I am not capable of models and textures needed for a professional look. That said, while I probably am "capable", I lack the knowledge needed to do it in any sort of a timeframe that makes sense.
So essentially I'm asking for team members. I'm not asking for people to just do stuff for me. This has been a one man show for far too long (exceptions being all the tons of lua that lurker has done for me, for which I am extremely grateful), and I would like to have some others to be able to bounce ideas off of, and help me create things.
The game design itself is open ended in the same was that TA's design was, meaning, that you can add units right and left, or stick with a select amount and still have a great game. So there is definitely flexibility there.
The units that are in the game now, I consider to be the "core" units of the game. In other words, everything you need to have a full featured game. These are the ones I would like concentrated on for the moment, but hell, branching out is fun and stress relieving

Among this stuff let me also point out that you can fork it to make your own project (or just tie it in as a dependency, hell I don't care -- the side logo's do NOT need to be painted onto the textures), which was the whole point form the beginning anyway. I just wanted people to wait till the end of the campaign to do so, so that way I could get all of the necessities into the game. As multiplayer campaigns in spring are kinda not very good

Anyone wanna join up? You might be surprised with how easy I am to work with, and how open I am to new ideas (even weird ones... Ask lurker, he'll have a load to say

Edit: This obviously is about Evolution RTS, but I never said anything specifically linking, so just clarifying.