How We Pressent The Spring Project

How We Pressent The Spring Project

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

How We Pressent The Spring Project

Post by 123vtemp »

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123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: How We Pressent The Spring Project

Post by 123vtemp »

We speak of different games for the Spring engine as mods. It would be better if they were referred to as games which use the Spring engine, and not Mods of Spring [It does not even sound right. Spring is an engine. A mod of an engine is not a game, it would be an engine].

Games of the Spring engine should be referred to as Games and not Mods. They really are games and not off shoots of a main game. SS4, PURE, EE, NOTA IW, SW, Gundam etc are all Games, some of which have reached a completed and playable state. When being Advertised to the public these Spring Games really should get more attention as games and not a mod.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: How We Pressent The Spring Project

Post by Pressure Line »

Thats is *precisely* what is supposed to be happening...

Lurk moar.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: How We Pressent The Spring Project

Post by [Krogoth86] »

Well things like P.U.R.E. or IW in fact already ARE promoted as games (because they are). The reason why Spring seems to be all about mods most certainly are the different TA modifications which have lika a 95% responsibility for Springs popularity (and I'm actually saying this the positive way :wink: )...

This all also was the reason to rename the "Mods" section into "Games and mods"...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: How We Pressent The Spring Project

Post by AF »

IIRC theres a blogpost about this on darkstars. Unless Im cofnusing that with a forum post and I mean the mod tags blogpost.
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