Concept - "Artist"

Concept - "Artist"

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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marc_gfx
Posts: 11
Joined: 01 Sep 2008, 00:07

Concept - "Artist"

Post by marc_gfx »

hi guys, I think I know most of you by name and avatar already. I've been following spring art development for over a year, but so far never decided to register. Not quite sure what made me change my mind.

I used to work on a hobby-RTSG myself, as lead coder and only artist. Although I am not nearly as good with 3D as most of you guys here. I just never really had the patience for real detail, but enjoyed making complicated stuff (weird robot movements...). I've got a link in the signature to some of the art that remain from the project, but its all 2D. It would be highpoly stuff anyway, I never cared if I could use less polys, as it was rendered anyway.

I'm currently coding too much, got too many (likely never profitable) projects I am working on, plus working properly :) ... so I dont see myself sitting in front of the computer and modeling. What I would kind of like to start doing again, is drawing. So if anyone is interested in some concept stuff... Not offended if no one is interested, as I haven't even got anything lying around to show.

--- edit ok, no signature ---

http://scaw.onlito.com

--- concept gallery ---
http://scaw.onlito.com/x!1028_35_138
Last edited by marc_gfx on 02 Sep 2008, 15:17, edited 1 time in total.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Concept - "Artist"

Post by REVENGE »

Hmm. The stuff under Hightech looks pretty random, but Robot has a pretty consistent style. Not sure any of it would fit in with existing mods, but it seems like a good start to a new faction of a new mod.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Concept - "Artist"

Post by smoth »

talk to saktoth of CA. They can use a concept artist.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Concept - "Artist"

Post by Saktoth »

Image
CA is always looking for any kind of artists or contributors. Texture artists especially, but also modellers and concept artists.

Pictures of the mod currently:
http://licho.eu/gallery/ca?page=1

Here is some of our current concept art:
http://s131.photobucket.com/albums/p315 ... /?start=40

We are a GPL mod, so anything you make for us would need to be released under a GPL compatible licence (This basically means the content is free and stays free).

Our website where most of our development happens is here:
http://trac.caspring.org/wiki

We can be found in #CA in the client (type /j #CA).
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Concept - "Artist"

Post by REVENGE »

Image

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

What map is this? I'm assuming that's the new bumpwater shader, trees look spectacular, and whats with the lighting/depth of field (real or shopped?)???????

DO WANT NOW
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Concept - "Artist"

Post by clumsy_culhane »

im thinking that used trepans DoF Lua shader widget , jks new shader widget? and new water.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Concept - "Artist"

Post by Hoi »

Great! if you want to see your stuff alive, ingame I'm willing to use the hightech faction in my mod! Intrested?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Concept - "Artist"

Post by Pressure Line »

REVENGE wrote:Image

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

What map is this? I'm assuming that's the new bumpwater shader, trees look spectacular, and whats with the lighting/depth of field (real or shopped?)???????

DO WANT NOW
The map is called 'Cull'

gogogogo
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Kaine
Posts: 60
Joined: 09 Aug 2008, 23:28

Re: Concept - "Artist"

Post by Kaine »

It also uses the bloom shader yes no mabye?

And yeah, CA would welcome you as a concept artists. We want to get rid of all the OTA units, and not just with TA remodels. We want new designs for Arm and Core (AKA Nova and Logos, in the future) so if you want to do up a few units using our existing specs (http://trac.caspring.org/wiki/StylisticRedesign) that would be great.

Also (http://trac.caspring.org/wiki/GraphicalDesignDocument) is a good read for what makes good graphics in general.
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marc_gfx
Posts: 11
Joined: 01 Sep 2008, 00:07

Re: Concept - "Artist"

Post by marc_gfx »

@REVENGE: yeah it is a little random and that has been criticised before. but humans are a species that produce very random stuff, if it does the job ;) ... evolution tends to do the same. The 4 races in the RTS are so far away from eachother in design, so that this randomness still stays within a consistent boundary. but opinions will collide on this matter.

