be really great, since it would let people pound away on those crazy long term projects like multithreading and resync / join games in progress / save multiplayer game that have been 6 months away for the last year or more.
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AF
AI Developer
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Re: Next version

Post by AF »

For when it is released:

Image
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imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Next version

Post by imbaczek »

jpeg artifacts on the logo ug-lee
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Next version

Post by jK »

wow 1024x768 jpg in 37kB
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Next version

Post by AF »

Better?

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Next version

Post by Otherside »

whats up with those lines :S i could make a much better background
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Next version

Post by imbaczek »

much better.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Next version

Post by hoijui »

i like it
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Next version

Post by AF »

heh my website can make a better version =p Those are scanlines, if you wish I cna remove them when I get home and show you what they look like.

In the meantime heres some output from my latest experiment:

Image

Indeed the scanlines where once 40% more opaque
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Next version

Post by BrainDamage »

I don't like it, it should show off the engine, not the logo.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Next version

Post by Auswaschbar »

No doubt, its nice, but for what should it be used?
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Next version

Post by Jazcash »

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