Regarding Final Frontier and Maps
Moderator: Moderators
We seriously need a feature system to allow both walking on features AND building on features; Having huge 'Static Mesh' (For those familiar with UT) bridges would be great. On top of that, what about the old topic of spherical terrain....?
*Quickly ducks out of a rotten mango's path*
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*puts on flame-proof suit*
*Quickly ducks out of a rotten mango's path*
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*puts on flame-proof suit*
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
The new tag makes the entire terrain transparent from the looks of it.
If you're talking about the other voiding then you would be talking about the same feature TA had for mapmaking which is a pathfinding tool. Eitherway I suggest someone create a map that's black and try to draw an asteroid in the middle and post a screenshot of it, all above water, you'll see why it still wouldnt work if we could make parts of the map transparent, it would only work for tall blockish platforms, and even then would create unexplainable camera movement with height differences.
If you're talking about the other voiding then you would be talking about the same feature TA had for mapmaking which is a pathfinding tool. Eitherway I suggest someone create a map that's black and try to draw an asteroid in the middle and post a screenshot of it, all above water, you'll see why it still wouldnt work if we could make parts of the map transparent, it would only work for tall blockish platforms, and even then would create unexplainable camera movement with height differences.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
The only quick fix would be water reflections which puts us back at square one.
I'd have to say that programming support for building on features is the best option, maybe combined with giving features a metal value should we want to build mines or create HW2 harvester type resourcers for any other mods or addition races.
I'd have to say that programming support for building on features is the best option, maybe combined with giving features a metal value should we want to build mines or create HW2 harvester type resourcers for any other mods or addition races.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29