A few issues compiling

A few issues compiling

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Mazza101
Posts: 4
Joined: 12 Aug 2008, 17:18

A few issues compiling

Post by Mazza101 »

Hello everyone, I seem to be having a few problems with compiling the source code using Visual C++ 2005.

Find below the output notes:

SORRY for the extremely long post!
1>------ Build started: Project: rts, Configuration: No debug Win32 ------
1>Compiling...
1>gml.cpp
1>print.cpp
1>lzio.cpp
1>lvm.cpp
1>lundump.cpp
1>ltm.cpp
1>ltablib.cpp
1>ltable.cpp
1>lstrlib.cpp
1>lstring.cpp
1>lstate.cpp
1>lparser.cpp
1>loslib.cpp
1>lopcodes.cpp
1>lobject.cpp
1>loadlib.cpp
1>lmem.cpp
1>lmathlib.cpp
1>llex.cpp
1>liolib.cpp
1>Generating Code...
1>Compiling...
1>linit.cpp
1>lgc.cpp
1>lfunc.cpp
1>ldump.cpp
1>ldo.cpp
1>ldebug.cpp
1>ldblib.cpp
1>lcode.cpp
1>lbaselib.cpp
1>lauxlib.cpp
1>lapi.cpp
1>wrapper_base.cpp
1>weak_ref.cpp
1>stack_content_by_name.cpp
1>scope.cpp
1>ref.cpp
1>pcall.cpp
1>overload_rep.cpp
1>open.cpp
1>object_rep.cpp
1>Generating Code...
1>Compiling...
1>link_compatibility.cpp
1>implicit_cast.cpp
1>function.cpp
1>find_best_match.cpp
1>error.cpp
1>create_class.cpp
1>class_rep.cpp
1>class_registry.cpp
1>class_info.cpp
1>class.cpp
1>Random.cpp
1>LuaWeaponDefs.cpp
1>LuaVFS.cpp
1>LuaUtils.cpp
1>LuaUnsyncedRead.cpp
1>..\..\Lua\LuaUnsyncedRead.cpp(1193) : warning C4312: 'type cast' : conversion from 'Uint32' to 'void *' of greater size
1>LuaUnsyncedCtrl.cpp
1>LuaUnsyncedCall.cpp
1>LuaUnitRendering.cpp
1>LuaUnitDefs.cpp
1>LuaTextures.cpp
1>Generating Code...
1>Compiling...
1>LuaSyncedTable.cpp
1>LuaSyncedRead.cpp
1>LuaSyncedMoveCtrl.cpp
1>LuaSyncedCtrl.cpp
1>..\..\Lua\LuaSyncedCtrl.cpp(743) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>..\..\Lua\LuaSyncedCtrl.cpp(743) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>..\..\Lua\LuaSyncedCtrl.cpp(749) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>..\..\Lua\LuaSyncedCtrl.cpp(749) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>LuaSyncedCall.cpp
1>LuaShaders.cpp
1>..\..\Lua\LuaShaders.cpp(413) : error C2065: 'glProgramParameteriEXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(418) : error C2065: 'GL_GEOMETRY_INPUT_TYPE_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(419) : error C2065: 'GL_GEOMETRY_OUTPUT_TYPE_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(420) : error C2065: 'GL_GEOMETRY_VERTICES_OUT_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(428) : error C3861: 'glProgramParameteriEXT': identifier not found
1>..\..\Lua\LuaShaders.cpp(461) : error C2065: 'GL_GEOMETRY_SHADER_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(860) : error C3861: 'glProgramParameteriEXT': identifier not found
1>LuaScream.cpp
1>LuaRules.cpp
1>LuaRBOs.cpp
1>LuaPathFinder.cpp
1>LuaParser.cpp
1>LuaOpenGL.cpp
1>..\..\Lua\LuaOpenGL.cpp(5076) : warning C4312: 'type cast' : conversion from 'GLuint' to 'void *' of greater size
1>..\..\Lua\LuaOpenGL.cpp(5089) : warning C4311: 'type cast' : pointer truncation from 'const void *' to 'unsigned long'
