wind min/max doesnt match ingame

wind min/max doesnt match ingame

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

wind min/max doesnt match ingame

Post by TradeMark »

when i play speedmetal, i sometimes notice the wind is not 30 when its min is 30 and max is 30. it can go like 5-15 sometimes o_O

or was the min/max 25? anyways, there seems to be a bug.

oh and mod is BA
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Dragon45
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Joined: 16 Aug 2004, 04:36

Re: wind min/max doesnt match ingame

Post by Dragon45 »

Image
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: wind min/max doesnt match ingame

Post by Acidd_UK »

This happens occasionally on other maps too...
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Hoi
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Joined: 13 May 2008, 16:51

Re: wind min/max doesnt match ingame

Post by Hoi »

uhm maybe wind speed = not the same as energy :wink:
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: wind min/max doesnt match ingame

Post by TradeMark »

it is
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: wind min/max doesnt match ingame

Post by Evil4Zerggin »

Depends what the windGenerator tag is set to. Energy = windGenerator * wind. Although in BA this is 1, so energy is really equal to wind there.
Satirik
Lobby Developer
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Joined: 16 Mar 2007, 18:27

Re: wind min/max doesnt match ingame

Post by Satirik »

it's not at max when the wind direction changes
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Re: wind min/max doesnt match ingame

Post by Acidd_UK »

The point is it seems to be less than min at times... Which shouldn't be possible, given the definition of min.
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TradeMark
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Re: wind min/max doesnt match ingame

Post by TradeMark »

IMO the energy shouldnt change even if wind direction changes
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Hoi
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Re: wind min/max doesnt match ingame

Post by Hoi »

TradeMark wrote:IMO the energy shouldnt change even if wind direction changes
LOL ofc it should, that's the whole point of wind energy.
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Re: wind min/max doesnt match ingame

Post by Acidd_UK »

I think what he meant was that it shouldn't go below min while changing direction...
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: wind min/max doesnt match ingame

Post by TradeMark »

yeah, or all my calculations becomes bullshit

how its possible wind direction changes so fast anyways :roll:

Hoi wrote:
TradeMark wrote:IMO the energy shouldnt change even if wind direction changes
LOL ofc it should, that's the whole point of wind energy.
LOL thats just bullshit. The whole point of wind energy is that the wind SPEED changes between min/max
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: wind min/max doesnt match ingame

Post by TradeMark »

+ when you rotate your buildings, it looks like the wind blows from many directions at once, so theres no fucking reason to adjust the energy output while wind direction changes.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: wind min/max doesnt match ingame

Post by Tobi »

Ask modder to make windmill same as solar then apart from the model. Or just play a mod without windmills. Or just make solars.

How many energy a windmill can produce is related to wind speed btw (in real life) :-)
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: wind min/max doesnt match ingame

Post by Pendrokar »

TradeMark wrote: how its possible wind direction changes so fast anyways :roll:
For realism play Total War!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: wind min/max doesnt match ingame

Post by Pxtl »

Tobi wrote:Ask modder to make windmill same as solar then apart from the model. Or just play a mod without windmills. Or just make solars.

How many energy a windmill can produce is related to wind speed btw (in real life) :-)
Either way, when the mapper sets the "wind" value to be from N to M, we expect the energy output of the windmill to be from N to M. If this is not the case, we need a formula for what the output will be.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Re: wind min/max doesnt match ingame

Post by Tobi »

IIRC the modder can give a maximum energy output of windmills. Could be multiplier or minimum too, don't exactly remember. Read source for details :-)
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: wind min/max doesnt match ingame

Post by Pxtl »

Tobi wrote:IIRC the modder can give a maximum energy output of windmills. Could be multiplier or minimum too, don't exactly remember. Read source for details :-)
WindGenerator = X, where X is the multiplier.

That's what the modder gets. And I've never seen a mod where the value wasn't "1".
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lurker
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Joined: 08 Jan 2007, 06:13

Re: wind min/max doesnt match ingame

Post by lurker »

Pxtl wrote:
Tobi wrote:IIRC the modder can give a maximum energy output of windmills. Could be multiplier or minimum too, don't exactly remember. Read source for details :-)
WindGenerator = X, where X is the multiplier.

That's what the modder gets. And I've never seen a mod where the value wasn't "1".
With the obvious exception of CA, since they cut all energy by 10.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: wind min/max doesnt match ingame

Post by Forboding Angel »

BTW in CA I love the way they have energy set up. The only real caveat is fractions, but meh, for CA it works extremely well.
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