BA modification idea

BA modification idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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blublub
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Joined: 17 Feb 2006, 11:13

BA modification idea

Post by blublub »

i was thinking of making a mod (apart from that i don't know much about moding) that would be exactly the same as the newest version of BA with one difference in place of commander on start you would be given 4 amphibious constructors

this modification would prevent any "based on luck tactics" with overusing the commander in tactics such as com rush or com push and many other ones, that in my opinion ruins the game balance especially in 1v1 or 2v2 games (i can add many examples)
another plus is that it would speed a bit start with allowing to expand a bit faster
also the base defense would be more tricky especially in the early part of the game

another idea is to add a building that can make only amphibious constructors or maybe a veh lab or kbot lab

i remember that there was some tries to remove the commander by adding a strange constructor that in number of 1 is not enough in addition it was a really slow one that made the game boring at start...
other try was adding a com without dgun or an emp explosion when he dies that didn't made it popular as well

i know this will not look like total annihilation mod without a commander :/

what do you think about this modification ? is it a good idea that could start a new era of 1v1 and 2v2 games ?
Last edited by blublub on 18 Sep 2008, 12:55, edited 1 time in total.
BaNa
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Joined: 09 Sep 2007, 21:05

Re: BA modification idea

Post by BaNa »

Have you played CA? They have a mod option which does this. there you start with com and can morph him into 3 vech kbot or air cons.
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blublub
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Re: BA modification idea

Post by blublub »

BaNa wrote:Have you played CA? They have a mod option which does this. there you start with com and can morph him into 3 vech kbot or air cons.
you can morph him but you don't have to ?
BaNa
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Joined: 09 Sep 2007, 21:05

Re: BA modification idea

Post by BaNa »

blublub wrote:
BaNa wrote:Have you played CA? They have a mod option which does this. there you start with com and can morph him into 3 vech kbot or air cons.
you can morph him but you don't have to ?
AFAIK he cant build anything and is useless outside the morphing thing.
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blublub
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Re: BA modification idea

Post by blublub »

BaNa wrote:
blublub wrote:
BaNa wrote:Have you played CA? They have a mod option which does this. there you start with com and can morph him into 3 vech kbot or air cons.
you can morph him but you don't have to ?
AFAIK he cant build anything and is useless outside the morphing thing.
checked that one in ca and its cool to bad its not implemented in BA but maybe it will be if NOiZE wouldn't mind adding this to mod options
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smoth
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Re: BA modification idea

Post by smoth »

if you have an idea, do it, don't tell us about it. Ba isn't owned by anyone all the content is stolen. Someone says it is in ca... that's fine, you don't want CA you want BA. Modify BA making what is called a MUTATOR and then post it in the ba thread.
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KDR_11k
Game Developer
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Re: BA modification idea

Post by KDR_11k »

Grab the code from CA, mash it into BA and you're good.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: BA modification idea

Post by Pxtl »

Smoth is right. BA is about stability, they will not do radical changes*. If you want a change in BA, make a mutator and release that to BA players.

* excepting crazy shiat like moving the resurrection kbots to L1
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smoth
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Re: BA modification idea

Post by smoth »

and mutators are small. What a mutator does is allow you to override files in a mod allowing for new settings. By making a mutator you merely add a reference, change a flag in modinfo on the reference and include your files. to update it when there is a new BA release, you merely update the mod reference. The mutator file is small because of this and people are more likely to try it. A mutator can be like an ADDON and that is pretty cool IMO.
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blublub
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Joined: 17 Feb 2006, 11:13

Re: BA modification idea

Post by blublub »

maybe thats the only way with the mutator

but i still want to try talk to Noize and ask if he could add it in game mode options this way it would be more popular and still the mod would had as a default game mode with commanders

maybe he will have some time to do it and will like the idea

especially that i'm not in the game modding stuff
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smoth
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Re: BA modification idea

Post by smoth »

Was trying to help you, do what you want from here.
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Gota
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Re: BA modification idea

Post by Gota »

SA has a nerfed commander mod option.
The commander cant d gun and doesnt explode like a nuke.
Instead it has x2 hp.So its a formiddable builder and can help assaults in early game but cant be exploited for all kinds of combombs and atlas drops d gun lab and return kinda stuff.
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smoth
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Re: BA modification idea

Post by smoth »

Gota wrote:SA is so awesome that if it was a real dude I would perform unatural acts with it.
-fixed.
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Tribulexrenamed
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Joined: 22 Apr 2008, 19:06

Re: BA modification idea

Post by Tribulexrenamed »

smoth wrote:
Gota wrote:SA is so awesome that if it was a real dude I would perform unatural acts with it.
-fixed.

lol

so how exactly does one make a mutator?
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Argh
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Joined: 21 Feb 2005, 03:38

Re: BA modification idea

Post by Argh »

Erm... Wiki is your friend... making a balance mutator is ridiculously easy.

Here's a very simple example- BA 6.31 with the weapon damages doubled for every weapon, every category.
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flop
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Re: BA modification idea

Post by flop »

i support this
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panzeriv2
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Joined: 12 Aug 2008, 12:02

Re: BA modification idea

Post by panzeriv2 »

No need for this?
I think this is quite useless, since CA already has it.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: BA modification idea

Post by KDR_11k »

panzeriv2 wrote:No need for this?
I think this is quite useless, since CA already has it.
Only if you think BA and CA are otherwise identical.
Jasper1984
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Joined: 25 Jan 2008, 20:04

Re: BA modification idea

Post by Jasper1984 »

Perhaps we need a more general approach for this, like, for instance allowing the player to start with an arbitrary collection of units?
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smoth
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Re: BA modification idea

Post by smoth »

Jasper1984 wrote:Perhaps we need a more general approach for this, like, for instance allowing the player to start with an arbitrary collection of units?
write it and post the mutator.
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