Find below the output notes:
SORRY for the extremely long post!
1>------ Build started: Project: rts, Configuration: No debug Win32 ------
1>Compiling...
1>gml.cpp
1>print.cpp
1>lzio.cpp
1>lvm.cpp
1>lundump.cpp
1>ltm.cpp
1>ltablib.cpp
1>ltable.cpp
1>lstrlib.cpp
1>lstring.cpp
1>lstate.cpp
1>lparser.cpp
1>loslib.cpp
1>lopcodes.cpp
1>lobject.cpp
1>loadlib.cpp
1>lmem.cpp
1>lmathlib.cpp
1>llex.cpp
1>liolib.cpp
1>Generating Code...
1>Compiling...
1>linit.cpp
1>lgc.cpp
1>lfunc.cpp
1>ldump.cpp
1>ldo.cpp
1>ldebug.cpp
1>ldblib.cpp
1>lcode.cpp
1>lbaselib.cpp
1>lauxlib.cpp
1>lapi.cpp
1>wrapper_base.cpp
1>weak_ref.cpp
1>stack_content_by_name.cpp
1>scope.cpp
1>ref.cpp
1>pcall.cpp
1>overload_rep.cpp
1>open.cpp
1>object_rep.cpp
1>Generating Code...
1>Compiling...
1>link_compatibility.cpp
1>implicit_cast.cpp
1>function.cpp
1>find_best_match.cpp
1>error.cpp
1>create_class.cpp
1>class_rep.cpp
1>class_registry.cpp
1>class_info.cpp
1>class.cpp
1>Random.cpp
1>LuaWeaponDefs.cpp
1>LuaVFS.cpp
1>LuaUtils.cpp
1>LuaUnsyncedRead.cpp
1>..\..\Lua\LuaUnsyncedRead.cpp(1193) : warning C4312: 'type cast' : conversion from 'Uint32' to 'void *' of greater size
1>LuaUnsyncedCtrl.cpp
1>LuaUnsyncedCall.cpp
1>LuaUnitRendering.cpp
1>LuaUnitDefs.cpp
1>LuaTextures.cpp
1>Generating Code...
1>Compiling...
1>LuaSyncedTable.cpp
1>LuaSyncedRead.cpp
1>LuaSyncedMoveCtrl.cpp
1>LuaSyncedCtrl.cpp
1>..\..\Lua\LuaSyncedCtrl.cpp(743) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>..\..\Lua\LuaSyncedCtrl.cpp(743) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>..\..\Lua\LuaSyncedCtrl.cpp(749) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>..\..\Lua\LuaSyncedCtrl.cpp(749) : warning C4312: 'type cast' : conversion from 'int' to 'void *' of greater size
1>LuaSyncedCall.cpp
1>LuaShaders.cpp
1>..\..\Lua\LuaShaders.cpp(413) : error C2065: 'glProgramParameteriEXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(418) : error C2065: 'GL_GEOMETRY_INPUT_TYPE_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(419) : error C2065: 'GL_GEOMETRY_OUTPUT_TYPE_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(420) : error C2065: 'GL_GEOMETRY_VERTICES_OUT_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(428) : error C3861: 'glProgramParameteriEXT': identifier not found
1>..\..\Lua\LuaShaders.cpp(461) : error C2065: 'GL_GEOMETRY_SHADER_EXT' : undeclared identifier
1>..\..\Lua\LuaShaders.cpp(860) : error C3861: 'glProgramParameteriEXT': identifier not found
1>LuaScream.cpp
1>LuaRules.cpp
1>LuaRBOs.cpp
1>LuaPathFinder.cpp
1>LuaParser.cpp
1>LuaOpenGL.cpp
1>..\..\Lua\LuaOpenGL.cpp(5076) : warning C4312: 'type cast' : conversion from 'GLuint' to 'void *' of greater size
1>..\..\Lua\LuaOpenGL.cpp(5089) : warning C4311: 'type cast' : pointer truncation from 'const void *' to 'unsigned long'
