Stop breaking lua?
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Stop breaking lua?
I understand that some things have needed to be expanded over time etc etc, but could we please stop breaking lua in every release?
Re: Stop breaking lua?
Took me about 5 minutes to fix all S44 lua for 77. Mainly it was just updating the gadgethandler files.
In fact, the changes helped me find existing bugs that hadn't been caught under 76.
In fact, the changes helped me find existing bugs that hadn't been caught under 76.
Re: Stop breaking lua?
http://spring.clan-sy.com/phpbb/viewtop ... 23&t=15331
A warning time of three months and a half is fair, especially for a few minutes of work.
A warning time of three months and a half is fair, especially for a few minutes of work.
Re: Stop breaking lua?
Yes, precisely.
My own widgets (some written after warning) didn't even break; the only that broke was commander_ends2 and its not my widget, just widget i fixed for BA's new endgame modes. And the fix takes no time at all.
Could only be significant issue for those modders whom cant program and are using widgets and other lua code by other people. But well, thats the general problem with copypasta.
My own widgets (some written after warning) didn't even break; the only that broke was commander_ends2 and its not my widget, just widget i fixed for BA's new endgame modes. And the fix takes no time at all.
Could only be significant issue for those modders whom cant program and are using widgets and other lua code by other people. But well, thats the general problem with copypasta.
Re: Stop breaking lua?
You have gadgethandler files?FLOZi wrote:Took me about 5 minutes to fix all S44 lua for 77. Mainly it was just updating the gadgethandler files.
Re: Stop breaking lua?
Yes. I know I could just include them with the VFS.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Stop breaking lua?
I'm talking about gadgets mainly. I have 8 or nine and all of them are non working. Most written by lurker and 1 or 2 by KDR. As a result I'm pretty much forked here, but that wasn't the entire point of the post.
The point was that it would be nice if lua (gadgets in particular) could stop getting broken in every release unless they really really really need to be updated.
The point was that it would be nice if lua (gadgets in particular) could stop getting broken in every release unless they really really really need to be updated.
Re: Stop breaking lua?
Fine I'll go poke them more. Did you say every single one isn't working?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Stop breaking lua?
Yep, I tested each and every one. They're all down for the caount.
However, I'm sure it wasn't just me suffering headaches from it. There are a lot of player widgets and old gadgets that are broken too that prolly won't get updated and tbh it's a real shame
Edit: Speaking of, while it is near and dear to my heart, I know you are helping with the spring releases and whatnot, so no need to divert time to me until you have it. The engine is more important imo.
However, I'm sure it wasn't just me suffering headaches from it. There are a lot of player widgets and old gadgets that are broken too that prolly won't get updated and tbh it's a real shame

Edit: Speaking of, while it is near and dear to my heart, I know you are helping with the spring releases and whatnot, so no need to divert time to me until you have it. The engine is more important imo.