Request: 0.76b2 - Page 6

Request: 0.76b2

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Request: 0.76b2

Post by Beherith »

At my place, bring beer and hookers.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Re: Request: 0.76b2

Post by Dwarden »

i try put up my pretty please for new release here too ...

so don't kill me now :mrgreen:
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Request: 0.76b2

Post by very_bad_soldier »

Sorry, I didnt read the whole thread, please dont slaughter me if its already answered, but:
There is a spring-version out there with many bugfixes backported (ground decals and more) which syncs to current release 0.76b1, right?. Why not just officially realising this version as 0.76b2?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Request: 0.76b2

Post by imbaczek »

that's an easy one - it's something nobody has had the time to do. I maintain, (well, technically, used to, since nothing has been backported since some time ago) a branch with some fixes, but releasing is something that requires coordination from several members of the community.

also, the last release was more than half a year ago and other major issues were taken care of which cannot be easily backported, so I'm leaning for the full release option; don't know what people have in their queues, though.
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Hoi
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Re: Request: 0.76b2

Post by Hoi »

is there any indication of when the new version is coming?
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Request: 0.76b2

Post by Agon »

Is it possible that this version requires python to be installed?
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aegis
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Joined: 11 Jul 2007, 17:47

Re: Request: 0.76b2

Post by aegis »

why?
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: Request: 0.76b2

Post by koshi »

to run scons?
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Agon
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Joined: 16 May 2007, 18:33

Re: Request: 0.76b2

Post by Agon »

koshi wrote:to run scons?
While checking dependencies.
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aegis
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Joined: 11 Jul 2007, 17:47

Re: Request: 0.76b2

Post by aegis »

it requires python to compile, and python for unitsync bindings
the next tasclient uses python for scripting, as well
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Request: 0.76b2

Post by Agon »

aegis wrote:it requires python to compile, and python for unitsync bindings
the next tasclient uses python for scripting, as well
One more package requirement -.-.
Thanks for the information.
And more are in sight....
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Re: Request: 0.76b2

Post by Acidd_UK »

Python is good.
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sombriks
Posts: 50
Joined: 03 Jan 2008, 15:40

Re: Request: 0.76b2

Post by sombriks »

if that thread are there to do requests, i have one: some libraries we could expect to be shared libs instead static link;

for windows users an enormous .exe is acceptable, but 15MB of binary code is too big to me. we could free some memory for textures, ;)
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