1>..\..\Lua\LuaOpenGL.cpp(5108) : warning C4311: 'type cast' : pointer truncation from 'const void *' to 'unsigned long'
1>..\..\Lua\LuaOpenGL.cpp(5138) : warning C4311: 'type cast' : pointer truncation from 'const void *' to 'unsigned long'
1>LuaMaterial.cpp
1>LuaHandleSynced.cpp
1>LuaHandle.cpp
1>LuaGaia.cpp
1>LuaFeatureDefs.cpp
1>LuaFBOs.cpp
1>..\..\Lua\LuaFBOs.cpp(60) : error C2065: 'GLEW_EXT_framebuffer_blit' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(209) : error C2065: 'GL_DRAW_FRAMEBUFFER_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(209) : error C2051: case expression not constant
1>..\..\Lua\LuaFBOs.cpp(209) : error C2065: 'GL_DRAW_FRAMEBUFFER_BINDING_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(210) : error C2065: 'GL_READ_FRAMEBUFFER_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(210) : error C2051: case expression not constant
1>..\..\Lua\LuaFBOs.cpp(210) : error C2065: 'GL_READ_FRAMEBUFFER_BINDING_EXT' : undeclared identifier
1>..\..\Lua\LuaFBOs.cpp(582) : error C3861: 'glBlitFramebufferEXT': identifier not found
1>..\..\Lua\LuaFBOs.cpp(610) : error C3861: 'glBlitFramebufferEXT': identifier not found
1>LuaConstGL.cpp
1>LuaConstGame.cpp
1>Generating Code...
1>Compiling...
1>LuaConstCMDTYPE.cpp
1>LuaConstCMD.cpp
1>LuaBitOps.cpp
1>Textures.cpp
1>TerrainVertexBuffer.cpp
1>TerrainUtil.cpp
1>TerrainTextureGLSL.cpp
1>TerrainTexture.cpp
1>TerrainTexEnvCombine.cpp
1>Terrain.cpp
1>QuadRenderData.cpp
1>Lightcalc.cpp
1>Sm3Map.cpp
1>Sm3GroundDrawer.cpp
1>Plane.cpp
1>Frustum.cpp
1>SmfReadMap.cpp
1>BFGroundTextures.cpp
1>..\..\Map\SMF\BFGroundTextures.cpp(200) : error C2065: 'GL_PIXEL_UNPACK_BUFFER' : undeclared identifier
1>BFGroundDrawer.cpp
1>ReadMap.cpp
1>Generating Code...
1>Compiling...
1>NoMapDamage.cpp
1>MetalMap.cpp
1>MapParser.cpp
1>MapInfo.cpp
1>MapDamage.cpp
1>HeightMapTexture.cpp
1>HeightLinePalette.cpp
1>Ground.cpp
1>BasicMapDamage.cpp
1>BaseGroundDrawer.cpp
1>UnpackPacket.cpp
1>UDPSocket.cpp
1>UDPListener.cpp
1>UDPConnection.cpp
1>UDPConnectedSocket.cpp
1>Socket.cpp
1>RawPacket.cpp
1>ProtocolDef.cpp
1>PackPacket.cpp
1>SyncTracer.cpp
1>Generating Code...
1>Compiling...
1>Syncify.cpp
1>SyncedFloat3.cpp
1>SyncDebugger.cpp
1>SyncChecker.cpp
1>Logger.cpp
1>bget.cpp
1>LuaFunctions.cpp
1>LuaBinder.cpp
1>Sound.cpp
1>c:\users\mark\game\rts\system\platform\win\OggStream.h(7) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
1>DxSound.cpp
1>c:\users\mark\game\rts\system\platform\win\OggStream.h(7) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
1>VarTypes.cpp
1>Serializer.cpp
1>creg.cpp
1>SaveInterface.cpp
1>LoadSaveInterface.cpp
1>LoadSaveHandler.cpp
1>LoadInterface.cpp
1>myMath.cpp
1>Matrix44f.cpp
1>float3.cpp
1>Generating Code...
1>Compiling...
