Absolute Annihilation for TASpring version repacked ...
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Absolute Annihilation for TASpring version repacked ...
I've spent some time on repacking the AA mod for Spring to
conform to the new mod format. I've tested it and it looks like
almost all the units are working. My question do you want
me to get this uploaded so others can use it? Post your
comments on this subject ....
conform to the new mod format. I've tested it and it looks like
almost all the units are working. My question do you want
me to get this uploaded so others can use it? Post your
comments on this subject ....
I'm very interested in this mod.
But some modifications will be needed to keep the balance intacte.
What do you thing about the future of this mod?
Make a fork of AA and then make our own balances thingy, or keep work in paralelle with the ota version?
The sad thing with AA, is that it is even more difficult to add a new race wich fit with new arm and core units
But some modifications will be needed to keep the balance intacte.
What do you thing about the future of this mod?
Make a fork of AA and then make our own balances thingy, or keep work in paralelle with the ota version?
The sad thing with AA, is that it is even more difficult to add a new race wich fit with new arm and core units

Yes definately upload it. It is unfortunately horribly broken though. The core nuke silo detonates nukes upon launch in the silo. EMG weapons are WAY overpowered, etc.
I've been pleading with Cadyr on the AA site to fix it, but he seems to actually prefer the old engine, based on his silence to my requests. I don't understand why anyone would prefer the old engine, but there you have it. He said he would convert it as soon as we had paralyze, ressurect, and unit-specific damage support, but that has been around for a month, and he has stated that he dropped support for spring in that time. It sucks, because if we can't integrate the AA community in general, that will hinder growth of spring, and will also cause us to be stuck with XTA, which has its charms, but is not the wonder of balance that AA is.
If you want to fork AA and fix the bugs and unbalancing that result in moving it to the new engine, maybe we can steal the majority of AA players and drag the rest kicking and screaming into the new millenium.
I've been pleading with Cadyr on the AA site to fix it, but he seems to actually prefer the old engine, based on his silence to my requests. I don't understand why anyone would prefer the old engine, but there you have it. He said he would convert it as soon as we had paralyze, ressurect, and unit-specific damage support, but that has been around for a month, and he has stated that he dropped support for spring in that time. It sucks, because if we can't integrate the AA community in general, that will hinder growth of spring, and will also cause us to be stuck with XTA, which has its charms, but is not the wonder of balance that AA is.
If you want to fork AA and fix the bugs and unbalancing that result in moving it to the new engine, maybe we can steal the majority of AA players and drag the rest kicking and screaming into the new millenium.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
http://www.fileuniverse.com/?p=showitem&ID=1215[K.B.] Napalm Cobra wrote:The ammount of work that would take is caydrs current excuse for not doing it,The main question is: Did you make a proper Armor.txt for it? I know AA makes heavy use of unit-specific weapon damages...
Tra la la la la.
*Huggles the armor generator*Gnome wrote:http://www.fileuniverse.com/?p=showitem&ID=1215[K.B.] Napalm Cobra wrote:The ammount of work that would take is caydrs current excuse for not doing it,The main question is: Did you make a proper Armor.txt for it? I know AA makes heavy use of unit-specific weapon damages...
Tra la la la la.
The mod is packed and ready for others to play around with ...
The mod is on the FU site. You can get it with this link:
http://www.fileuniverse.com/?p=showitem&ID=1469
Have fun ... hopefully no major problems ...

The mod is on the FU site. You can get it with this link:
http://www.fileuniverse.com/?p=showitem&ID=1469
Have fun ... hopefully no major problems ...

- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Absolute Annihilation for TASpring version repacked ...
Whatever you choose, i for myself prefer to not have installers. I hate running executables that i don't know what they do.genblood wrote:... My question do you want
me to get this uploaded so others can use it? Post your
comments on this subject ....
I prefer just downloading the file and placing it in the right folder (like we've been doing with the maps).
Of course, many other people will want the other way. So, if you upload it, i'll accept either way. Still, my personal request has been made.
[Edit]
Well, you've already uploaded it. And it's not an installer.
[/Edit]
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
So Gnomes program makes a specific armour class for each unit automatically? Thats cool.
I think you guys might want to hold off on actually changing it to rebalance it. Caydr has shown interest in making an updated one, which would have many balance and game changes since this spring version was released, and knowing Caydr probably some Spring specific changes.
And you can thank Das Bruce for bringing this project to his attention (albeit in a less than diplomatic way as is normal for him). Also, you might include a note somewhere that this particular version is supported here rather than the AA forums.
I think you guys might want to hold off on actually changing it to rebalance it. Caydr has shown interest in making an updated one, which would have many balance and game changes since this spring version was released, and knowing Caydr probably some Spring specific changes.
And you can thank Das Bruce for bringing this project to his attention (albeit in a less than diplomatic way as is normal for him). Also, you might include a note somewhere that this particular version is supported here rather than the AA forums.
