hey, i have an idea, why cant we work toward the good of both parties. I mean, why can't we get some Glest tech in exchange for something we got. like, there are some weapons issues that they have, and we could use the intense grafix. if we are friends with these guys, why arent we using this friendship for mutual benefit?
Now, if we could sync the units and maps with each other, so that you could have the "Tech" fighting side-by-side with the Arm...
Glest, our new found ally
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Glest, our new found ally
AFAIK both projects are open sourced... the thing is, that doesn't necessarily mean it's plausible to use code from one project on another in any significant way. Like I say, if both projects are open sourced, they don't need anyone's permission to use our code if it will help them.
If you're talking about our coders doing work there... I'm not sure if that's a good idea, our guys know our engine alot better then their engine. There's no gaurentee they'd find them selfs easily able to do anything useful, and vice versa. That being said, we don't pay anyone, if they want to work for glest no one will stop them, and no one here will complain if glest devs decide to try to do work here either.
Trying to get the engines to share content smoothly is virtually not even worth starting on, it'd be easier to port over the content manually then to rewrite either engine to accept the other's content formats.
If you're talking about our coders doing work there... I'm not sure if that's a good idea, our guys know our engine alot better then their engine. There's no gaurentee they'd find them selfs easily able to do anything useful, and vice versa. That being said, we don't pay anyone, if they want to work for glest no one will stop them, and no one here will complain if glest devs decide to try to do work here either.
Trying to get the engines to share content smoothly is virtually not even worth starting on, it'd be easier to port over the content manually then to rewrite either engine to accept the other's content formats.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Glest, our new found ally
Glest is not an ally to me.
@SwiftSpear: +1
If you like to take their code, maeketh thou a patche.
@SwiftSpear: +1
If you like to take their code, maeketh thou a patche.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: Glest, our new found ally
Let me put it this way...
Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Glest, our new found ally
I look in the glest source every now and then to see how they do certain things.Felix the Cat wrote:Let me put it this way...
Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
Re: Glest, our new found ally
If this were a corporate game, I would be inclined to remind you of the ancient verbiage: You know...
"The enemy of my enemy is my friend."
However, this being the graphics-eat-other-projects world of open-source gaming, I'll have to rectify that statement. In practice it's somethinf more like:
"The enemy of my enemy is exactly that: ANOTHER damned threat."
(So, if anyone wants to work on that, fine, but you're betraying Spring.)
"The enemy of my enemy is my friend."
However, this being the graphics-eat-other-projects world of open-source gaming, I'll have to rectify that statement. In practice it's somethinf more like:
"The enemy of my enemy is exactly that: ANOTHER damned threat."
(So, if anyone wants to work on that, fine, but you're betraying Spring.)
Re: Glest, our new found ally
Is spring the car or the helicopter?Auswaschbar wrote:I look in the glest source every now and then to see how they do certain things.Felix the Cat wrote:Let me put it this way...
Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
Re: Glest, our new found ally
Helicopter.Gota wrote: Is spring the car or the helicopter?

- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Glest, our new found ally
Helicopters crash majorly.
Cars crash often because there is a large amount of cars in the world.
Cars crash often because there is a large amount of cars in the world.
Re: Glest, our new found ally
hehe i remember crashing my 166mmx with cavedogs "car". :)