1>WinFileSystemHandler.cpp
1>Win32Cmd.cpp
1>seh.cpp
1>..\..\System\Platform\Win\seh.cpp(37) : warning C4313: 'sprintf' : '%x' in format string conflicts with argument 3 of type 'PVOID'
1>RegHandler.cpp
1>OggStream.cpp
1>c:\users\mark\game\rts\system\platform\win\OggStream.h(7) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
1>DllLib.cpp
1>DataDirLocater.cpp
1>..\..\System\Platform\Linux\DataDirLocater.cpp(16) : fatal error C1083: Cannot open include file: 'shlwapi.h': No such file or directory
1>CrashHandler.cpp
1>..\..\System\Platform\Win\CrashHandler.cpp(91) : warning C4312: 'type cast' : conversion from 'DWORD' to 'HINSTANCE' of greater size
1>AVIGenerator.cpp
1>Adding library: vfw32.lib
1>SharedLib.cpp
1>FileSystem.cpp
1>errorhandler.cpp
1>ConfigHandler.cpp
1>Clipboard.cpp
1>BaseCmd.cpp
1>substream.cpp
1>sqshstream.cpp
1>scrambledfile.cpp
1>hpiutil.cpp
1>hpifile.cpp
1>Generating Code...
1>Compiling...
1>hpientry.cpp
1>VFSHandler.cpp
1>FileHandler.cpp
1>FileFilter.cpp
1>CRC.cpp
1>ArchiveZip.cpp
1>ArchiveScanner.cpp
1>ArchiveHPI.cpp
1>ArchiveFactory.cpp
1>ArchiveDir.cpp
1>ArchiveBuffered.cpp
1>ArchiveBase.cpp
1>Archive7Zip.cpp
1>UnsyncedRNG.cpp
1>TimeProfiler.cpp
1>TdfParser.cpp
1>StdAfx.cpp
1>SpringApp.cpp
1>Object.cpp
1>NetProtocol.cpp
1>Generating Code...
1>Compiling...
1>MouseInput.cpp
1>mmgr.cpp
1>Messages.cpp
1>MemPool.cpp
1>Main.cpp
1>LogOutput.cpp
1>GlobalStuff.cpp
1>DemoRecorder.cpp
1>DemoReader.cpp
1>Demo.cpp
1>BaseNetProtocol.cpp
1>AutohostInterface.cpp
1>FeatureSet.cpp
1>FeatureHandler.cpp
1>Feature.cpp
1>Wind.cpp
1>RadarHandler.cpp
1>QuadField.cpp
1>LosHandler.cpp
1>InterceptHandler.cpp
1>Generating Code...
1>Compiling...
1>GroundBlockingObjectMap.cpp
1>GeometricObjects.cpp
1>DamageArrayHandler.cpp
1>DamageArray.cpp
1>CollisionHandler.cpp
1>CategoryHandler.cpp
1>AirBaseHandler.cpp
1>ShipMoveMath.cpp
1>MoveMath.cpp
1>..\..\Sim\MoveTypes\MoveMath\MoveMath.cpp(220) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_Tree<_Traits>::const_iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(484): could be 'std::_Tree<_Traits>::iterator &std::_Tree<_Traits>::iterator::operator =(const std::_Tree<_Traits>::iterator &)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> while trying to match the argument list '(BlockingMapCellIt, std::_Tree<_Traits>::const_iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1>HoverMoveMath.cpp
1>GroundMoveMath.cpp
1>TAAirMoveType.cpp
1>ScriptMoveType.cpp
1>MoveType.cpp
1>MoveInfo.cpp
1>GroundMoveType.cpp
1>..\..\Sim\MoveTypes\GroundMoveType.cpp(1461) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_Tree<_Traits>::const_iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(484): could be 'std::_Tree<_Traits>::iterator &std::_Tree<_Traits>::iterator::operator =(const std::_Tree<_Traits>::iterator &)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> while trying to match the argument list '(BlockingMapCellIt, std::_Tree<_Traits>::const_iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1>..\..\Sim\MoveTypes\GroundMoveType.cpp(1549) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'std::_Tree<_Traits>::const_iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(484): could be 'std::_Tree<_Traits>::iterator &std::_Tree<_Traits>::iterator::operator =(const std::_Tree<_Traits>::iterator &)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1> while trying to match the argument list '(BlockingMapCellIt, std::_Tree<_Traits>::const_iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<CSolidObject *,std::less<CSolidObject *>,std::allocator<CSolidObject *>,false>
1> ]
1>AirMoveType.cpp
1>AAirMoveType.cpp
1>WorldObject.cpp
1>SolidObject.cpp
1>Generating Code...
