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How We Pressent The Spring Project
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Re: How We Pressent The Spring Project
We speak of different games for the Spring engine as mods. It would be better if they were referred to as games which use the Spring engine, and not Mods of Spring [It does not even sound right. Spring is an engine. A mod of an engine is not a game, it would be an engine].
Games of the Spring engine should be referred to as Games and not Mods. They really are games and not off shoots of a main game. SS4, PURE, EE, NOTA IW, SW, Gundam etc are all Games, some of which have reached a completed and playable state. When being Advertised to the public these Spring Games really should get more attention as games and not a mod.
Games of the Spring engine should be referred to as Games and not Mods. They really are games and not off shoots of a main game. SS4, PURE, EE, NOTA IW, SW, Gundam etc are all Games, some of which have reached a completed and playable state. When being Advertised to the public these Spring Games really should get more attention as games and not a mod.
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Re: How We Pressent The Spring Project
Thats is *precisely* what is supposed to be happening...
Lurk moar.
Lurk moar.
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Re: How We Pressent The Spring Project
Well things like P.U.R.E. or IW in fact already ARE promoted as games (because they are). The reason why Spring seems to be all about mods most certainly are the different TA modifications which have lika a 95% responsibility for Springs popularity (and I'm actually saying this the positive way
)...
This all also was the reason to rename the "Mods" section into "Games and mods"...

This all also was the reason to rename the "Mods" section into "Games and mods"...
Re: How We Pressent The Spring Project
IIRC theres a blogpost about this on darkstars. Unless Im cofnusing that with a forum post and I mean the mod tags blogpost.