Battlescreen request: loading and saving of unit restriction - Page 2

Battlescreen request: loading and saving of unit restriction

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

As far as OTA/UH/AA/ETC. goes, I think Sinbad_EV hit the nail on the head. XTA doesn't count because it is so screwed up.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol! agreed! xta is fun but the build tree!!!
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Torrasque wrote:Yep, that could be cool to have some "Lvl 1 only" "no defance" or "no attacking units(only defance)"
...
I tried the "Lvl 1 only" a few times one of these days. It makes for very interesting games.

If anyone is going to play that, make sure you do not play a map with choke points. Preferably an open map because the defenses will chew up anything and you won't have the technology to get rid of them (jammers+rockets+et cetera). Also, games are generally slower but more controlable.

I'm also eager to try out the other 2 (as well as «Lvl-1 only + no defenses») although they are almost unmanageable to go restrict by hand. Guess restriction packs (or some kind of modificators) must be made possible to use in the lobby... (which is what the original post is all about)
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

This may be a smudge off topic but it's still about the unit restriction list

could the unit restriction options be redesigned so it's easier to know which units your disabling.

maybe a expandiable tree structure with the unit menu pics with info on the unit and the file their in

handy for people with 3rd party units/packs which particular units cause spring to crash
tanelorn
Posts: 135
Joined: 20 Aug 2005, 09:55

Post by tanelorn »

Bump. People are asking for this feature in other unrelated threads so I'm bumping this one.
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