Random WIP 2006-2011 - Page 121

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Hoi
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Re: Random WIP

Post by Hoi »

Pressure Line wrote:i was thinking along these lines:
Image

Six of one, half a dozen of the other really. Either way, Hoi's model is incapable of elevation
im going for this:)
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Hoi
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Re: Random WIP

Post by Hoi »

Image
shuttle thing, dont say anything about the pipes using too much edges, i will fix that :-)
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smoth
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Re: Random WIP

Post by smoth »

that looks pretty good hoi.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP

Post by FLOZi »

Indeed it does. Big improvement. :-)
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Hoi
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Re: Random WIP

Post by Hoi »

from
Image
to
Image
big inprovement indeed
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Pressure Line
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Re: Random WIP

Post by Pressure Line »

Hoi wrote:Image
too many needless subdivisions imo ;)
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Hoi
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Re: Random WIP

Post by Hoi »

Pressure Line wrote:too many needless subdivisions imo ;)
lol, my first model i wanted it to have 4 guns (1 on each side) and eh i dunno what happend after that
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

Those things on the side look like they should carry troops, or if you go a scale up, carry simple little dropship pods that clip on the side and hold lots of infantry.

Consider:

http://www.supcomuniverse.com/?p=image&id=161 or the dropships from starship troopers.
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Hoi
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Re: Random WIP

Post by Hoi »

Warlord Zsinj wrote:Those things on the side look like they should carry troops, or if you go a scale up, carry simple little dropship pods that clip on the side and hold lots of infantry.

Consider:

http://www.supcomuniverse.com/?p=image&id=161 or the dropships from starship troopers.
actually, they are docking ports
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

Yeah, that's sort of what I'm saying.

Imagine you have a bunch of little attachment pods that all look the same, that clip onto those side latches ('dock').

So, the troops live inside the ship, then the ship is deployed to a planet, and the troops all head into those little side pods, which detach and ferry troops down to the planet surface for an invasion. The cool thing here is that you design the pods so that they look cool when attached to the ship. I'm thinking maybe cylinders laying on their side?
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Hoi
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Re: Random WIP

Post by Hoi »

Warlord Zsinj wrote:Yeah, that's sort of what I'm saying.

Imagine you have a bunch of little attachment pods that all look the same, that clip onto those side latches ('dock').

So, the troops live inside the ship, then the ship is deployed to a planet, and the troops all head into those little side pods, which detach and ferry troops down to the planet surface for an invasion. The cool thing here is that you design the pods so that they look cool when attached to the ship. I'm thinking maybe cylinders laying on their side?
yes good idea
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Hoi
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Re: Random WIP

Post by Hoi »

Image
Invasion site, Xenon commander (alien race) the 3 round holes around it are gravity manipulators, allowing it to fly!, not completely done yet, the tube in the middle will be a missile launcher
946 tri's so far
Last edited by Hoi on 22 Jul 2008, 12:37, edited 1 time in total.
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Hoi
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Re: Random WIP

Post by Hoi »

Image
oops! the panels now have the correct(same) distance between them
946 tri's
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smoth
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Re: Random WIP

Post by smoth »

very neat. Some things could be better but very nice.
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Hoi
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Re: Random WIP

Post by Hoi »

smoth wrote:very neat. Some things could be better but very nice.
thanks, after 1 good model more are following:) expect to see more i have started my mod that will get its own thread soon, and what could be better, suggestions?
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Set up normals (edge hardness) and don't use the smoth button
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Hoi
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Re: Random WIP

Post by Hoi »

rattle wrote:Set up normals (edge hardness)
why? what do they do?
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Fake hardness/roundness, especially on low polygon models.
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Zpock
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Re: Random WIP

Post by Zpock »

Soft edges vs hard edges:

Image
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Hoi
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Re: Random WIP

Post by Hoi »

Zpock wrote:Soft edges vs hard edges:

Image
but why would i want edges to be hard in my model? becaus it has to look round
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