Regarding Final Frontier and Maps - Page 3

Regarding Final Frontier and Maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

That's how space maps were made in TA, and it worked fine there, but I think it'd look horrible no matter how much work you put into it in 3D. Alantai's idea could work if the map could set locks for camera heights and if the modders set the units to fly that high...
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Kuroneko
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Post by Kuroneko »

Gnome wrote:That's how space maps were made in TA, and it worked fine there, but I think it'd look horrible no matter how much work you put into it in 3D. Alantai's idea could work if the map could set locks for camera heights and if the modders set the units to fly that high...
flying units do have the "cruisealt" tag.
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yep, I know, I was just noting that it would need set. Don't know how you'd handle factories and other buildings though...
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Looks interesting though.

It looks great close up
Image
but as you zoom out the map gets obscured by whats left of the fog, is there a way to remove fog completely?
Image

Image
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Units can now build mobile units, just make your buildings actually be hover craft with 0 move speed and it should work...
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TA 3D
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Joined: 12 Nov 2004, 06:08

Post by TA 3D »

try Maelstorms mistake in the map features thread. That will give you invisable terrain.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

SinbadEV wrote:Units can now build mobile units, just make your buildings actually be hover craft with 0 move speed and it should work...
Nope. Mobile units can build mobile units, yes, but mobile units can only build mobile units if the player places them like a building... (you get the grid space and all).
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Maelstrom
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Post by Maelstrom »

You COUDL tr my mistake, except... I dont know what that was. I have no idea how I got the Invisible terrain. I THINK it was cause I renamed the texture file to something bad, But I dont know. Ah well it had water anyway, so you would have some weird reflections. But It mgiht work, I dunno.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

ok I've just read that in the CVS :
-New map smd tag map/voidwater, creates a void where there would normally be water, this is a purely graphical effect,default 0
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AF
AI Developer
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Post by AF »

mwha, tinkering on hold. And yah I'm sorta back and not back and errr.... Just a temporary stopping..
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

mwha, tinkering on hold. And yah I'm sorta back and not back and errr.... Just a temporary stopping..
So does this fact have anything to do with Final Frontier and maps?
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AF
AI Developer
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Post by AF »

Omg, it has EVERYTHING todo with this. With the new tag we can remove the land and water completely from the screen, allowing for proper Space maps.
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jcnossen
Former Engine Dev
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Post by jcnossen »

See quote, i was refering to your completely offtopic message.
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AF
AI Developer
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Post by AF »

pfft, stop provoking flames zaphod, I was replying to aGorm and making a general comment. In future I will be cold, calculating and ruthlessly efficient if you wish.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

I wish you to be ruthlessly efficient!!
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

:lol:

... er, I mean:

I find humour in the above conversation, and apologise for the little I have in which to add to it therein.

;)
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aGorm
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Post by aGorm »

I agree! (but I dont know what with, nor if its a relevent things to say)

aGrom
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

We need tags that make certain colors on the texture map invisible so we can have platforms and asteroids we can build on :)
Torrasque
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Post by Torrasque »

GrOuNd_ZeRo wrote:We need tags that make certain colors on the texture map invisible so we can have platforms and asteroids we can build on :)
Just make them rise from the water no?
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AF
AI Developer
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Post by AF »

That would look strange having asteroids with no apparent bottom to them slowly meltign into nothingness. If such a thing was done, I would suggest having the water signify total transparency. Other than that I think building on features would become a very useful tool.
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