Eternal Struggle 0.53 - Page 4

Eternal Struggle 0.53

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LordMuffe
Posts: 282
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe »

it sure is
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Eternal Struggle 0.5

Post by clericvash »

So is this mod alive and under active dev?
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Eternal Struggle 0.5

Post by smokingwreckage »

This mod works with the current Spring release, and KAIK will play it too.
LordMuffe
Posts: 282
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe »

its still under development...

just slow like something that is really slow... like... IW or something ;)
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Wolf-In-Exile
Posts: 495
Joined: 21 Nov 2005, 13:40

Re: Eternal Struggle 0.5

Post by Wolf-In-Exile »

Good to hear. I like your ship designs alot, and the gameplay feels like it has good potential so keep it up. :-)
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Eternal Struggle 0.5

Post by smokingwreckage »

Yeah, the ship designs are really nice.
goduranus
Posts: 30
Joined: 25 Jul 2008, 10:49

Re: Eternal Struggle 0.5

Post by goduranus »

5.13 came out, no info?
LordMuffe
Posts: 282
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe »

sorry

just some small changes ...

- buildships can no longer assist
- mines dont damage each other
- Supportfregs energy output reduced to 20
- some small balancing changes
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Eternal Struggle 0.5

Post by Spawn_Retard »

This Mod needs to be played a hell of alot more, im rezzing this thread because its easier to get more people aware of it here.

I wish LordMuffe was more active.
LordMuffe
Posts: 282
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe »

Well i am active, just not in this forum. Most of the time i spend in the lobby...

Im still working on the third side, will post some screens as soon as im finished with them. It was really hard for me to find a "style" for them and i fear that it dont look good.
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Eternal Struggle 0.5

Post by Hoi »

show more updates please, it's a good thing to post when you've finished a model/unit.
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Forboding Angel
Evolution RTS Developer
Posts: 14638
Joined: 17 Nov 2005, 02:43

Re: Eternal Struggle 0.5

Post by Forboding Angel »

I tried it, but tbh I was dissappointed. It seems to show so much promise, but iirc it wasn't that exciting visually which kinda ruined it for me. Have you considered hooking up with KDR in THIS? Mebbie you could port some of the really neat stuff over, etc.
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Eternal Struggle 0.5

Post by Hoi »

It's cool, just not done, need better space maps!
LordMuffe
Posts: 282
Joined: 13 Mar 2005, 15:39

Re: Eternal Struggle 0.5

Post by LordMuffe »

Hoi wrote:show more updates please, it's a good thing to post when you've finished a model/unit.
Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
Until i get strong enough to make the texture... which i will certainly hate... and start over again... usw...
So showing a finished unit is happening when i will release the next version... normaly.
This time a bit earlier, because i would like to know what peole think about it. Therefor, i will need to "finish" all 20 units.

@Forb

When you say visually, do you refer to
- models
- texture
- effects
- overall style?

Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi ;)

Sadly i dont have time for testing THIS, but im sure its as great as people say. But i also think that KDR has its own plans for that.
Hoi wrote:It's cool, just not done, need better space maps!
Thats right, although Cosmos is really cool :)
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Eternal Struggle 0.5

Post by Hoi »

Doing that wouldnt be a good thing, because i work on my models again and again and again and again.... so i would post always wip.
It is, people can give tips, ect.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Eternal Struggle 0.5

Post by clericvash »

Glad to hear your still around because i love the game :D
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Eternal Struggle 0.5

Post by panzeriv2 »

This game too boring for me IMO (of course).
This game too easy for me to win (VS. AI) IMO (of course).
This game...babble babble blah blah.

Could do if you update your ModDB profile, and try to constantly post updates. I'd thought this mod is dead...

You need more ships!!

What happened to final frountier btw?
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: Eternal Struggle 0.5

Post by smoth »

LordMuffe wrote: Textures aren´t my thing, and to be honest, i dont want to spend more time on them or generally learn to do them better. But i understand it, if people dont like the textures.
Effects is something which will improve someday. If i get help with that... LordLemmi ;))
I thought it looked great and I am a pretty harsh judge of texturing.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Eternal Struggle 0.5

Post by smokingwreckage »

The textures and models are of a very high standard in this game.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Eternal Struggle 0.5

Post by Spawn_Retard »

I think so far, textures in this mod are far better than FF.

The game is really fun, my only comment is that its way to laggy playing the game with more than 2 players.

fx are great, although diffrent explosions would be nice and weapon charging.

also nargar missles are a tad to small
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