Random WIP 2006-2011 - Page 101

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Image

Image

Image
Rubenes
Posts: 84
Joined: 27 Apr 2005, 14:28

Re: Random WIP

Post by Rubenes »

Nice, but you may want to darken the texture a bit. It just looks really strange now, like it came out of some game like Tribes. Hard to explain.

[EDIT]Washed out it is. Thanks to whoever said that.
Last edited by Rubenes on 31 May 2008, 22:56, edited 1 time in total.
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Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Re: Random WIP

Post by Keithus »

I think grunge map overlays/filter effects could really lift your textures, they just look a little plain at the moment. They are in good shape to overlay some cool looking stuff though.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

You're definitely going to want to darken it a bit in places, its going to look like a bright grey wash, just like what happened to my instigator model first time around.

Teamcolor areas should also be pure black, then you don't get any brightening of it and you get pure color, just in case you havn't already set it to black there.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Yes,looks very washed out.needs some depth.
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Erom
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Joined: 25 Apr 2006, 05:08

Re: Random WIP

Post by Erom »

A significant improvement in your abilities, though, snipa! Not bad at all.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Yeah, I was darkening and sharpening randomly to add a bit of detail to the texture yesterday, it does look better.

Thanks for the criticism.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Add some hues.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Random WIP

Post by rcdraco »

6 Models of dewm and lagz.

Basic Factory
Image

Behemoth Hero Tank
Image

Basic Builder
Image

Raider Light HoverTank
Image

Reaver Gunship
Image

Silencer Light Tank
Image
Image
Last edited by rcdraco on 31 May 2008, 19:14, edited 1 time in total.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

and fail
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Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Re: Random WIP

Post by Keithus »

I like the fourth 1 down. Its cute.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

rcdraco wrote:6 Models of dewm and lagz.

Image
why go to all the trouble of making a model of 'dewm and lagz', and then give it hexagonal wheels? ;_;
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

http://bildupload.sro.at/a/images/kraftwerkyayayay.JPG
197 polys, 4th model.
little powerplant.
feedback welcome.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

looks good. i like it :D
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Random WIP

Post by rcdraco »

Call up Decimator, We got an NI moddeller. :D I really like it, simple, but looks great, with extra details without going high into the triangles.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: Random WIP

Post by Erom »

Yeah, that's a sweet little building.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Random WIP

Post by rcdraco »

3 New Models, a metal extractor, a mech, and a high speed scout.

MineDrill Off
Image

MineDrill On
Image

Trooper Mech
Image

Vector High Speed Scout
Image

Offtopic:
Page 101, this thread is epic.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

the scout has a slope tollerance of like 2 right?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Random WIP

Post by imbaczek »

yeah, it looks like some LeMans car or something :>
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Random WIP

Post by rcdraco »

Yea I love my car. :D
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