Glest, our new found ally

Glest, our new found ally

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Glest, our new found ally

Post by Zoy64 »

hey, i have an idea, why cant we work toward the good of both parties. I mean, why can't we get some Glest tech in exchange for something we got. like, there are some weapons issues that they have, and we could use the intense grafix. if we are friends with these guys, why arent we using this friendship for mutual benefit?

Now, if we could sync the units and maps with each other, so that you could have the "Tech" fighting side-by-side with the Arm...
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Glest, our new found ally

Post by SwiftSpear »

AFAIK both projects are open sourced... the thing is, that doesn't necessarily mean it's plausible to use code from one project on another in any significant way. Like I say, if both projects are open sourced, they don't need anyone's permission to use our code if it will help them.

If you're talking about our coders doing work there... I'm not sure if that's a good idea, our guys know our engine alot better then their engine. There's no gaurentee they'd find them selfs easily able to do anything useful, and vice versa. That being said, we don't pay anyone, if they want to work for glest no one will stop them, and no one here will complain if glest devs decide to try to do work here either.

Trying to get the engines to share content smoothly is virtually not even worth starting on, it'd be easier to port over the content manually then to rewrite either engine to accept the other's content formats.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Glest, our new found ally

Post by Tribulexrenamed »

Glest is not an ally to me.
@SwiftSpear: +1
If you like to take their code, maeketh thou a patche.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: Glest, our new found ally

Post by Felix the Cat »

Let me put it this way...

Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Glest, our new found ally

Post by Auswaschbar »

Felix the Cat wrote:Let me put it this way...

Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
I look in the glest source every now and then to see how they do certain things.
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: Glest, our new found ally

Post by [XIII]Roxas »

If this were a corporate game, I would be inclined to remind you of the ancient verbiage: You know...

"The enemy of my enemy is my friend."

However, this being the graphics-eat-other-projects world of open-source gaming, I'll have to rectify that statement. In practice it's somethinf more like:

"The enemy of my enemy is exactly that: ANOTHER damned threat."

(So, if anyone wants to work on that, fine, but you're betraying Spring.)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Glest, our new found ally

Post by Gota »

Auswaschbar wrote:
Felix the Cat wrote:Let me put it this way...

Saying that we should take Glest code and they should take ours is like going to the helicopter junkyard to get a new johnson rod for your car. Sure, both your car and a helicopter are vehicles... but the parts will be nothing like each other. In the best case, you might find some bolts or fuses that are interchangeable (this being small bits of code that are probably more effort to port than to make from scratch), and possibly some interesting bits to make your car look more interesting (AKA shaders).
I look in the glest source every now and then to see how they do certain things.
Is spring the car or the helicopter?
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: Glest, our new found ally

Post by url_00 »

Gota wrote: Is spring the car or the helicopter?
Helicopter. 8)
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Glest, our new found ally

Post by Tribulexrenamed »

Helicopters crash majorly.

Cars crash often because there is a large amount of cars in the world.
B.62
Posts: 23
Joined: 28 Dec 2007, 18:37

Re: Glest, our new found ally

Post by B.62 »

hehe i remember crashing my 166mmx with cavedogs "car". :)
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