1>..\..\Lua\LuaOpenGL.cpp(5108) : warning C4311: 'type cast' : pointer truncation from 'const void *' to 'unsigned long'
1>..\..\Lua\LuaOpenGL.cpp(5138) : warning C4311: 'type cast' : pointer truncation from 'const void *' to 'unsigned long'
1>LuaMaterial.cpp
1>LuaHandleSynced.cpp
1>LuaHandle.cpp
1>LuaGaia.cpp
1>LuaFeatureDefs.cpp
1>LuaFBOs.cpp
1>..\..\Lua\LuaFBOs.cpp(60) : error C2065: 'GLEW_EXT_framebuffer_blit' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(209) : error C2065: 'GL_DRAW_FRAMEBUFFER_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(209) : error C2051: case expression not constant
1>..\..\Lua\LuaFBOs.cpp(209) : error C2065: 'GL_DRAW_FRAMEBUFFER_BINDING_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(210) : error C2065: 'GL_READ_FRAMEBUFFER_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(210) : error C2051: case expression not constant
1>..\..\Lua\LuaFBOs.cpp(210) : error C2065: 'GL_READ_FRAMEBUFFER_BINDING_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(582) : error C3861: 'glBlitFramebufferEXT': identifier not found
1>..\..\Lua\LuaFBOs.cpp(610) : error C3861: 'glBlitFramebufferEXT': identifier not found
1>LuaConstGL.cpp
1>LuaConstGame.cpp
1>Generating Code...
1>Compiling...
1>LuaConstCMDTYPE.cpp
1>LuaConstCMD.cpp
1>LuaBitOps.cpp
1>Textures.cpp
1>TerrainVertexBuffer.cpp
1>TerrainUtil.cpp
1>TerrainTextureGLSL.cpp
1>TerrainTexture.cpp
1>TerrainTexEnvCombine.cpp
1>Terrain.cpp
1>QuadRenderData.cpp
1>Lightcalc.cpp
1>Sm3Map.cpp
1>Sm3GroundDrawer.cpp
1>Plane.cpp
1>Frustum.cpp
1>SmfReadMap.cpp
1>BFGroundTextures.cpp
1>..\..\Map\SMF\BFGroundTextures.cpp(200) : error C2065: 'GL_PIXEL_UNPACK_BUFFER' : undeclared identifier
1>BFGroundDrawer.cpp
1>ReadMap.cpp
1>Generating Code...
1>Compiling...
1>NoMapDamage.cpp
1>MetalMap.cpp
1>MapParser.cpp
1>MapInfo.cpp
1>MapDamage.cpp
1>HeightMapTexture.cpp
1>HeightLinePalette.cpp
1>Ground.cpp
1>BasicMapDamage.cpp
1>BaseGroundDrawer.cpp
1>UnpackPacket.cpp
1>UDPSocket.cpp
1>UDPListener.cpp
1>UDPConnection.cpp
1>UDPConnectedSocket.cpp
1>Socket.cpp
1>RawPacket.cpp
1>ProtocolDef.cpp
1>PackPacket.cpp
1>SyncTracer.cpp
1>Generating Code...
1>Compiling...
1>Syncify.cpp
1>SyncedFloat3.cpp
1>SyncDebugger.cpp
1>SyncChecker.cpp
1>Logger.cpp
1>bget.cpp
1>LuaFunctions.cpp
1>LuaBinder.cpp
1>Sound.cpp
1>c:\users\mark\game\rts\system\platform\win\OggStream.h(7) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
1>DxSound.cpp
1>c:\users\mark\game\rts\system\platform\win\OggStream.h(7) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
1>VarTypes.cpp
1>Serializer.cpp
1>creg.cpp
1>SaveInterface.cpp
1>LoadSaveInterface.cpp
1>LoadSaveHandler.cpp
1>LoadInterface.cpp
1>myMath.cpp
1>Matrix44f.cpp
1>float3.cpp
1>Generating Code...
1>Compiling...
1>WinFileSystemHandler.cpp
1>Win32Cmd.cpp
1>seh.cpp
1>..\..\System\Platform\Win\seh.cpp(37) : warning C4313: 'sprintf' : '%x' in format string conflicts with argument 3 of type 'PVOID'
1>RegHandler.cpp
1>OggStream.cpp
1>c:\users\mark\game\rts\system\platform\win\OggStream.h(7) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
1>DllLib.cpp
1>DataDirLocater.cpp