1>Compiling...
1>PathManager.cpp
1>PathFinder.cpp
1>PathEstimator.cpp
1>PathCache.cpp
1>Weapon.cpp
1>TorpedoLauncher.cpp
1>StarburstLauncher.cpp
1>Rifle.cpp
1>PlasmaRepulser.cpp
1>NoWeapon.cpp
1>MissileLauncher.cpp
1>MeleeWeapon.cpp
1>LightingCannon.cpp
1>LaserCannon.cpp
1>FlameThrower.cpp
1>EmgCannon.cpp
1>DGunWeapon.cpp
1>Cannon.cpp
1>bombdropper.cpp
1>BeamLaser.cpp
1>Generating Code...
1>Compiling...
1>WeaponDefHandler.cpp
1>WeaponProjectile.cpp
1>TorpedoProjectile.cpp
1>StarburstProjectile.cpp
1>MissileProjectile.cpp
1>LightingProjectile.cpp
1>LaserProjectile.cpp
1>LargeBeamLaserProjectile.cpp
1>FlameProjectile.cpp
1>FireBallProjectile.cpp
1>ExplosiveProjectile.cpp
1>EmgProjectile.cpp
1>BeamLaserProjectile.cpp
1>WreckProjectile.cpp
1>WakeProjectile.cpp
1>TracerProjectile.cpp
1>SpherePartProjectile.cpp
1>SmokeTrailProjectile.cpp
1>SmokeProjectile2.cpp
1>SmokeProjectile.cpp
1>Generating Code...
1>Compiling...
1>SimpleParticleSystem.cpp
1>ShieldPartProjectile.cpp
1>RepulseGfx.cpp
1>MuzzleFlame.cpp
1>HeatCloudProjectile.cpp
1>GfxProjectile.cpp
1>GeoThermSmokeProjectile.cpp
1>GeoSquareProjectile.cpp
1>GenericParticleProjectile.cpp
1>ExploSpikeProjectile.cpp
1>DirtProjectile.cpp
1>BubbleProjectile.cpp
1>BitmapMuzzleFlame.cpp
1>ProjectileHandler.cpp
1>Projectile.cpp
1>PieceProjectile.cpp
1>FlareProjectile.cpp
1>FireProjectile.cpp
1>ExplosionGenerator.cpp
1>ExpGenSpawner.cpp
1>Generating Code...
1>Compiling...
1>TransportCAI.cpp
1>MobileCAI.cpp
1>FactoryCAI.cpp
1>CommandAI.cpp
1>Command.cpp
1>BuilderCAI.cpp
1>AirCAI.cpp
1>TransportUnit.cpp
1>Factory.cpp
1>ExtractorBuilding.cpp
1>Building.cpp
1>Builder.cpp
1>CobThread.cpp
1>CobInstance.cpp
1>CobFile.cpp
1>CobEngine.cpp
1>UnitTracker.cpp
1>UnitSet.cpp
1>UnitLoader.cpp
1>UnitHandler.cpp
1>Generating Code...
1>Compiling...
1>UnitDefHandler.cpp
1>Unit.cpp
1>ModInfo.cpp
1>TextureHandler.cpp
1>TextureAtlas.cpp
1>TAPalette.cpp
1>nv_dds.cpp
1>NamedTextures.cpp
1>ColorMap.cpp
1>Bitmap.cpp
1>VertexArrayRange.cpp
1>VertexArray.cpp
1>myGL.cpp
1>glTextBox.cpp
1>glList.cpp
1>glExtra.cpp
1>FBO.cpp
1>SkyBox.cpp
1>RefractWater.cpp
1>LineDrawer.cpp
1>Generating Code...
1>Compiling...
1>GrassDrawer.cpp
1>DynWater.cpp
1>BumpWater.cpp
1>..\..\Rendering\Env\BumpWater.cpp(646) : error C2065: 'GL_PIXEL_UNPACK_BUFFER' : undeclared identifier
1>BasicWater.cpp
1>BasicTreeDrawer.cpp
1>BasicSky.cpp
1>BaseWater.cpp
1>BaseTreeDrawer.cpp
1>BaseSky.cpp
1>AdvWater.cpp
1>AdvTreeGenerator.cpp
1>AdvTreeDrawer.cpp
1>AdvSky.cpp
1>UnitDrawer.cpp
1>s3oParser.cpp
1>3DOParser.cpp
1>3DModelParser.cpp
1>VerticalSync.cpp
1>ShadowHandler.cpp
1>InMapDraw.cpp
1>Generating Code...
