New Spring Client Started- - Page 3

New Spring Client Started-

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: New Spring Client Started-

Post by Jasper1984 »

@sefidel: Just ignore the trolls, disprove the sceptics. (Or prove them, whatever, your intentions are good, and you would have learned something.)
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: New Spring Client Started-

Post by Cremuss »

Well, I just think that if you make a tool for an engine which is cross-plateform, your tool has to be cross-plateform too, even if you are not going to do the porting stuff yourself. So it could be cool if you are going to use portable technologie :)

Anyway, good luck . I really hope to see a great mapping tool :)
But I still think that you could add your features to an existing lobby instead of create a new one ;)
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: New Spring Client Started-

Post by Tribulexrenamed »

Cremuss wrote:Well, I just think that if you make a tool for an engine which is cross-plateform, your tool has to be cross-plateform too, even if you are not going to do the porting stuff yourself. So it could be cool if you are going to use portable technologie :)

Anyway, good luck . I really hope to see a great mapping tool :)
But I still think that you could add your features to an existing lobby instead of create a new one ;)

This is what I was trying to say, but i decided to be an ass instead.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: New Spring Client Started-

Post by Hobo Joe »

You'd be a lot more valuable to the 'community' if you helped another one of the 3 or 4 lobbies that we already have.


Seriously, why start another one?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Spring Client Started-

Post by smoth »

Hobo Joe wrote:Seriously, why start another one?
learning experience.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: New Spring Client Started-

Post by Hobo Joe »

smoth wrote:
Hobo Joe wrote:Seriously, why start another one?
learning experience.
And helping another one isn't learning?
sefi
Posts: 15
Joined: 17 Sep 2008, 10:39

Re: New Spring Client Started-

Post by sefi »

why should i not make a new client. existing clients are ALL just mirc chatrooms. they dont function as a client that appeals to people who like blinking lights and noises. thats 90% of the people in the world dont play this game because the lobby client dosnt have a gamey enough feel to it. personally i think all the lobbies are good, but im throwing my hat into the game.

also, yes its a nice learning experience. i have done several protocols before my self but nothign quite like this. so yeah thats part of it.

people should have options. im going to provide a new one.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Spring Client Started-

Post by Forboding Angel »

Good lord, this place loves to rip it's own heart out with a spoon. That takes talent to be that stupid, really.

Good luck sefi, I hope you're able to see your vision through.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New Spring Client Started-

Post by hunterw »

i dont think sefi can pull it out personally cause hes so fail but i hope he proves me wrong!! 8)
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New Spring Client Started-

Post by hunterw »

btw keep it windowed - fullscreen might be gamier but its also less functional.
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: New Spring Client Started-

Post by Crayfish »

Sounds nice. Good luck with it. Not so keen on that player ranking thing mind, I think it'd be abused too readily.

I would love to see a ranking system similar to the ladder system but in all games. Maybe ranking up could require a number of hours in game and a certain win/loss ratio or ladder score.

Also, some statistical display would be great of e.g. Arm and Core victory percentages (selectable by mod).
sefi
Posts: 15
Joined: 17 Sep 2008, 10:39

Re: New Spring Client Started-

Post by sefi »

Crayfish wrote:Sounds nice. Good luck with it. Not so keen on that player ranking thing mind, I think it'd be abused too readily.

I would love to see a ranking system similar to the ladder system but in all games. Maybe ranking up could require a number of hours in game and a certain win/loss ratio or ladder score.

Also, some statistical display would be great of e.g. Arm and Core victory percentages (selectable by mod).
i was considering making some minor stats, like weekly when you play the most, long term play, etc etc.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Spring Client Started-

Post by smoth »

Hobo Joe wrote:
smoth wrote:
Hobo Joe wrote:Seriously, why start another one?
learning experience.
And helping another one isn't learning?
not if the part you are interested is already done. Fuck you guys are stubborn. Yeah sure he could learn a few things but it might not be what he wants.

Fact of the matter is he might want to make his own mistakes so he can be aware of the pitfalls. The thing that drives me nut about all this is most of the people condemning him could go and help others instead of telling him what he should go do with himself. Look, it isn't your right. It would be different to say, you'll run into this roadblock or not but to tell someone what they should do with their time. PISS ON THAT.

