New Unit Ideas?
Moderator: Moderators
Re: New Unit Ideas?
If only the Commando had either more armor or more speed, or a widget that combined auto paralyze with capture into one.
EDIT: Or just turn it back into the BA 6? version, where it was full stealth, full cloak, did not decloack during capture, etc. Make it really expensive, fragile, and let it be built by the gantry instead.
EDIT: Or just turn it back into the BA 6? version, where it was full stealth, full cloak, did not decloack during capture, etc. Make it really expensive, fragile, and let it be built by the gantry instead.
Re: New Unit Ideas?
Tree BOT - ARM
A bot that can disguise itself as a tree and has several functions from there. Recon. Sends an EMP blast within a semi-large radius. Or if it is 'reclaimed' by an enemy builder bot, the bot is then infected with the tree computer virus. This allows the player who owned the treebot to see through the eyes of the egineerbot and have a choice of either employing an EMP detonination also disabling the egineerbot or triggering an explosion. explosion gets larger with the tier of the egineer. While under your control, the 'zombie' bot costs energy. You can also use it to infect other egineer bots two ways. If another enemy egineer bot attempts to or totally reclaims your bot or at the cost of more E, use the zombie bot to infect another egineerbot. This ofcourse may give away your 'zombie' if not done correctly. Infecting, exploding are the only ways you can control the 'zombie'. If several bots attempt to reclaim the tree/zombie, those bots become 'zombies'
G.I.V.R - CORE
General Infective Viral Robot. A t2 bot that has very low health and requires little metal but alot of energy to make. Requires energy to maintain. Small attack radius. Good in swarms or in low numbers mixed in with a main attack force. Its purpose is to break down other robots into more GIVR's. The rate at which the structure/unit breaks down into GIVR(s) is directly proportional to how much metal is in the structure/unit and how many GIVR(s) are attacking and for how long.
If you dont have enough energy to maintain GIVR(s), if they shut down for more than 5 seconds, they will self destruct causing no damage around them. The GIVR virus can be cured to any unit/structure if they are repaired or..destroyed.
Jackhammer Fire Squad - ARM
Kbot team that are maid in pairs. Slow movers and carry a large balistic supression machine gun. The only way they can fire is if they set up their guns. This costs enegry. As they fire, it costs energy and metal. These are T1 units and if used correctly are great at supression and early on attack movements. Their attack radius is slightly larger than an LLT. The JFS has a low ammount of health and should be kept safe and is not for a frontline defence. The JFS should only be used to supress fire against t1 units. definatly not a good idea to have a bunch of these. Though, a few, placed properly would fend off alot of flashes.
A bot that can disguise itself as a tree and has several functions from there. Recon. Sends an EMP blast within a semi-large radius. Or if it is 'reclaimed' by an enemy builder bot, the bot is then infected with the tree computer virus. This allows the player who owned the treebot to see through the eyes of the egineerbot and have a choice of either employing an EMP detonination also disabling the egineerbot or triggering an explosion. explosion gets larger with the tier of the egineer. While under your control, the 'zombie' bot costs energy. You can also use it to infect other egineer bots two ways. If another enemy egineer bot attempts to or totally reclaims your bot or at the cost of more E, use the zombie bot to infect another egineerbot. This ofcourse may give away your 'zombie' if not done correctly. Infecting, exploding are the only ways you can control the 'zombie'. If several bots attempt to reclaim the tree/zombie, those bots become 'zombies'
G.I.V.R - CORE
General Infective Viral Robot. A t2 bot that has very low health and requires little metal but alot of energy to make. Requires energy to maintain. Small attack radius. Good in swarms or in low numbers mixed in with a main attack force. Its purpose is to break down other robots into more GIVR's. The rate at which the structure/unit breaks down into GIVR(s) is directly proportional to how much metal is in the structure/unit and how many GIVR(s) are attacking and for how long.
If you dont have enough energy to maintain GIVR(s), if they shut down for more than 5 seconds, they will self destruct causing no damage around them. The GIVR virus can be cured to any unit/structure if they are repaired or..destroyed.
Jackhammer Fire Squad - ARM
Kbot team that are maid in pairs. Slow movers and carry a large balistic supression machine gun. The only way they can fire is if they set up their guns. This costs enegry. As they fire, it costs energy and metal. These are T1 units and if used correctly are great at supression and early on attack movements. Their attack radius is slightly larger than an LLT. The JFS has a low ammount of health and should be kept safe and is not for a frontline defence. The JFS should only be used to supress fire against t1 units. definatly not a good idea to have a bunch of these. Though, a few, placed properly would fend off alot of flashes.
Re: New Unit Ideas?
lol ill make that, it will be a peewee that can change into a tree heheMuzic wrote:Tree BOT - ARM
A bot that can disguise itself as a tree
Re: New Unit Ideas?
ooh some cool art coming up btw, its fun just prepare yourself
Re: New Unit Ideas?
Yeah but my bot is potentially one of the most dangerous things ever.Hoi wrote:lol ill make that, it will be a peewee that can change into a tree heheMuzic wrote:Tree BOT - ARM
A bot that can disguise itself as a tree
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: New Unit Ideas?
-1 for self promoting
Re: New Unit Ideas?
1-1 =0 ooh im back to where i started againbobthedinosaur wrote:-1 for self promoting

Re: New Unit Ideas?
I kent chode D:REVENGE wrote:Maek Treewee nao plz.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: New Unit Ideas?
Correction: Hermit was scrapped. Try playing as the chicken faction instead. There are two burrowing units.Crayfish wrote:CA's flea / hermit unit (buildable by concept factory) fits the mole specification. I like the trojan horse idea. I can imagine some sort of metal pod that loads units then gets flung by a catapult in the direction of the enemies base with horrific inaccuracy, rolls to a stop and the dazed units inside clamber out...
Re: New Unit Ideas?
and they are under the influence of a widget that makes them drunk-drive for 10 seconds.