1>..\..\System\Platform\Linux\DataDirLocater.cpp(16) : fatal error C1083: Cannot open include file: 'shlwapi.h': No such file or directory
1>CrashHandler.cpp
1>..\..\System\Platform\Win\CrashHandler.cpp(91) : warning C4312: 'type cast' : conversion from 'DWORD' to 'HINSTANCE' of greater size
1>AVIGenerator.cpp
1>Adding library: vfw32.lib
1>SharedLib.cpp
1>FileSystem.cpp
1>errorhandler.cpp
1>ConfigHandler.cpp
1>Clipboard.cpp
1>BaseCmd.cpp
1>substream.cpp
1>sqshstream.cpp
1>scrambledfile.cpp
1>hpiutil.cpp
1>hpifile.cpp
1>Generating Code...
1>Compiling...
1>hpientry.cpp
1>VFSHandler.cpp
1>FileHandler.cpp
1>FileFilter.cpp
1>CRC.cpp
1>ArchiveZip.cpp
1>ArchiveScanner.cpp
1>ArchiveHPI.cpp
1>ArchiveFactory.cpp
1>ArchiveDir.cpp
1>ArchiveBuffered.cpp
1>ArchiveBase.cpp
1>Archive7Zip.cpp
1>UnsyncedRNG.cpp
1>TimeProfiler.cpp
1>TdfParser.cpp
1>StdAfx.cpp
1>SpringApp.cpp
1>Object.cpp
1>NetProtocol.cpp
1>Generating Code...
1>Compiling...
1>MouseInput.cpp
1>mmgr.cpp
1>Messages.cpp
1>MemPool.cpp
1>Main.cpp
1>LogOutput.cpp
1>GlobalStuff.cpp
1>DemoRecorder.cpp
1>DemoReader.cpp
1>Demo.cpp
1>BaseNetProtocol.cpp
1>AutohostInterface.cpp
1>FeatureSet.cpp
1>FeatureHandler.cpp
1>Feature.cpp
1>Wind.cpp
1>RadarHandler.cpp
1>QuadField.cpp
1>LosHandler.cpp
1>InterceptHandler.cpp
1>Generating Code...
1>Compiling...
1>GroundBlockingObjectMap.cpp
1>GeometricObjects.cpp
1>DamageArrayHandler.cpp
1>DamageArray.cpp
1>CollisionHandler.cpp
1>CategoryHandler.cpp
1>AirBaseHandler.cpp
1>ShipMoveMath.cpp
1>MoveMath.cpp
1>..\..\Sim\MoveTypes\MoveMath\MoveMath.cpp(220) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_Tree<_Traits>::const_iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(484): could be 'std::_Tree<_Traits>::iterator &std::_Tree<_Traits>::iterator::operator =(const std::_Tree<_Traits>::iterator &)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> while trying to match the argument list '(BlockingMapCellIt, std::_Tree<_Traits>::const_iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1>HoverMoveMath.cpp
1>GroundMoveMath.cpp
1>TAAirMoveType.cpp
1>ScriptMoveType.cpp
1>MoveType.cpp
1>MoveInfo.cpp
1>GroundMoveType.cpp
1>..\..\Sim\MoveTypes\GroundMoveType.cpp(1461) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_Tree<_Traits>::const_iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(484): could be 'std::_Tree<_Traits>::iterator &std::_Tree<_Traits>::iterator::operator =(const std::_Tree<_Traits>::iterator &)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> while trying to match the argument list '(BlockingMapCellIt, std::_Tree<_Traits>::const_iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1>..\..\Sim\MoveTypes\GroundMoveType.cpp(1549) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_Tree<_Traits>::const_iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(484): could be 'std::_Tree<_Traits>::iterator &std::_Tree<_Traits>::iterator::operator =(const std::_Tree<_Traits>::iterator &)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> while trying to match the argument list '(BlockingMapCellIt, std::_Tree<_Traits>::const_iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1>AirMoveType.cpp
