Suggestion : mods updates

Suggestion : mods updates

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Suggestion : mods updates

Post by Dwarden »

Some modes (even they in "beta) are quite big and release very often new builds ...

will be possible to add into "mod" archive structure something for updates like :

old build file:
springwdb4.sd7

updated files:
springwdb4_update_springwdb5.sd7

so people e.g. don't need download whole mod because one 10k file changed ...

of course another way is that mod developers will release archive and you will need just repack archive file self but that is less n00b friendly ...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I think that's what the Replacement system is for...
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

actually, the designer usually makes so many changes that they lose track of what they exactly changed, a patch file would be difficult.

most modern games have 25mb+ updates don't they?
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

GrOuNd_ZeRo wrote:actually, the designer usually makes so many changes that they lose track of what they exactly changed, a patch file would be difficult.

most modern games have 25mb+ updates don't they?
depends what game :) usually these sucky ones have also 500+MB patch :) lol
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I would look into the 7zip specification, it's possible to add additional files to a 7zip without completely recompressing the whole thing (I think) so it would make sense to be able to release a patcher that would only contain recent changes and be able to update... otherwise a simple app to decompress, add the files and recompress should work too... though honestly, until we get to the point where some of these mods are worth calling stable it's not worth it... 25 meg downloads are pretty reasonable unless your on dial-up... in which case you probably never downloaded the orriginal mod files anyways...
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

you can "Add and replace files" or "Update and add files"
so it should be really possible to reach ...

and it will be "perfect" for automated mod updates or one click to update solution ...

very friendly to users ...
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Yeah, but I noticed that the archives will become instable when adding new files or updating the files within the archive.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

GrOuNd_ZeRo wrote:Yeah, but I noticed that the archives will become instable when adding new files or updating the files within the archive.
uh unstable ? i'm using that for like year and never noticed damaged files and use this for thousands files / week ... just avoid using solid archives ...
Why adding, deleting and updating operations don't work for existing archives?
Current version of 7-Zip cannot do some operations with .7z archives, created with solid option switched on.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

When I updated some weapons not too long ago, Spring crashed when the weapon fired...it also couldn't be replaced, only renamed.
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