smoth wrote:Aesthetics are a matter of opinion while I do think it is improved, I have said several times that I do not feel it is what I would considered well done. No offense meant but I do not feel it is near professional standards yet.
*edits*
While this may seem somewhat harsh, and maybe 3-4 years ago I would have said it looks good, I do not want to give you a dishonest opinion. Of the current spring projects, I feel that the game art's professional appearances would rank as such: S44, Starwars, Gundam, Pure, Eternal conflict.
While I do know that you are trying for a unique style it is still very uncontrolled and quite unfinished. Both geometrically and texturally I do not feel that EVO is yet what I would consider very professional looking. I again wish to repeat, this is not meant as disrespect as much my attempt to be truly honest. You know I would not lie to you one way or the other. I do not ever want to let personal opinion over-ride the way I really should critique the works.
I think the "Unique" Style (the old textureing) fell off the wagon a long time ago. It just wasn't viable. Finally I just gave up and did what I could. As far as the unit design, I decided some time ago that I didn't want commonality. In EE it made perfect sense, but I wanted something that was more fantastic than realistic because if you are in a fantasy world, you can do all sorts of neat stuff whether it makes sense from a realistic POV or not.
TBH, if the models and textures were up to snuff then it would really be something. It's not like they look bad now... I for one really like the look. It's completely unrealistic and shiny, but in some ways that is the point, however, that said, to be taken "seriously" by anyone other than players, the models and textures (meh, tbh could prolly just get away with re-textures) would need a revamp (again... for the 6th time...).
The thing people have to realize is, in an RTS you need a lot of content and you need it yesterday so that you can work on your actual game design. ATM Evo is pretty much perfectly balanced, it looks damn good in the way of cegs, effects, and explosions and such. The only thing that is really lacking are the units themselves. The resource system is utter win (thank you lurker) and a bunch of other virtues, however, if you had been there for the entire process, you would find that I generally always cater to the lowest common denominator (or what I consider to be), and that denominator gets my full attention for a while until I am satisfied (and if not satisfied, at least sated).
Smoth, if you pay attention you would realize that I have build evo very much like you built gundam, but in much smaller steps (I'm talking overall here, not everything specifically). For example, gundam was originally 3do's. You improved the 3do's time and time again, then went to s3o's, and even still redo some of them. Same concept on this side of the fence, only thing is, I never got the chance to naturally progress with features and technology like you did. I kinda had to try to learn everything at once, which worked marginally well.
Meh. I derailed the thread. Didn't really look like it was going anywhere promising anyway.
