Eternal Struggle 0.53 - Page 4

Eternal Struggle 0.53

All game release threads should be posted here

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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe » 26 Jul 2008, 15:40

it sure is
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clericvash
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Re: Eternal Struggle 0.5

Post by clericvash » 26 Jul 2008, 16:48

So is this mod alive and under active dev?
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smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Eternal Struggle 0.5

Post by smokingwreckage » 27 Jul 2008, 04:38

This mod works with the current Spring release, and KAIK will play it too.
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LordMuffe
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Re: Eternal Struggle 0.5

Post by LordMuffe » 28 Jul 2008, 16:51

its still under development...

just slow like something that is really slow... like... IW or something ;)
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Wolf-In-Exile
Posts: 495
Joined: 21 Nov 2005, 13:40

Re: Eternal Struggle 0.5

Post by Wolf-In-Exile » 29 Jul 2008, 12:52

Good to hear. I like your ship designs alot, and the gameplay feels like it has good potential so keep it up. :-)
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smokingwreckage
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Re: Eternal Struggle 0.5

Post by smokingwreckage » 30 Jul 2008, 08:24

Yeah, the ship designs are really nice.
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goduranus
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Joined: 25 Jul 2008, 10:49

Re: Eternal Struggle 0.5

Post by goduranus » 03 Aug 2008, 06:02

5.13 came out, no info?
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe » 03 Aug 2008, 23:15

sorry

just some small changes ...

- buildships can no longer assist
- mines dont damage each other
- Supportfregs energy output reduced to 20
- some small balancing changes
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Eternal Struggle 0.5

Post by Spawn_Retard » 23 Sep 2008, 09:40

This Mod needs to be played a hell of alot more, im rezzing this thread because its easier to get more people aware of it here.

I wish LordMuffe was more active.
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe » 23 Sep 2008, 17:45

Well i am active, just not in this forum. Most of the time i spend in the lobby...

Im still working on the third side, will post some screens as soon as im finished with them. It was really hard for me to find a "style" for them and i fear that it dont look good.
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Hoi
Posts: 2912
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Re: Eternal Struggle 0.5

Post by Hoi » 23 Sep 2008, 17:49

show more updates please, it's a good thing to post when you've finished a model/unit.
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Forboding Angel
Evolution RTS Developer
Posts: 14575
Joined: 17 Nov 2005, 02:43

Re: Eternal Struggle 0.5

Post by Forboding Angel » 23 Sep 2008, 17:50

I tried it, but tbh I was dissappointed. It seems to show so much promise, but iirc it wasn't that exciting visually which kinda ruined it for me. Have you considered hooking up with KDR in THIS? Mebbie you could port some of the really neat stuff over, etc.
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Hoi
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Re: Eternal Struggle 0.5

Post by Hoi » 23 Sep 2008, 17:55

It's cool, just not done, need better space maps!
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LordMuffe
Posts: 273
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe » 23 Sep 2008, 18:10

Hoi wrote:show more updates please, it's a good thing to post when you've finished a model/unit.
Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
Until i get strong enough to make the texture... which i will certainly hate... and start over again... usw...
So showing a finished unit is happening when i will release the next version... normaly.
This time a bit earlier, because i would like to know what peole think about it. Therefor, i will need to "finish" all 20 units.

@Forb

When you say visually, do you refer to
- models
- texture
- effects
- overall style?

Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi ;)

Sadly i dont have time for testing THIS, but im sure its as great as people say. But i also think that KDR has its own plans for that.
Hoi wrote:It's cool, just not done, need better space maps!
Thats right, although Cosmos is really cool :)
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Hoi
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Re: Eternal Struggle 0.5

Post by Hoi » 23 Sep 2008, 18:12

Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
It is, people can give tips, ect.
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clericvash
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Joined: 05 Oct 2004, 01:05

Re: Eternal Struggle 0.5

Post by clericvash » 25 Sep 2008, 13:44

Glad to hear your still around because i love the game :D
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Eternal Struggle 0.5

Post by panzeriv2 » 25 Sep 2008, 15:22

This game too boring for me IMO (of course).
This game too easy for me to win (VS. AI) IMO (of course).
This game...babble babble blah blah.

Could do if you update your ModDB profile, and try to constantly post updates. I'd thought this mod is dead...

You need more ships!!

What happened to final frountier btw?
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Eternal Struggle 0.5

Post by smoth » 25 Sep 2008, 15:34

LordMuffe wrote: Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi ;))
I thought it looked great and I am a pretty harsh judge of texturing.
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smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Eternal Struggle 0.5

Post by smokingwreckage » 27 Sep 2008, 09:14

The textures and models are of a very high standard in this game.
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Re: Eternal Struggle 0.5

Post by Spawn_Retard » 28 Sep 2008, 18:51

I think so far, textures in this mod are far better than FF.

The game is really fun, my only comment is that its way to laggy playing the game with more than 2 players.

fx are great, although diffrent explosions would be nice and weapon charging.

also nargar missles are a tad to small
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