1>AAirMoveType.cpp
1>WorldObject.cpp
1>SolidObject.cpp
1>Generating Code...
1>Compiling...
1>PathManager.cpp
1>PathFinder.cpp
1>PathEstimator.cpp
1>PathCache.cpp
1>Weapon.cpp
1>TorpedoLauncher.cpp
1>StarburstLauncher.cpp
1>Rifle.cpp
1>PlasmaRepulser.cpp
1>NoWeapon.cpp
1>MissileLauncher.cpp
1>MeleeWeapon.cpp
1>LightingCannon.cpp
1>LaserCannon.cpp
1>FlameThrower.cpp
1>EmgCannon.cpp
1>DGunWeapon.cpp
1>Cannon.cpp
1>bombdropper.cpp
1>BeamLaser.cpp
1>Generating Code...
1>Compiling...
1>WeaponDefHandler.cpp
1>WeaponProjectile.cpp
1>TorpedoProjectile.cpp
1>StarburstProjectile.cpp
1>MissileProjectile.cpp
1>LightingProjectile.cpp
1>LaserProjectile.cpp
1>LargeBeamLaserProjectile.cpp
1>FlameProjectile.cpp
1>FireBallProjectile.cpp
1>ExplosiveProjectile.cpp
1>EmgProjectile.cpp
1>BeamLaserProjectile.cpp
1>WreckProjectile.cpp
1>WakeProjectile.cpp
1>TracerProjectile.cpp
1>SpherePartProjectile.cpp
1>SmokeTrailProjectile.cpp
1>SmokeProjectile2.cpp
1>SmokeProjectile.cpp
1>Generating Code...
1>Compiling...
1>SimpleParticleSystem.cpp
1>ShieldPartProjectile.cpp
1>RepulseGfx.cpp
1>MuzzleFlame.cpp
1>HeatCloudProjectile.cpp
1>GfxProjectile.cpp
1>GeoThermSmokeProjectile.cpp
1>GeoSquareProjectile.cpp
1>GenericParticleProjectile.cpp
1>ExploSpikeProjectile.cpp
1>DirtProjectile.cpp
1>BubbleProjectile.cpp
1>BitmapMuzzleFlame.cpp
1>ProjectileHandler.cpp
1>Projectile.cpp
1>PieceProjectile.cpp
1>FlareProjectile.cpp
1>FireProjectile.cpp
1>ExplosionGenerator.cpp
1>ExpGenSpawner.cpp
1>Generating Code...
1>Compiling...
1>TransportCAI.cpp
1>MobileCAI.cpp
1>FactoryCAI.cpp
1>CommandAI.cpp
1>Command.cpp
1>BuilderCAI.cpp
1>AirCAI.cpp
1>TransportUnit.cpp
1>Factory.cpp
1>ExtractorBuilding.cpp
1>Building.cpp
1>Builder.cpp
1>CobThread.cpp
1>CobInstance.cpp
1>CobFile.cpp
1>CobEngine.cpp
1>UnitTracker.cpp
1>UnitSet.cpp
1>UnitLoader.cpp
1>UnitHandler.cpp
1>Generating Code...
1>Compiling...
1>UnitDefHandler.cpp
1>Unit.cpp
1>ModInfo.cpp
1>TextureHandler.cpp
1>TextureAtlas.cpp
1>TAPalette.cpp
1>nv_dds.cpp
1>NamedTextures.cpp
1>ColorMap.cpp
1>Bitmap.cpp
1>VertexArrayRange.cpp
1>VertexArray.cpp
1>myGL.cpp
1>glTextBox.cpp
1>glList.cpp
1>glExtra.cpp
1>FBO.cpp
1>SkyBox.cpp
1>RefractWater.cpp
1>LineDrawer.cpp
1>Generating Code...
1>Compiling...
1>GrassDrawer.cpp
1>DynWater.cpp
1>BumpWater.cpp
1>..\..\Rendering\Env\BumpWater.cpp(646) : error C2065: 'GL_PIXEL_UNPACK_BUFFER' : undeclared identifier
1>BasicWater.cpp
1>BasicTreeDrawer.cpp
1>BasicSky.cpp
1>BaseWater.cpp
1>BaseTreeDrawer.cpp
1>BaseSky.cpp
1>AdvWater.cpp
1>AdvTreeGenerator.cpp
1>AdvTreeDrawer.cpp
1>AdvSky.cpp
1>UnitDrawer.cpp
1>s3oParser.cpp
1>3DOParser.cpp
1>3DModelParser.cpp
1>VerticalSync.cpp
1>ShadowHandler.cpp
1>InMapDraw.cpp
1>Generating Code...
1>Compiling...
1>IconHandler.cpp
1>GroundFlash.cpp
1>GroundDecalHandler.cpp
1>glFont.cpp
1>GLContext.cpp
1>FontTexture.cpp
1>FartextureHandler.cpp
1>TWController.cpp
1>SmoothController.cpp
1>RotOverheadController.cpp
1>OverviewController.cpp
1>OverheadController.cpp
1>LuaCameraCtrl.cpp
1>FreeController.cpp
1>FPSController.cpp
1>CameraController.cpp
1>TestScript.cpp
1>SpawnScript.cpp
1>ScriptHandler.cpp
