Absolute Annihilation for TASpring version repacked ...
Moderator: Moderators
Caydr,
I did this repack due to what I read on the TA AA web site.
There is a few issues I found after releasing the repack.
*The banshee planes has a sfx 1 error message .... I fixed
*The nanotowers caused Spring to crash when
blow up by crawling bombs ... I resolved it by removing them.
Its must likely a Spring issue ... maybe .. looking into it
*Arm and Core subpens had issues when units got stuck...
I resolved it by removing them till they get fixed
*Core Nuke silo fires nukes now ... quick fix ...
I have another release with these fixes included ....
I can released it or not... If you don't want me to release it.
I wouldn't an I'll let you take over and I'll wait for your version.
I did this repack due to what I read on the TA AA web site.
There is a few issues I found after releasing the repack.
*The banshee planes has a sfx 1 error message .... I fixed
*The nanotowers caused Spring to crash when
blow up by crawling bombs ... I resolved it by removing them.
Its must likely a Spring issue ... maybe .. looking into it
*Arm and Core subpens had issues when units got stuck...
I resolved it by removing them till they get fixed
*Core Nuke silo fires nukes now ... quick fix ...
I have another release with these fixes included ....
I can released it or not... If you don't want me to release it.
I wouldn't an I'll let you take over and I'll wait for your version.
How'd you fix the SFX error?genblood wrote:Caydr,
I did this repack due to what I read on the TA AA web site.
There is a few issues I found after releasing the repack.
*The banshee planes has a sfx 1 error message .... I fixed
*The nanotowers caused Spring to crash when
blow up by crawling bombs ... I resolved it by removing them.
Its must likely a Spring issue ... maybe .. looking into it
*Arm and Core subpens had issues when units got stuck...
I resolved it by removing them till they get fixed
*Core Nuke silo fires nukes now ... quick fix ...
I have another release with these fixes included ....
I can released it or not... If you don't want me to release it.
I wouldn't an I'll let you take over and I'll wait for your version.
And when you say they got stuck, you mean they got stuck like the fibbers in XTA? If so, all you nede to do is change it's movetype to one that exists.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Caydr, I do believe you wrote the following on the news section of your site...
It's been brought to my attention that newer versions of the Spring engine feature a mod management interface which AA:Spring is incompatible with in its current state. There will not be a fix released for this until AA:Spring resumes development at an indeterminate time. In the meantime, you're welcome to try to find a fix yourself, since it's probably just a matter of moving AA's dataset to a different directory or something similar to that.
Give him a week. In the mean time, we can play your version, Genblood. And Noize and Napalm, the man has a right to change his mind. He might have thought that the spring community wasn't interested in AA, but we showed him otherwise, and now he's interested in supporting us. On the other hand, if all he's interested in is retaining control, he'll have to keep us satisfied with the rate of development if he wants to do that. 

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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Forward that comment to http://www.planetannihilation.com/aa/forum.htm
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29