[WIP] - My TA re-modeling and re-design
Moderators: MR.D, Moderators
Re: [WIP] - My TA re-modeling and re-design
The model doesn't say big bertha or ARM on it, so in one game it could be... Large Mary of the Leg faction?
Re: [WIP] - My TA re-modeling and re-design
I could make a show called "Doctor What" with these thingsCrayfish wrote:The model doesn't say big bertha or ARM on it, so in one game it could be... Large Mary of the Leg faction?

called "Taleks" but it'd still be infringing.
Re: [WIP] - My TA re-modeling and re-design
i loled tbhPeet wrote:I could make a show called "Doctor What" with these thingsCrayfish wrote:The model doesn't say big bertha or ARM on it, so in one game it could be... Large Mary of the Leg faction?
called "Taleks" but it'd still be infringing.

Re: [WIP] - My TA re-modeling and re-design
What if you remodelled it first 
Nah, I was kidding - but all of the remodels look a bit different, have no logos - if you properly rename the bertha it's just a big gun. Pretty sure that's far enough from TA IP for comfort.

Nah, I was kidding - but all of the remodels look a bit different, have no logos - if you properly rename the bertha it's just a big gun. Pretty sure that's far enough from TA IP for comfort.
Re: [WIP] - My TA re-modeling and re-design
Don't be dissing Dalek and his plunger or Dewm 

Re: [WIP] - My TA re-modeling and re-design
Hi,
I've been a little busy so no big update today ^^
I'm still wondering in which format i'll release my textures. DDS ? tga ? png ? xcf with layers ?
I don't think I'm gonna tweak the models I showed the last time so i'll do uv/map soon.
Here is first pic of my anni texture. I've tried something with the tubes, like energy flow. I'm not sure you'll like it because it's a bit confusing with the team color. And I tried to add more details to the texture than the bertha's.
I think it's a little bit close to arm design than my bertha one. Critics !
http://cremuss.free.fr/fodb/files/annih ... r/tex1.jpg
http://cremuss.free.fr/fodb/files/annih ... r/tex2.jpg
http://cremuss.free.fr/fodb/files/annih ... r/tex3.jpg
P.S. : holy shit, modeling hovercraft are so difficult o_O I can't manage any great design
I've been a little busy so no big update today ^^
I'm still wondering in which format i'll release my textures. DDS ? tga ? png ? xcf with layers ?
I don't think I'm gonna tweak the models I showed the last time so i'll do uv/map soon.
Here is first pic of my anni texture. I've tried something with the tubes, like energy flow. I'm not sure you'll like it because it's a bit confusing with the team color. And I tried to add more details to the texture than the bertha's.
I think it's a little bit close to arm design than my bertha one. Critics !
http://cremuss.free.fr/fodb/files/annih ... r/tex1.jpg
http://cremuss.free.fr/fodb/files/annih ... r/tex2.jpg
http://cremuss.free.fr/fodb/files/annih ... r/tex3.jpg
P.S. : holy shit, modeling hovercraft are so difficult o_O I can't manage any great design

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: [WIP] - My TA re-modeling and re-design
Looking good. There are a few clear seams that you need to deal with, and be careful of making highlights/glow too strong, as it can drown out other details. Remember that units still have specularity added once in side spring.
I think because this is such a technical unit, you should include a lot more wires and greebles on it's surface - especially in the areas revealed when it 'opens up'. Mr.D does an excellent greeble work; another great job was done by Vassago, who did two textures for us, but then moved on to professional work:
http://webpages.charter.net/vassago5k/t ... a_ren1.jpg
I think because this is such a technical unit, you should include a lot more wires and greebles on it's surface - especially in the areas revealed when it 'opens up'. Mr.D does an excellent greeble work; another great job was done by Vassago, who did two textures for us, but then moved on to professional work:
http://webpages.charter.net/vassago5k/t ... a_ren1.jpg
Re: [WIP] - My TA re-modeling and re-design
No to style in the texture:(
Re: [WIP] - My TA re-modeling and re-design
i love it O.o !
Re: [WIP] - My TA re-modeling and re-design
That texture doesn't grab me... again I think your textures may be better suited to play distance though, so a shot from there wouldn't go amiss (and this is a good thing, that's where everyone sees them from most of the time!).
Think the teamcolour is a bit garish too, that doesn't help.
Think the teamcolour is a bit garish too, that doesn't help.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: [WIP] - My TA re-modeling and re-design
While it would like good from a distance the texture on the metal needs spicing up, looks too plain.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: [WIP] - My TA re-modeling and re-design
i love the annihilator but i think if you make antenna's darker (leave the red pattern!) they will blend with the model better, and stick out from most map textures.
just my opinion...
just my opinion...
Re: [WIP] - My TA re-modeling and re-design
Better than Bertha's! But top needs some work. It will be better if you add more light gray/cream(maybe). Don't make a lot of luminant parts.
Imho.
How compare... Look at Mr_D's Arm (or even Core) Naval Nano Towers.
Imho.
How compare... Look at Mr_D's Arm (or even Core) Naval Nano Towers.
Re: [WIP] - My TA re-modeling and re-design
Oh lol, those Naval nanotowers and floating shield gens that I made really need a re-texture.
Those were before I even did the CORE remakes (pre-nub texturing), and they're aweful
The Annihilator texture is generally pretty decent, but it looks very washed out and blurry to me, needs some crisping and sharper contrasts.
If its all done on a 512x512 for example, the blurring and almost pixelated textures does happen some, but overall its good work, just needs some sharpening and stronger contrasts so the individual parts on the gun/barrel/doors ect stand out from eachother.
Those were before I even did the CORE remakes (pre-nub texturing), and they're aweful