1>Compiling...
1>IconHandler.cpp
1>GroundFlash.cpp
1>GroundDecalHandler.cpp
1>glFont.cpp
1>GLContext.cpp
1>FontTexture.cpp
1>FartextureHandler.cpp
1>TWController.cpp
1>SmoothController.cpp
1>RotOverheadController.cpp
1>OverviewController.cpp
1>OverheadController.cpp
1>LuaCameraCtrl.cpp
1>FreeController.cpp
1>FPSController.cpp
1>CameraController.cpp
1>TestScript.cpp
1>SpawnScript.cpp
1>ScriptHandler.cpp
1>Script.cpp
1>Generating Code...
1>Compiling...
1>LoadScript.cpp
1>GlobalAITestScript.cpp
1>EmptyScript.cpp
1>CommanderScript2.cpp
1>CommanderScript.cpp
1>AirScript.cpp
1>TooltipConsole.cpp
1>StartPosSelecter.cpp
1>ShareBox.cpp
1>SelectionKeyHandler.cpp
1>ResourceBar.cpp
1>QuitBox.cpp
1>ProfileDrawer.cpp
1>MouseHandler.cpp
1>MouseCursor.cpp
1>MiniMap.cpp
1>LuaUI.cpp
1>KeySet.cpp
1>KeyCodes.cpp
1>KeyBindings.cpp
1>Generating Code...
1>Compiling...
1>KeyAutoBinder.cpp
1>InputReceiver.cpp
1>InfoConsole.cpp
1>HwMouseCursor.cpp
1>GuiHandler.cpp
1>GameSetupDrawer.cpp
1>GameInfo.cpp
1>EndGameBox.cpp
1>CursorIcons.cpp
1>CommandColors.cpp
1>WordCompletion.cpp
1>WaitCommandsAI.cpp
1>Team.cpp
1>SelectedUnitsAI.cpp
1>SelectedUnits.cpp
1>PreGame.cpp
1>PlayerRoster.cpp
1>Player.cpp
1>GameVersion.cpp
1>GameSetup.cpp
1>..\..\Game\GameSetup.cpp(298) : warning C4258: 'i' : definition from the for loop is ignored; the definition from the enclosing scope is used
1> ..\..\Game\GameSetup.cpp(289) : definition of 'i' ignored
1> ..\..\Game\GameSetup.cpp(273) : definition of 'i' used
1>..\..\Game\GameSetup.cpp(305) : warning C4258: 'i' : definition from the for loop is ignored; the definition from the enclosing scope is used
1> ..\..\Game\GameSetup.cpp(289) : definition of 'i' ignored
1> ..\..\Game\GameSetup.cpp(273) : definition of 'i' used
1>..\..\Game\GameSetup.cpp(306) : warning C4258: 'i' : definition from the for loop is ignored; the definition from the enclosing scope is used
1> ..\..\Game\GameSetup.cpp(289) : definition of 'i' ignored
1> ..\..\Game\GameSetup.cpp(273) : definition of 'i' used
1>Generating Code...
1>Compiling...
1>GameServer.cpp
1>GameHelper.cpp
1>GameData.cpp
1>GameController.cpp
1>Game.cpp
1>ConsoleHistory.cpp
1>Console.cpp
1>CommandMessage.cpp
1>ChatMessage.cpp
1>CameraHandler.cpp
1>Camera.cpp
1>Action.cpp
1>GroupHandler.cpp
1>GroupAiCallback.cpp
1>Group.cpp
1>GlobalAIHandler.cpp
1>GlobalAICallback.cpp
1>GlobalAI.cpp
1>AICheats.cpp
1>AICallback.cpp
1>Generating Code...
1>Build log was saved at "file://c:\Users\Mark\game\rts\build\vstudio8\Release\BuildLog.htm"
1>rts - 25 error(s), 14 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========