@Kaine: will look into it, seems like pretty cool stuff your doing. are you converting units 1:1 (just with a redesign). Do you have a kind of todo list, with the units that have been completed and what still needs a redesign? I might of just missed it.

@Hoi: would you be doing me a favour, or would I be doing you one? I've seen all these units moving in a game (thats the one thing that really was finished ;) ...). But sure you can base your mod on my designs if you like, but I would appreciate some credit.
Last edited by marc_gfx on 01 Sep 2008, 09:53, edited 1 time in total.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Concept - "Artist"

Post by Otherside »

hi marc nice designs

About model designs for CA there are a ton left to do. Also they dont have to be just redesign/remodels of the OTA versions original content is cool to (imo i prefer original ideas) like spherebot is original and has replaced the peewee in its role.

If u log onto the spring player lobby you can have a chat with the devs :p a artist would be really handy our channel is #ca
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marc_gfx
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Joined: 01 Sep 2008, 00:07

Re: Concept - "Artist"

Post by marc_gfx »

Sorry I'm kind of a noob, is that an IRC channel? If so can you give me the server-information? I havent actually installed or played spring yet ;) ... I guess that will come as soon as I get hooked on designing.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Concept - "Artist"

Post by Warlord Zsinj »

It is a channel on the Spring multiplayer lobby.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Concept - "Artist"

Post by Hoi »

@Hoi: would you be doing me a favour, or would I be doing you one? I've seen all these units moving in a game (thats the one thing that really was finished ;) ...). But sure you can base your mod on my designs if you like, but I would appreciate some credit.
Ofcourse I'll give you credit, I'm just saying, could I use it, and then, when I have those units done, if you want to you could make some more stuff, that I can make, or I can design the rest of the faction myself, so in short:
1 You'll get credit
2 can I use your stuff?
3 are you interested in teaming up a bit?
I'm currently coding too much, got too many (likely never profitable) projects I am working on, plus working properly :) ... so I dont see myself sitting in front of the computer and modeling. What I would kind of like to start doing again, is drawing. So if anyone is interested in some concept stuff... Not offended if no one is interested, as I haven't even got anything lying around to show.
I basicly understand this as a I'd like to draw stuff and would like it if someone makes what I draw :wink:
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Concept - "Artist"

Post by rattle »

Image
You guys really have to bastardize everything don't you
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Kaine
Posts: 60
Joined: 09 Aug 2008, 23:28

Re: Concept - "Artist"

Post by Kaine »

I take it someone dosn't like the spherebot style. :roll:
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Concept - "Artist"

Post by Otherside »

rattle doesnt like anything even his own mum
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marc_gfx
Posts: 11
Joined: 01 Sep 2008, 00:07

Re: Concept - "Artist"

Post by marc_gfx »

@Hoi: as I said, you can use my stuff, as can anyone else. It would be interesting to see what you can get done! About teaming up. I can help where I can, but I am not promising anything.

@Kaine: I think the spherebots are pretty cool.

I have been receiving quite a few request already. I will just grab the things I like and throw the concepts in a thread. Where do you guys upload your images? I might just use the gallery of my own CMS to upload images and simply link to them. Any objections?
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Concept - "Artist"

Post by Otherside »

CA has its own image host if you would need it for concept art :p
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marc_gfx
Posts: 11
Joined: 01 Sep 2008, 00:07

Re: Concept - "Artist"

Post by marc_gfx »

I've decided to use my own CMS (I programmed the damn thing, so I can put it to use ...). It's the easiest way for me to upload the images and keep them kind of sorted. I've uploaded some older concept images, not too impressive though. just quick idea sketches, but maybe someone can get some inspiration. I also drew 3 new images last night, just fairly random stuff, as thats really the way I work... :)

http://scaw.onlito.com/x!1028_35_138_?
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