SpringSettings 0.2.0 - Page 4

SpringSettings 0.2.0

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: SpringSettings 0.1.2b (former Settings++)

Post by Tobi »

Seems fine to me. If you do it now I guess lobbies have more then enough time to adapt.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: SpringSettings 0.1.2b (former Settings++)

Post by LordMatt »

I mentioned this change to all of the lobby developers.
sathe
Posts: 2
Joined: 20 Jan 2008, 13:14

Re: SpringSettings 0.1.2b (former Settings++)

Post by sathe »

Any news on getting this to work with the latest mac release? :O
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.1.2b (former Settings++)

Post by koshi »

iirc Commander successfully build springlobby on his mac. I don't remember if he tried out springsettings though, but it should work as long as unitsync works properly. You would have to ask Commander or try it yourself. If any problems arise stop by #springlobby in the client or #springlobby @ freenode on irc (conversation is relayed between these two).
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.1.2b (former Settings++)

Post by koshi »

I want to add a tab for ctrlpanel.txt in springsettings

most of it seems self explanatory, but could some eleborate on fillOrder and selectThrough?

if everything is commented out in the file, is the layout is determined by the mod?

you can load a spefic file from ingame chat via "/ctrlpanel filename" is there also switch for spring startup?
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LordMatt
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Joined: 15 May 2005, 04:26

Re: SpringSettings 0.1.2b (former Settings++)

Post by LordMatt »

Stuff that is commented out is the "hard coded" default. If you want to change things, you need to uncomment stuff.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: SpringSettings 0.1.2b (former Settings++)

Post by ZellSF »

fillOrder, prevPageSlot, deadIconSlot and nextPageSlot are all ignored if LuaUI is enabled. They're still in the /LuaUI/ctrlpanel.txt file, not very self explanatory.

If you want to figure out what fillOrder does try experimenting with it after disabling LuaUI. It basically changes in which order you get the orders/build icons.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: SpringSettings 0.1.2b (former Settings++)

Post by ZellSF »

Also, shouldn't ground decals have a (slow) in their description too? Here it's a *much* worse FPS hit than shadows are later in the game.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Re: SpringSettings 0.1.2b (former Settings++)

Post by Snipawolf »

ZellSF wrote:Also, shouldn't ground decals have a (slow) in their description too? Here it's a *much* worse FPS hit than shadows are later in the game.
Quoted for truth. The ground decals rip your graphics card a new a-hole, regardless of what you have.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: SpringSettings 0.1.2b (former Settings++)

Post by ZellSF »

Oh wait, it was still set to 40 for some mysterious reason, despite the maximum setting being 1... No wonder it was slow then.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: SpringSettings 0.1.2b (former Settings++)

Post by NOiZE »

Sorry for bumping this,

But you can't enter the player name, for single player ;)
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.1.2b (former Settings++)

Post by koshi »

==== Work in progress release for upcoming spring 0.77 version ===

Changelog

simply drop this into your svn install directory and you'll be able to control svn and normal settings seperately, if you use respective springsettings.exe ofc

if you're not having a svn install of spring there is no need to get this
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: SpringSettings 0.2.0

Post by AF »

http://images.darkstars.co.uk/spring/ge ... gsMkII.png

hint hint, official icons, more than just for gawping at
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

if you get me something that is actually usable as 16x16 icon I'll use it. That pretty 600x600 png is almost half empty which results in about 8x8 pixels being of informative value (or not). Read: resizing that png leads to something reddish with a yellow blob in the center
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: SpringSettings 0.2.0

Post by Forboding Angel »

Dunno what you are using to resize it... BTW 64x64 icon ftw (so It looks nice in vista). Because this looks fine.
springsettings.png
springsettings.png (7.5 KiB) Viewed 1526 times
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: SpringSettings 0.2.0

Post by Gnomre »

Speaking of official icons can we get rid of that ugly blue border? Just bevel it or something, that blue border looks like crap
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: SpringSettings 0.2.0

Post by Forboding Angel »

TBH if it didn't have that blue border, I wouldn't like it.
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

correct me if i'm wrong/missed something, but shouldn't "official icons" be a) actually icons and not 600x600 images and b) in spring svn with sources?
I mean I'm no graphics wizard and just tried what resizing options gimp gave me, but isn't the point of an "official icon set" that i wouldn't even have to do that?
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Argh
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Joined: 21 Feb 2005, 03:38

Re: SpringSettings 0.2.0

Post by Argh »

Er... to quell this, perhaps somebody could just tell me what the "official sizes" should be, and I could just, er, make them in a few minutes? It's not like resizing things and then fixing them to reduce blurriness is rocket science.
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

koshi wrote:if you get me something that is actually usable as 16x16 icon I'll use it.
That's pretty much all I'd need. I include an .ico for windows too tho, so whatever sizes should be in there would be good too.
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