1>Script.cpp
1>Generating Code...
1>Compiling...
1>LoadScript.cpp
1>GlobalAITestScript.cpp
1>EmptyScript.cpp
1>CommanderScript2.cpp
1>CommanderScript.cpp
1>AirScript.cpp
1>TooltipConsole.cpp
1>StartPosSelecter.cpp
1>ShareBox.cpp
1>SelectionKeyHandler.cpp
1>ResourceBar.cpp
1>QuitBox.cpp
1>ProfileDrawer.cpp
1>MouseHandler.cpp
1>MouseCursor.cpp
1>MiniMap.cpp
1>LuaUI.cpp
1>KeySet.cpp
1>KeyCodes.cpp
1>KeyBindings.cpp
1>Generating Code...
1>Compiling...
1>KeyAutoBinder.cpp
1>InputReceiver.cpp
1>InfoConsole.cpp
1>HwMouseCursor.cpp
1>GuiHandler.cpp
1>GameSetupDrawer.cpp
1>GameInfo.cpp
1>EndGameBox.cpp
1>CursorIcons.cpp
1>CommandColors.cpp
1>WordCompletion.cpp
1>WaitCommandsAI.cpp
1>Team.cpp
1>SelectedUnitsAI.cpp
1>SelectedUnits.cpp
1>PreGame.cpp
1>PlayerRoster.cpp
1>Player.cpp
1>GameVersion.cpp
1>GameSetup.cpp
1>..\..\Game\GameSetup.cpp(298) : warning C4258: 'i' : definition from the for loop is ignored; the definition from the enclosing scope is used
1> ..\..\Game\GameSetup.cpp(289) : definition of 'i' ignored
1> ..\..\Game\GameSetup.cpp(273) : definition of 'i' used
1>..\..\Game\GameSetup.cpp(305) : warning C4258: 'i' : definition from the for loop is ignored; the definition from the enclosing scope is used
1> ..\..\Game\GameSetup.cpp(289) : definition of 'i' ignored
1> ..\..\Game\GameSetup.cpp(273) : definition of 'i' used
1>..\..\Game\GameSetup.cpp(306) : warning C4258: 'i' : definition from the for loop is ignored; the definition from the enclosing scope is used
1> ..\..\Game\GameSetup.cpp(289) : definition of 'i' ignored
1> ..\..\Game\GameSetup.cpp(273) : definition of 'i' used
1>Generating Code...
1>Compiling...
1>GameServer.cpp
1>GameHelper.cpp
1>GameData.cpp
1>GameController.cpp
1>Game.cpp
1>ConsoleHistory.cpp
1>Console.cpp
1>CommandMessage.cpp
1>ChatMessage.cpp
1>CameraHandler.cpp
1>Camera.cpp
1>Action.cpp
1>GroupHandler.cpp
1>GroupAiCallback.cpp
1>Group.cpp
1>GlobalAIHandler.cpp
1>GlobalAICallback.cpp
1>GlobalAI.cpp
1>AICheats.cpp
1>AICallback.cpp
1>Generating Code...
1>Build log was saved at "file://c:\Users\Mark\game\rts\build\vstudio8\Release\BuildLog.htm"
1>rts - 25 error(s), 14 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: A few issues compiling

Post by imbaczek »

have you got vclibs in the correct place?
Mazza101
Posts: 4
Joined: 12 Aug 2008, 17:18

Re: A few issues compiling

Post by Mazza101 »

Yes, it's in the same place as all the other directories.
Mazza101
Posts: 4
Joined: 12 Aug 2008, 17:18

Re: A few issues compiling

Post by Mazza101 »

Still have this issue, anyone know the cause?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: A few issues compiling

Post by Kloot »

Your vclibs package is just out of date, it doesn't have the version of
GLEW required by SVN Spring (and is missing the Ogg libs entirely.) A
newer one was available at some point, but you might have more luck
scrounging up those pieces yourself.

PS. your other compilation errors (those relating to MoveMath) should
be fixed now, the misplaced shlwapi.h is likely some problem with your
VS setup.
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