This might be a bit of a newb question, but how do you go about forcing a player to start in a certain position?
I normally play against computers with my friends and finding a map where player 3 isn't all the way on the other side of the map from player 4 is fairly hard. I've tried setting the AIs to certain IDs, restricting them in start point team rectangles, but nothing's worked so far.
I will point out that I've been using the Select Positions option the whole time if that can interfere with anything.
Deciding Start Positions
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Re: Deciding Start Positions
the engine has an option to set start positions while still in the lobby
alas, nobody has implemented it in multiplayer, only in single player
to force a player to start in a position (like an AI), the host must type .cheat, .team x (where x is the team number of the player) then choose their position, .team 0 (or whatever team the host is), .cheat (to turn cheating off)
alas, nobody has implemented it in multiplayer, only in single player

to force a player to start in a position (like an AI), the host must type .cheat, .team x (where x is the team number of the player) then choose their position, .team 0 (or whatever team the host is), .cheat (to turn cheating off)
Re: Deciding Start Positions
Thanks for the help. Certainly hope it gets implemented for multiplayer.
Re: Deciding Start Positions
Isn't this a limitation of current Protocol? Iirc that's why we need to disable the feature for multiplayer in SpringLobby, the functionality is already there.aegis wrote: alas, nobody has implemented it in multiplayer, only in single player![]()
Re: Deciding Start Positions
*looks at satirik*
we actually wrote up the protocol for it, but someone didn't want to implement it.
we actually wrote up the protocol for it, but someone didn't want to implement it.