Again, I am not a huge fan of sefi, I am only making this argument about PRINCIPLES.
Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: New Spring Client Started-

Post by Jasper1984 »

sefi wrote:why should i not make a new client. existing clients are ALL just mirc chatrooms. they dont function as a client that appeals to people who like blinking lights and noises. thats 90% [...]
Irc chatrooms look like a fine solution to the problem. Depends what kind of bells and whistles you want to implement, of course. I assume you want to leave compatibility with the other lobbies too. Maybe it is a good idea to let lobbies allow for lua scripting as well.

Also, if no-one ports it to linux, people using those platforms might just not use that lobby. It is just a simple practical concern.(Mono can deal with C#, DirectX probably a problem.) Personally i think it would probably better if you tried working on one of the existing lobbies, but i must say that i might just as well fall in the same trap, wanting to start over. (Coding is more fun then reading code too.)
But i think we have been over this, so lets not repeat ourselves any worse. Sefidel can decide for himself.
@smoth: you can also learn from reading the code.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: New Spring Client Started-

Post by REVENGE »

Quit whining about DirectX, he can write it in whatever he wants, and if he or someone else is interested, port it to Linux using something else like OpenGL or SDL[if anyone still uses that?]. Worse come to worst...use WINE. :lol:

And trib+trollcompany, seriously get the fuck off Sefidel's case. A man is spending some serious time and effort working on a project which may end up benefiting the entire community. No reason for you to spout your bullshit here.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: New Spring Client Started-

Post by Spawn_Retard »

Hobo Joe wrote:
smoth wrote:
Hobo Joe wrote:Seriously, why start another one?
learning experience.
And helping another one isn't learning?
I've talked to sefidel on this issue and we both have the same opinion.

You guys all love each other up way to much, and when someone like sefidel comes along, that has the ability to build a client like this and dosen't take part in your group bonding session you start bitching.

Already people have made comments on how things wont work and get abused through his ideas of a client .

He doesnt want to be part of a client dev team that tells him what he can and can't do.

If I had the programming skills, the last thing i'd do is ask for help from people in this community because your all stuck in your old ways.

Edit: I also love how people who told sefidel that his idea of a client was joke, have magicly started to give postive comments.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: New Spring Client Started-

Post by Machiosabre »

I think you guys might be overreacting a tad.

the most that's been said is that the goals look out of reach and theres already a bunch of lobbies, no reason to go shouting this community is a stack of dicks over and over.

It's getting to a point where you can't say anything without starting a shit storm.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New Spring Client Started-

Post by Licho »

Spawn_Retard wrote: that has the ability to build a client like this
No offense, but you are assuming too much here..
Note that most skeptical are people who actually CAN do something... Satirik, AF, etc.. And this is no coincidence..
He might fool average Joe .. but he wont fool experienced coders.

- That stuff with XML - complete nonsense - and springie already supports multiple clan-membership-balancing + what Regret said about unique ID.

- Ranking - that has to be implemented server side

- need for "sendkeys API expert" - I assume he read springie code and found stuff which sends keys to spring to control it, this is pretty much outdated and you dont need expert to understand 1 basic Win API sendmessage function.

- his "demo" code displaying VB.NET code though stated language was C#, poorly written (non-descriptive variable names, no indent) and doing nothing groundbreaking - purpose of it being included in post is beyond me. Probably to show that he can write some code, which can do anyone reading this post after 1 hour of training.

- "success" of moving most tasclient command to functions - well thats like basic stuff you need to do and I assume he just took it from springie since it already contains it (and in C#). It would certainly account in much less than 1% of work needed for such client.

- aim to use DirectX for absolutely no reason. For map making tool you don't need anything more powerfull than standard windows GDI function which are portable to mono (not even OpenGL, you just need standard 2d painting)

- past experiences with Sefidel as troublemaker and his claims, threatening to attack/hack lobby system, threats to use springie as malicious tool, claim that he finished P2P system for map/mod downloads etc.

No sorry, he can't fool me, but thread is fun..

If sefidel ever finishes the client with all these functions I will make huge post where I apologize, but until then this thread is just a parody for me :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Spring Client Started-

Post by smoth »

Spawn_Retard wrote: You guys all love each other up way to much,
you both have it wrong. If you think there is love here than you have not been reading. We hate each other up.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: New Spring Client Started-

Post by Sleksa »

smoth wrote:
Spawn_Retard wrote: You guys all love each other up way to much,
you both have it wrong. If you think there is love here than you have not been reading. We hate each other up.

Shut up i hate you!
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