Invalid order spam with 0.77b2

Invalid order spam with 0.77b2

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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Invalid order spam with 0.77b2

Post by momfreeek »

I've had this problem in a few games with new spring version. But one 4v4 playing NOTA 1.50, the spam was endless. I assume all players were affected (a few definetely were). Pausing stopped the spam, so we could pause to communicate.

[ 21675] Invalid order from player 10 for (unit 8667, team 6)
[ 21675] Invalid order from player 10 for (unit 8667, team 6)
[ 21676] Invalid order from player 13 for (unit 3018, team 7)
[ 21676] Invalid order from player 13 for (unit 3018, team 7)
[ 21676] Invalid order from player 13 for (unit 3018, team 7)
[ 21677] Invalid order from player 10 for (unit 8667, team 6)
[ 21677] Invalid order from player 10 for (unit 8667, team 6)

The apparrent source of the messages changed thoughout the game. There was no player 10 or 13 (we had 1-8) and no teams 6 or 7 (we had 1 & 2).
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Invalid order spam with 0.77b2

Post by KDR_11k »

Team refers to the id in the lobby, Spring's terminology is one team per commander (in case of com share) and allyteam for an alliance.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Invalid order spam with 0.77b2

Post by momfreeek »

team numbers were 1 & 2 in the lobby. players 1-8. or are the displayed numbers different?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Invalid order spam with 0.77b2

Post by Argh »

Were there any spectators?
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Invalid order spam with 0.77b2

Post by momfreeek »

yeah lots of spectators. the orders were from them then?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Invalid order spam with 0.77b2

Post by Argh »

Hmm. Sounds almost like spectators were clicking on units and things, and some Gadget code thought they were trying to issue orders. Probably wrong, but that would explain the player numbers.

Tell your specs that they should not click on any units... see if the spam mysteriously stops happening.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Invalid order spam with 0.77b2

Post by momfreeek »

In the infolog.txt lines 310 - 39000 are almost all invalid order spam. thats near 40000 lines of it. While playing the game, any valid messages immediately disappeared off the top, replaced by lines of spam. It did cease intermittently. Pausing the game paused the spam, but it restarted immediately afterwards.

I guess it could be a script running on spec's computers or something? Or will spring repeat send some order that doesn't get a response? I'll keep an eye on it and try to find any patterns.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Invalid order spam with 0.77b2

Post by caldera »

had this issue too in the last game BA 6.41, i'm quite sure its not caused by specs because we had only 3 of them and about 40k "invalid..." messages (hmm thats almost the same number as momfreek had...). also the game desynced heavily (dont had this for quite a long time). game also crashed after about 20 minutes... perhaps the infolog file was full :) it has more than 3megs now...
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Invalid order spam with 0.77b2

Post by ZellSF »

I've seen i t too, also with spectators and player number was higher than any actual players (so spectator). No desync or anything though, and it seemed like all the players were capable of controlling their own stuff.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Invalid order spam with 0.77b2

Post by Kloot »

The invalid-order-spam bug has already been fixed.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Invalid order spam with 0.77b2

Post by KaiserJ »

if it was fixed, that's gravy

but i noticed the message popped up every time i right click-dragged to make a drawn (rather than straight) line with my units in ba 6.41 maybe this helps a bit
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