Columbus wrote:The Stag Beetle(hint: heavy attack bug):
Dont put the shiny reflection on the, uh, butt area (for lack of better terminology). Use reflection in texture 2 instead.
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Columbus wrote:The Stag Beetle(hint: heavy attack bug):
Holy crap cool mod... too bad Spring doesn't support MD3's, since there's some good MD3 fan-made Doom stuff out there that you could probably get permissions for.azaremoth wrote:Great work with the beetles! They are realy good looking!
Here is some of my "new" stuff:
*pics snipped
That isn't too bad - even if the models could be ported to Spring I propably would have to redo most of the stuff to fit my style. But support for .md3's would be fine for organic models (without having to use dirt tricks). We could have orcs, sandworms, dragons and rancors then!!! Think of the possibilities!Pxtl wrote: Holy crap cool mod... too bad Spring doesn't support MD3's, since there's some good MD3 fan-made Doom stuff out there that you could probably get permissions for.
He can do what he wants, low res textures make his project more readily available to lower end machines.Gota wrote:make high res textures..
Nah leave it but add specularity (green channel). And perhaps subtle environment reflections for the eyes (blue channel).Tribulex wrote:Columbus wrote:The Stag Beetle(hint: heavy attack bug):
Dont put the shiny reflection on the, uh, butt area (for lack of better terminology). Use reflection in texture 2 instead.