The Annihilator texture is generally pretty decent, but it looks very washed out and blurry to me, needs some crisping and sharper contrasts.
If its all done on a 512x512 for example, the blurring and almost pixelated textures does happen some, but overall its good work, just needs some sharpening and stronger contrasts so the individual parts on the gun/barrel/doors ect stand out from eachother.
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: [WIP] - My TA re-modeling and re-design
Also, most of the work seems to have been done with the dodge/burn tool, which is a good skill to have, but you can't expect good preshading to totally make the texture for you, you still need the details. It now looks like a nicely lit model with interesting teamcolour, but you haven't yet explained much about what the materials the weapon is made out of, or whether it's a heavily mechanical thing, or slickly armoured thing, whatever...
Re: [WIP] - My TA re-modeling and re-design
No-no-no, don't retexture it! It's my favourite remodel of all your units. Really.MR.D wrote:Oh lol, those Naval nanotowers and floating shield gens that I made really need a re-texture.

Re: [WIP] - My TA re-modeling and re-design
Hi,
I've been a bit busy those days with this scripting story, mods etc but everything should go faster after today
Also, thanks to AF for hosting me a ftp freely ! : ))))
@ Warlord Zsinj : Yep, it seems that my pre-shading skill is quite ok now, but I still don't know what to do in the texture after that
What details add etc..
Actually I just put a noise layer for the "metal look", that's all. But I'm gonna practice ! ^^
@ MDV : I can't find those "nano naval tower" from Mr.D :/ But I found his commander remake made a long time ago, hehe :D
@ bobthedinosaur : Ok, I'll try to manage this "antenna" a bit better :D
@ Mr.D : Ok i'll take care about this blury aspect.
Anyway, I just tweaked a bit the last models and have done the uv/map.
Adv fusion : 1579 tris.
http://fodb.darkstars.co.uk/files/sprin ... eshot3.jpg
http://fodb.darkstars.co.uk/files/sprin ... nder/3.jpg
http://fodb.darkstars.co.uk/files/sprin ... es/uvs.jpg
http://fodb.darkstars.co.uk/files/sprin ... fusion.obj
Air repair pad : 1190 tris.
http://fodb.darkstars.co.uk/files/sprin ... nshot3.jpg
http://fodb.darkstars.co.uk/files/sprin ... nder/2.jpg
http://fodb.darkstars.co.uk/files/sprin ... es/uvs.jpg
http://fodb.darkstars.co.uk/files/sprin ... airpad.obj
Keeper : 1162 tris.
http://fodb.darkstars.co.uk/files/sprin ... nder/2.jpg
http://fodb.darkstars.co.uk/files/sprin ... es/uvs.jpg
http://fodb.darkstars.co.uk/files/sprin ... keeper.obj
Also, I've put every blender files on the ftp so you can download it.
Ok now I'm gonna stop modeling for a moment and concentrating in texturing the models I already done.
GN !
I've been a bit busy those days with this scripting story, mods etc but everything should go faster after today

Also, thanks to AF for hosting me a ftp freely ! : ))))
@ Warlord Zsinj : Yep, it seems that my pre-shading skill is quite ok now, but I still don't know what to do in the texture after that



@ MDV : I can't find those "nano naval tower" from Mr.D :/ But I found his commander remake made a long time ago, hehe :D
@ bobthedinosaur : Ok, I'll try to manage this "antenna" a bit better :D
@ Mr.D : Ok i'll take care about this blury aspect.
Anyway, I just tweaked a bit the last models and have done the uv/map.
Adv fusion : 1579 tris.
http://fodb.darkstars.co.uk/files/sprin ... eshot3.jpg
http://fodb.darkstars.co.uk/files/sprin ... nder/3.jpg
http://fodb.darkstars.co.uk/files/sprin ... es/uvs.jpg
http://fodb.darkstars.co.uk/files/sprin ... fusion.obj
Air repair pad : 1190 tris.
http://fodb.darkstars.co.uk/files/sprin ... nshot3.jpg
http://fodb.darkstars.co.uk/files/sprin ... nder/2.jpg
http://fodb.darkstars.co.uk/files/sprin ... es/uvs.jpg
http://fodb.darkstars.co.uk/files/sprin ... airpad.obj
Keeper : 1162 tris.
http://fodb.darkstars.co.uk/files/sprin ... nder/2.jpg
http://fodb.darkstars.co.uk/files/sprin ... es/uvs.jpg
http://fodb.darkstars.co.uk/files/sprin ... keeper.obj
Also, I've put every blender files on the ftp so you can download it.
Ok now I'm gonna stop modeling for a moment and concentrating in texturing the models I already done.
GN !
Re: [WIP] - My TA re-modeling and re-design
feel free to use the img tags instead of just urls now, I have ooodles of bandwidth!
Re: [WIP] - My TA re-modeling and re-design
LolAF wrote:ooodles